
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sehr gutes spiel aber Coop ist sehr ausbaufähig also ca. 2h drinne dann lagt e extrem oder Facillitis werden nicht geladen ich würde sagen ein sehr guter Rohdiamant viel potenzial aber das dauert noch bis es ein cleanes game ist trozdem 7/10
Dieses Spiel bringt frische Ideen, für EA ist es schon gut und wenn die Entwicklung so weiter geht, TOP!
First off, I have to mention that the game runs really smoothly. So far I haven’t encountered any major bugs, which is honestly refreshing to see for an Early Access game. I’ve been having a lot of fun with Everrail. The idea of having a moving train as your base is such a unique concept. As the train moves, it generates power, so you’re always balancing exploration, looting, and keeping your base running. It’s a gameplay loop that feels fresh and engaging. The foundation is already really solid, and considering the price and the fact that it’s still in Early Access, I’m genuinely excited to see how the game evolves. The developers have something special here, and I can’t wait to see what’s next.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich kann das spiel wärmstens weiterempfehlen. Vorne Weg, ja es ist ein Early Access Titel, aber bis auf ein paar Balancing Geschichten (wie z.B. die Menge an Rationen, die man braucht) ist es ohne Probleme spielbar. Es hebt sich primär durch seine Geschwindigkeit im Vergleich zu anderen Survival Crafter Spielen ab, soll heißen, dass man sich nicht erst 20 Minuten einen Crafting Plan zurechtlegt, sondern dass man schnell agieren muss, den sonst geht der Zug kaputt. Hier ist dann auch die große Schwäche (bei all den guten Ansätzen die das Spiel hat), gerade alleine hat man nur sehr begrenzt Zeit sich um alles zu kümmern, da auch während der Fahrt immer wieder irgendwo etwas passiert, das heißt man ist im Dauerstress und kommt nur schwer hinterher. Wenn man mit Freunden spielt, dann ists deutlich angenehmer (und ja, wer hätte gedacht, dass ein co-op Game mit Freunden besser ist :D). Ich bin gespannt wo die Reise hingeht und bin froh an Board des Zuges zu sein
I really like it. It has some interesting concepts and can get quite tense. Sure, needs some work still, but as a fan of Snowpiercer or the scenario in Frostpunk, this is my cup of tea.
Lots of fun!! Looking forward to all the updates during Early Access! :) chooo chooo XD
This is surprisingly fun for someone like me who isnt into crafting or survival. I got hooked because game in EA was hyped by social circle. Played for a while and i now understand the appeal of craft and survival games. What I actually love is the driving base as a train. You constantly have to decide between keeping the train running to generate energy and craft or get resources so you can craft items to get more resources to get more passengers to get more lives to get more resources, to get tools to upgrade the train to generate craft stations...... you get what I wanna say? I am addicted now. lol. I played on recommended quality on 8 year old PC and had a stable experience. No crash, no performance issues.
Amazing Game!
Ein interessantes Konzept, das noch etwas Zeit zur Weiterentwicklung braucht. Das Zugfahren macht viel Spaß, allerdings würde ich mir noch mehr abwechslungsreiche und spannende Landmarks entlang der Strecke wünschen. Auch das Erkunden der Stationen ist ein sehr spannender Aspekt. Das Kampfsystem fühlt sich momentan jedoch noch etwas statisch an – besonders das Schießen auf Gegner könnte dynamischer und abwechslungsreicher gestaltet werden.
Be aware this is a very alpha release with MANY bugs. Such as in multiplayer sometimes the weapons bug out, and they cannot be fired or reloaded at all. The only fix is leaving the game and rejoining. Other bugs exist like the train not following rail direction commands, such as going right even though its set to go left. Not to mention a bunch of UI issues, which, will probably be hashed out as it is mentioned in game. Enemies also spawn inside terrain or walls sometimes... Could name a few others, I have about 6 hours in the demo plus what you see above and have reported a bunch. It is a different type of game, this is why I am recommending it, simply to support the small development team with their promise of updates every 8 weeks. I really love the idea and hope this takes off. Hopefully the current bugs get patched quickly, as it seems they have already released a hotfix for some major ones. There is a bug report system built in the menu in game so that is a plus for reporting. Net code also needs a lot of work on multiplayer, two players with 1 Gbit/s connections have latency issues with packet loss amounting to 15-20%. I will update this review accordingly, so devs, if you read this make me proud. I love the aspect of this game. Don't mess it up by abandoning us backers. Because that's what this is, us backing your alpha project.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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