
EverQuest® II is a deep fantasy MMORPG with over two decades of content, a thriving world, and ongoing expansions that keep Norrath growing. Create your hero and adventure through a massively rich, ever-evolving universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Enter a vast, living online world in EverQuest® II, the definitive fantasy MMORPG experience for players who crave adventure, depth, and limitless character progression. Whether you prefer heroic questing, competitive challenges, or building a home of your own, EverQuest II offers a massively rich world shaped by two decades of content and an active community.
Forge your legend across the sprawling lands of Norrath as one of 21 races and 26 classes, each with unique spells, combat arts, and playstyles. Explore handcrafted zones filled with quests, dungeons, and formidable bosses. Master tradeskills, build and decorate player housing, collect powerful gear, and join guilds that unite players in social, competitive, and end-game activities.
New expansions and regular updates continue to expand the story, systems, and endgame—keeping Norrath evolving year after year.
• 21 Races & 26 Classes – Create the hero that fits your fantasy, from arcane spellcasters to deadly scouts and stalwart fighters.
• A Massive World to Explore – Quest through dozens of continents, regions, and realms packed with lore, secrets, and discoveries.
• Deep Character Progression – Advance through hundreds of levels, specialize with Alternate Advancements, and collect powerful gear sets.
• Group & Raid Challenges – Take on heroic dungeons and epic raids with coordinated strategies, teamwork, and skill.
• Tradeskills & Crafting – Master crafting professions, create valuable items, and complete a fully supported tradeskill questline.
• Player Housing – Earn, build, and customize homes with thousands of placeable objects and full creative freedom.
• A Thriving Community – Join guilds, participate in live events, and experience ongoing updates and new expansions.
Begin your journey and write your legend in one of the most content-rich MMORPGs ever made.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game when it first came out. I remember having to do a betrayal at lvl 20 I think because I wanted to be a wood elf shadowknight not paladin. The game changed so much even when I was still playing to all the QoL changes not having to do that annoying quest anymore. To when they decided to do that weird cell shaded graphics update thing giving people the option to have the game look one way or another. I came back just to have something to kill some time maybe meet some new people join a guild do some dungeons and quests together. Sadly I cant recommend this to anyone the fact that they put just chatting in any of the chat channels behind a pay wall is insane that is 100% the reason why people play mmo's is to talk to each other and play together. I cant even message any guild leaders to join a guild without paying. I feel like everything about this game is still amazing like I remember it as a kid but I cant get behind a game thats going to lock communication behind a pay wall thats the dumbest thing I have ever heard.
a slow grind but very good, i would suggest starting on a TLP (time locked progression) server though for a high and active population while leveling!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
play it quit looking for opinions have your own
keeps me out of trouble
[h1]A GAME I MOSTLY REMEMBER THROUGH SOMEONE ELSE'S LOVE FOR IT[/h1] My Steam playtime doesn't really represent how much I played EverQuest II. I originally played through the standalone launcher and probably spent somewhere around [b]500 hours[/b] in the game. But honestly, one of my strongest memories of EverQuest II isn't even my own progression. It is my uncle. His character was called [b]Jiraiya[/b], and he absolutely loved this game. You could genuinely feel how much EverQuest II meant to him. I even got to raid with him for a while, and those are probably some of my favorite memories from the game. I eventually stopped playing, but not because EverQuest II was bad. [b]Real life simply got in the way.[/b] [h2]WHAT I REMEMBER LOVING:[/h2] * A huge MMO world * Great memories from raiding * Tons of things to discover * A strong feeling of progression * An incredibly passionate veteran community * Housing that was honestly amazing The housing deserves a special mention. [b]Even today, I still remember how much freedom it gave you.[/b] For someone who enjoys decorating and creating their own little place inside an MMO, EverQuest II did this incredibly well. [h2]ONE THING I DID NOT LIKE:[/h2] My biggest negative memory was the customer support. This was [b]more than 10 years ago[/b], so I cannot say how it works today. Whenever I actually managed to reach support, my problems were usually solved. But at the time I remember having to make paid phone calls to contact them, which I absolutely hated. Again, this is an old experience and may no longer represent the current support system. [h2]FINAL THOUGHT[/h2] I still recommend EverQuest II. But I think this is one of those older MMOs that becomes MUCH easier to appreciate when you have friends to play with or an experienced veteran who can show you the world. Playing completely alone as a new player might be overwhelming. Playing alongside someone who already loves the game? [b]That is where EverQuest II can become something special.[/b] Maybe my uncle Jiraiya is still somewhere out there playing it today. I genuinely wouldn't be surprised. [h1]VERY FOND MEMORIES. ABSOLUTELY RECOMMENDED WITH THE RIGHT PEOPLE.[/h1]
WAS ONCE GREAT FELL FAR FELL FAST my account looks new but i played years in prime Ummudien a barbarian monk was my main
I think this has ruined the way I remember EQ2, I could be wrong. But back then it could barely be run and it had very good graphics and real 7.1 sound
this game could be my father
This game is one of the top 5 MMOs out there. The writing for the quests is clever and engaging. The character customization is unmatched and the exploration endless. While the graphics are old, the style fits the fantasy genre real well. There is always active communication on the guild and general chat as well. I have played all of the big big name MMOs out there and this will be my main for years to come.
I've dabbled over the years, but it took joining during a time locked server event to really get the feel for the game. Playing on Wuoshi with a ton of others doing low level content, a thriving auction house and helpful community members willing to group up, has really opened the game up to me in new ways. There's so much here, the real drawback is the dated UI and the inability to scale for 4k without using 3rd party stuff.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 220 | 60% | — | |
| — | 680 | 68% | — | |
| $0 | 1.4K | 60% | Free | |
| — | 5.8K | 67% | — | |
| $0 | 7.9K | 71% | Free | |
| $31.5M | 85.8K | 87% | $19.99 |