
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BUG好多啊
Игра конечно прикольная, затягивает постепенно, но после захода в игру оказывается есть разновидность поездов, а точнее щитов и дронов. Хотел взять, а в итоге негде. Видать было несколько изданий и убрали скорее всего
Nur ballern unter Zeitdruck!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩比平常末日生存更爽 希望官方可以积极更新 因为是体验版 修一修bug也好
This is a great game, I bought it on the train fest. So far it is a great game and is getting around weekly updates. I love trains, I love the snow and i love killing robots. If you like/love any of that best believe to get this game
Para quem é fã da saga Expresso do Amanhã, irá se identificar com este Expresso do Futuro! heheh Jogo ainda em acesso antecipado, mas posso dizer que já está muito bom, boa jogabilidade mesmo em hardware mais modesto como o meu, o fato de ter tradução PT-BR também é outro ponto muito positivo! É um survival viciante com base móvel, parando em cada estação para reabastecer os suprimentos e resgatar sobreviventes, mas sempre mantendo o trem em movimento para carregar a bateria, não é possível ficar looteando por muito tempo no início. Minha experiência foi muito positiva, e deixo aqui para vocês conferirem a gameplay do início dele: https://youtube.com/live/CvE5XeF0duQ
Only had a short while to try this out. what I did see I really like. My only critique is that it could be optimized for the steam deck a bit better. it was super laggy at the very end of the opening cut scene and upon initial game-play load. turning all graphics settings to the lowest possible value helped. it may be worth noting that I did not make it all the way to the train (I died) and the fact that I'm playing from a dock on my TV might also be contributing some stress to my system. I also love that the passengers act as extra lives. All in all I look forward to trying again soon!
The game theme is very innovative, but there are also many problems. First, the content is a bit monotonous, which is understandable right after the games launch. Second, regarding the firearms, is there any difference between opening and not opening the scope? Third, the glider is too difficult to operate; it's okay for, but the cost-to-income ratio for isotope collection is too poor. Fourth, the enemy respawn issue: just after defeating a group of enemies, another batch respawns in your face; I suggest locking the respawn of enemies within a certain range of the player. Finally, regarding optimization and smoothness, it lags too much when searching for items, and even the graphics settings doesn't help.
This game has so much potential. Its in pre-release with active development. I voted with my dollars and purchased it.
Pretty much what it says on the box: a solid UE shooter with an interesting twist on the overarching gameplay loop. Imagine Mass Effect 1 Mako Exploration but with Snowpiercer garbs. It's clearly Early Access, yet quite enjoyable overall. Looking forward to trying it in multiplayer as well. The concept is genuinely cool. I like the idea of switching between action excursions, train management, and train driving. The management and driving segments sometimes feel a bit tedious right now, but I see clear potential there, and the whole thing gives me a nice Mass Effect-y vibe that I really enjoy. I hope the content fills out the current scaffolding nicely over Early Access. Performance wise nothing that rubbed me wrong. A few non-content things that could use some polish: * Looting could be smoother — the "loot everything" option should be on the same key as looting, esp when I feel my timer during excursions, and better silhouettes on lootables so they're easier to spot. * Some genuinely cool mechanics are a little buried in the tutorial text rather than highlighted (for example, the fact that rescued people act as extra lives is a neat detail that deserves more visibility). * The train interior feels a bit generic at the moment — though since it's a customizable sci-fi train, that may be intentional and will hopefully improve as customization options expand. * The German translation is still rough in places, especially around interaction keywords. * The UI is functional but could benefit from some streamlining. * Small thing: the inventory key defaults to "I," which is a stretch from WASD. * It's currently easy to accidentally eat all your rations with no warning or safeguard. Overall, a promising Early Access title with a fun core concept. Just needs some quality-of-life refinements as it develops. I do hope there will be more story/world to explore, something that gives the game some missing gravitas that I need for my games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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