
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has some great ideas but this is Early Early Access. I would hold off for now and let the devs put in a couple more builds.
Gameplay breakers: -hunger depletes too fast -module installation is a disaster: some production factories require all 3 modules (metallurgy, nano and temperature) in order to function, but only 2 modules can be attached. Even staggering modules on top and bottom levels do not solve the problem. Wiki is useless. Other searches have not provided the answer. The "module has to be in same car as factory" is not a sufficient condition for the module to be attached to a factory. The radius of effectiveness of a module is very limited. - combat gameplay is ridiculous, like some else said, feels like target practice. Game has potential, but has a long way to go before it becomes a rewarding experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 358 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it, want more of it! It's what i've been waiting for in a game. Trains, shoots, inventory management, improving your stats, flying, exploration... Very entertaining in this early stage. It's a great concept that i will support no matter what. Why? Simple, It throws me back in time when i played Transarcticaand i always hoped a first personversion of the game. Now it's reality. Thnks to the developers and keep it up!
Going to give it a thumbs up for now. Game has great potential, and liking the snowpiercer feel to the train. Loot feels ok, takes a second to get used to run gun and loot as fast as you can while you build up the train. Feels like there will be more to the whole thing, still working out how to craft various items. It has potential, keep hammering the updates and content, make this game a real gem devs
I've been having a lot of fun with EverRail so far. The core idea feels fresh, and the gameplay loop of exploring, gathering resources, upgrading your train, and gradually unlocking new mechanics is surprisingly addictive. It offers a unique survival experience that stands out from many other games in the genre. Since this is Early Access, there are still some bugs. Occasionally you can clip through a train car or even through terrain (due to the rails in the mountain), but nothing game-breaking so far. The biggest issue is GPU utilization. My graphics card was running at 99% load even in the main menu, consuming over 300W. I had to manually cap the FPS in the NVIDIA Control Panel, which immediately fixed the problem. This should be a top priority for the developers, as leaving the frame rate uncapped could lead to many unnecessary negative reviews and hurt the game's rating. Overall, despite being in Early Access, the game is already very enjoyable and absolutely worth keeping an eye on. I'm looking forward to seeing how it evolves.
This game is in EA which is obvious but man if it isn't incredible how much more polished than I thought it was going to be. Robots are clunky and same with combat but the vibe and design of the game is a really really solid foundation and something so fun to play. You can tell this game is made with love and will iron out the wrinkles sooner rather than later.
неиграбельно фпс нет, лаги, вылеты, кооп лагает, интерфейс пререграможден, активностей в игре мало, ии врагов нулевой
Refunded after only 30 minutes. This has a lot of promise. Hoping to return to it when it launches, and there are a ton, and it needs a ton, of improvements. Great concept, hoping they lock in by 1.0. I would not recommend buying it in it's current state.
The game is mostly fun I hit some of the game breaking bug. I have encounter bugs that prevented me from firing my weapon, so I die in spectacular fashion. I have encounter stuck bugs (not big deal with the unstuck button). The game has a lot of work to make it playable, so I cannot recommend the game as of right now. I will keep an eye and come back. The game has a lot of potential.
So far, I've been really enjoying it! The premise is very intriguing, and I really like moving from location to location with the train, feels heavy and immersive. So far every location I've encountered felt interesting, lets see how that goes forward as the team continues development. The UI feels a bit off, but makes sense as it will be adjusted with player feedback. Also, for an EA title that just launched it runs amazing on my PC! Kudos for that :D Definitely a must try, and at this price point is very much valid!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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