
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun but needs a lot of refinement. It's early access to the point where things dont make a lot of logical sense.
So far I am really enjoying this game. It gives a newer spin to base survival games. Potential spoilers for learning the game yourself ahead. Pros: Train is upgradable and expandable Weapons and gear are upgradable Giant map to explore Easy to navigate areas, train system, and flight Tips and tutorials are very helpful for new players Cons: The voice for giving warnings is hard to understand Building modules to upgrade crafting stations needs work. So far only directly connected modules work but even then only sometimes Gathering more passengers is actually a detriment rather than a bonus. They use more food which is not super easy to collect Risk of derailment is not as concerning. Sometimes if the turn is tight but short you can keep your speed and it will end before derailment damages you Minor cons/bugs: Sounds while walking seem to be a few feet behind the player Unable to really turn the train around. Would be nice to have some connection points that were a 3 point connection rather than 1-2 so you could back up and go back where you came from rather than drive in reverse Game is designed more for multiplayer until you can get bots to watch for objects on rail, derailment, etc When flying if your glider is out of battery you can spam Shift to boost forward still Placing crafting stations, storage, and/or modules are odd in closer cabins with the pipes. Why are they needed if the other cabins don't have them? Storage modules are too large in my opinion but expanding the train helps Some train upgrades don't seem to take effect like increased speed/derailment. Overall I think the $15 (I got on sale for 10% off) is totally worth it for the current content in the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is already a ton playable, does it run well!? Is it free of bugs!? The trains literally drives thru solid mountains. As cool as a train game seems, there's one issue, trains are stuck on tracks, well this game fixes that with a Glider, so you can do "expeditions" into buildings, and then do "expeditions" in the sky. I love playing games in their early state, and this one is plenty early, if stable gameplay is the most important thing, you may want to wait sometime before buying this. TLDR Just play the demo, if you like that you like this, the game has issues, but it has way more promise than issues.
3/10 Der Zustand des Spiels ist wirklich nur annehmbar wegen dem kleinen Preis und early access Ein nettes Koop-Spiel, wenn man auf Snowpiercer steht. -Grafik ist echt nicht sonderlich gut, aber gerade so ausreichend. -Framerate hat manchmal Ruckler, gerade wenn man Kisten öffnet. -Sehr viel Kistenöffnen. Also wirklich gut 10 Lootcontainer pro Gegner. 80% der Zeit geht an Looten. -Gunplay ist unterirdisch. Ton, Handling und Aussehen erinnern an die 2010er. -Bugs sind mehr als genug vorhanden, jedoch sind sie nicht gamebreaking. -Übersetzung ins Deutsche ist extrem lückenhaft. Dafür, dass es DEUTSCHE Entwickler sind, ist das eigentlich unentschuldbar und ein Schlag ins Gesicht für jemanden wie mich, der deutsche Entwickler unterstützen möchte. -Die prozeduale Generierung der Dungeons ist ein schlechter Witz. immer wieder die gleichen drei Räume, verbunden durch kurze Gänge. -Mittlere Aufbewahrungssysteme sind fünf mal so groß wie kleine Aufbewahrungssysteme, haben aber nur die doppelte Anzahl an Aufbewahrungsplätzen? Vielleicht durch die Kosten entschuldbar, aber vollkommen unlogisch. -Bis jetzt sind mir zwei Gegnertypen begegnet, die wirklich unterste Schublade sind. -Die Landschaft draußen ist wirklich extrem öde. -Das Bausystem ist nichts besonderes und etwas nervig, weil man immer wieder die gleichen Teile nachbauen muss, die nervige Bauzeiten haben und das automatische Bausystem nur 11 slots hat. Was im übrigen eine komische Anzahl ist. -Im Dungeon gesammelte Isotope verschwinden irgendwie, wenn ich in den Zug einsteige? Aber kein Plan wofür ich die überhaupt brauche, das kommt evtl noch. Ich sehe diese Rezension eher als Hilfe für die Entwickler an und werde sie hoffentlich bald in Daumen Hoch ändern können. Ich werde das Spiel weiterhin im Koop spielen, weil mir das Setting gefällt. Ich sehe aber ehrlich gesagt nicht sonderlich viel Verbesserungspotential, weil das ganze Spielgerüst wirklich nur das absolute Minimum hergibt.
На данный момент полное, абсолютно сырое г...о даже для этих небольших денег. Сие "творение" если бы в бесплатном варианте существовало и то не стоило б вашего времени. Я конечно, кривить душой не стану, и какое то время поюзаю... с мизерной надеждой что возможно не прав и тогда изменю свое мнение. Но как и сказал выше, сейчас не советую даже бесплатно тратить время.
¡Una pasada! El concepto de supervivencia con base móvil sobre raíles es brillante. Aunque está en Early Access y le faltan cosas por pulir, el potencial que tiene es brutal. Jugarlo con amigos es una experiencia increíble y de lo más divertida. ¡Recomendadísimo para echarle horas en grupo!
Some of the worst controller implementation I have ever seen. Input lag is through the roof. Sensitivity settings are terrible. Changing with d-pad by default change it tens at a time, but to do individual numbers you hold it? Terrible implementation. Pressing the back/B-button on the confirm settings screens just removes the cursor from the box without actually closing it.
more bugs
Étant un grand fan de jeux de survie, j’avais EverRail dans ma whishlist depuis un petit moment parce que le concept a l'air assez intéressant. J'aime beaucoup l'idée d'avoir une base mobile qui ne doit (presque) jamais s'arrêter, ça crée une tension permanente et oblige à bien organiser ses explorations et ses ressources. Je n’ai pas encore eu l’occasion de le tester en multi, mais l’expérience en solo montre déjà pas mal de potentiel. La boucle de gameplay est intéressante et j’ai vraiment envie de voir comment le jeu évoluera au fil des mises à jour. Il y a certes des bugs, mais rien de vraiment bloquant. L’interface et l’expérience utilisateur mériteraient également quelques améliorations afin de rendre certaines actions plus fluides, plus intuitives et plus accessibles. Pour un jeu en accès anticipé, la base est prometteuse. Je recommande donc le jeu aux amateurs de survie qui apprécient de découvrir un projet encore en développement et de le voir évoluer.
처음에 튜토식으로 총쏘고 이제 기차타고 달리는데 알았음 타격감같은게 전혀없다는걸.... 기차도 달리는데 gta 자동차만도 못한 속도감....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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