
Every passenger is a life. Every death brings the end closer. An open world survival crafting game where you explore, scavenge, and craft to endure on the frozen exomoon Inara. Command and upgrade your ever-moving train, solo or with up to 4 players. Move or freeze.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your train is your only refuge in an endless frozen world. When you die, another passenger steps forward and takes your place. As long as survivors remain, your journey continues. Rescue trapped passengers scattered in abandoned facilities across Inara and build up your society one survivor at a time.

It's your base, your shelter, and everyone aboard's last chance at survival. Explore the exomoon Inara solo or in co-op with up to 4 players.

Your mission for survival lies above everything. Venture into dangerous locations filled with valuable resources, technology, hidden secrets, and unforgiving battles. But if you explore for too long, you may risk losing everything.

The train's battery recharges while it's moving and drains when it stands still. Every expedition and every decision you make revolves around this single rule. Manage your train's power, maintain its systems, and never let the battery reach zero or your journey ends. Move or freeze.

Conquer Inara by crafting new weapons, armor, tools, gliders, and essential machinery. Expand and upgrade your train as you push farther along the tracks. Attach hundreds of new wagons to increase storage, boost production, and build out your own logistics.

Your glider puts eyes in the sky over the frozen landscape before you ever set foot on it. Scout new locations, harvest rare isotopes for crafting, and identify threats from above by deploying scan drones into the depths of Inara.
Abandoned facilities, deadly anomalies, and survivors waiting to be rescued are scattered across a procedurally generated world that never repeats. Every run brings new routes, new dangers, and new reasons to keep the train running.
The exomoon is called Inara because the community chose that name. The lore exists because players helped us refine it. Throughout Early Access, EverRail is built alongside the players. Features, systems, game balance, and story will continue to evolve based on the community that keeps the train running.
So join our Steam Community and Discord and shape the game with us!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 408reviews | 71% | — | $229.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 360 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fantastic game, if you love trains then play this. you get to build on the inside and have full control of where you go. the map is massive
its entertaining, but the cold mechanic will 100% be the reason i stop playing the game.
Its pretty good fun so far. I always wanted a game like this since first the Snowpiercer movie. Experienced only one small glitch so far (incorrect indication of time left if you set default train consumption too low).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Turkish, Ukrainian, Italian, Spanish - Spain +1 more
Hours played at review time, across 360 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- Перегруженный интерфейс; - Достижения за каждое действие от собери свою первую банку и до убей первые десять ботов; - Интеллект ботов очень хромает. Я просто не верю в их угрозу; - Очень сыро.
Honestly, for an early access game, I admit it needs some work, but all the foundations of a good game is there. I've been enjoying it for multiple reasons, but the main one is tism stimming and driving a train, its relaxing and not a high octane game which is really nice. The food system throws me off now and then when I get the "hey your passengers need food" but overall it is a pretty good start to something awesome.
Just not even near finished. Game play was weak and visuals are terrible.
Empfehlenswert! Bin heute direkt zum Early-Access-Release eingestiegen und hatte richtig Spaß beim Anzocken. Für so einen frühen Stand ist erstaunlich viel schon sehr rund gelöst, das Grundgefühl aus Zugmanagement, Erkundung und dem ständigen Kampf gegen die leerlaufenden Batterien sitzt von Anfang an. Man merkt, dass sich die Entwickler was dabei gedacht haben. Klar, es ist Early Access, ein paar Ecken und Kanten sind noch da, aber als Fundament macht das richtig Lust auf mehr. Bin gespannt, wohin sich das Ganze noch entwickelt. Klare Empfehlung für alle, die auf Survival-Crafting mit einer frischen Idee stehen!
东西一定不要丢地上,东西一定不要丢地上,东西一定不要丢地上,重要的事情说三遍,出火车就消失了。初始火车连个储物箱都没,怪物种类太少,动作有点僵硬,移动像半条命视角平移。优化不行,有点卡顿,进地堡搜索过程像七日杀。但我感觉这游戏有一定潜力,但不是现在玩,很久之前我就关注了,刚发售我第一时间购买了,只能希望越来越好吧。 Don't drop things on the ground. Important thing to say three times—they'll disappear once you leave the train. The starting train doesn't even have a storage box. There are too few monster types, the movements are a bit stiff, and the perspective moves like side-scrolling in Half-Life. Optimization is poor, a bit laggy, and searching in the bunker feels like in 7 Days to Die. But I feel this game has some potential, just not ready to play now. I've been following it for a long time, bought it the moment it released, and can only hope it gets better.
生存体验: 任何资源都无法自行产出,只能持续占用玩家本身的人工劳力以外出搜刮收集的形式产出。 用“电力”作为套皮的搜刮时间十分受限,需要消耗现实时间缓慢积攒。该积攒过程无法自动持续维持最高积攒效率,需要占用玩家人工劳力一直保持手动调控。且制作任何物品都会在之前的基础上直接减缓积攒速度,甚至直接消耗已经积攒的“电力”,也即外出搜刮时间。 可搜刮的预制结构种类十分匮乏,产出十分有限,一切搜到的都是需要继续向上精炼的底层材料。 十足怪异的建筑数值设计,举例为一个占用两个中型存储设备空间,且制作成本也更高的大型存储设备甚至无法提供建造两个中型存储后可提供的储量。 战斗体验: 无比诡异的瞄准设计,不论武器采用何种外观,是何种类型,在瞄准时只会完全不使用武器模型的瞄具,只将武器模型置于画面中间的底部且几乎脱离视野,并进行连1.5倍都不到的镜头视角放大,且硕大的准星在大多数时候将完全遮盖需要瞄准的敌人弱点。 完全残缺的武器数值设计,包括但不限于反直觉的武器射程和计量单位(例如最高级的手枪最大全伤射程只有1700厘米),完全与风格不符的弹容设计(比如只能装填3发子弹的半自动精确射手步枪),与科幻风格完全不符的武器手感(比如发射激光,没有转轮弹舱,但实际则只是左轮手感的手枪),与武器类别不匹配的战斗补给掉落(在设计了轻,标准,重三种类型弹药的前提下只能搜刮到标准弹药)等。 总体而言,几十年前发售的第一代DOOM都拥有比该游戏更加舒适的枪战体验。 联机体验: 不论是否使用加速器,该游戏的联机体验对于任何客机而言都是地狱级的。包括但不限于信息不同步,高频触发bug,敌人在行进中留下残影的快速模型抽搐,每次重新连入都会被视作复活并因此失去接近6成饥饿度等问题。 总而言之,不推荐任何人在现阶段对该游戏进行购买和尝试,尤其不推荐缺少共同游戏的朋友的单人玩家尝试,如果你没有最少一个人愿意陪你一起玩,那么绝对不要在现在购买这一游戏。
Por el momento, no lo recomiendo. Lo compramos para jugar en cooperativo, pero es imposible con un ping superior a 200 y, además, tiene muchos errores. Otra cosa que no me gusta nada es que tienes que terminar el tutorial para poder jugar en cooperativo siempre que empiezas una partida; luego, esa misma partida es la que conviertes en cooperativo. No podemos empezar la partida al mismo tiempo, es una estupidez. La comida solo se puede obtener saqueando, y tienes que alimentarte tú y a los colonos que llevas congelados; otra estupidez. Además, tienes un tiempo límite para saquear; si no arrancas el tren antes de que se agote la batería, estás muerto. El tren tiene que estar siempre en movimiento para que las baterías se carguen. Los isotopos los tienes que recoger con un aparato volador; si se estrella, estás muerto. Es un juego para estar todo el tiempo saqueando y matando; la fabricación se limita a las máquinas que necesitas para mejorar tus armas, la armadura y el tren. Calidad-precio: 7. Gráficos: 9. Jugabilidad en cooperativo: 1.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $235.6K | 406 | 64% | $19.99 | |
| $62.1M | 55.8K | 75% | $34.99 | |
| $530.6K | 1K | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.7K | 362 | 96% | $19.99 | |
| $229.7K | 2.4K | 91% | $3.99 | |
| $229.7K | 538 | 86% | $12.49 | |
| $229.8K | 1.2K | 99% | $6.99 | |
| $229.8K | 484 | 90% | $14.99 | |
| $229.8K | 603 | 81% | $17.99 |