
EverQuest® II is a deep fantasy MMORPG with over two decades of content, a thriving world, and ongoing expansions that keep Norrath growing. Create your hero and adventure through a massively rich, ever-evolving universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Enter a vast, living online world in EverQuest® II, the definitive fantasy MMORPG experience for players who crave adventure, depth, and limitless character progression. Whether you prefer heroic questing, competitive challenges, or building a home of your own, EverQuest II offers a massively rich world shaped by two decades of content and an active community.
Forge your legend across the sprawling lands of Norrath as one of 21 races and 26 classes, each with unique spells, combat arts, and playstyles. Explore handcrafted zones filled with quests, dungeons, and formidable bosses. Master tradeskills, build and decorate player housing, collect powerful gear, and join guilds that unite players in social, competitive, and end-game activities.
New expansions and regular updates continue to expand the story, systems, and endgame—keeping Norrath evolving year after year.
• 21 Races & 26 Classes – Create the hero that fits your fantasy, from arcane spellcasters to deadly scouts and stalwart fighters.
• A Massive World to Explore – Quest through dozens of continents, regions, and realms packed with lore, secrets, and discoveries.
• Deep Character Progression – Advance through hundreds of levels, specialize with Alternate Advancements, and collect powerful gear sets.
• Group & Raid Challenges – Take on heroic dungeons and epic raids with coordinated strategies, teamwork, and skill.
• Tradeskills & Crafting – Master crafting professions, create valuable items, and complete a fully supported tradeskill questline.
• Player Housing – Earn, build, and customize homes with thousands of placeable objects and full creative freedom.
• A Thriving Community – Join guilds, participate in live events, and experience ongoing updates and new expansions.
Begin your journey and write your legend in one of the most content-rich MMORPGs ever made.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ahh I remember this game... let me tell you my story... >stroll into my local GameStop >looking to pick up maybe a copy of just this game, my lust and passion has craved for >grab the game and gallop towards the register when my trained eye notice a charming maiden >-"Pardon me, milady....but could you ring me up? A Shame I don't have your number, or i'd ring you up instead..." >she giggles and takes the game, blushing as her fingers brush mine due to my fingerless gloves >her eyes widen as she reads the game's title >"Wow, I've never seen anyone buy this before! You must have a special taste!" >I smile and ready a witty response when... SUDDENLY a voice rings out from behind >-"AHAHAH look what this looser is buying! That's not EA Star Wars Battlefront! What a piece of ♥♥♥♥!!!11one" >I quickly turn around, my cloak billowing behind me, to discern the source of the rude outburst.. >generic dudebro caricature with a sports team cap and "the guy that beat you up that one time behind the school in early October" shirt is standing there guffawing.. >-"Excuse me sir.....you may disparage my person if you wish, but it is untoward to swear in front of a lady" >-♥♥♥♥ you looser!" >I smile quietly and tip my fedora low across my eyes, concealing them... >-"As you wish..." >I quickly swing my cane into his kneecap before he can react >he bellows and charges forward >I expertly sidestep him and the cashier screams as he crashes into the counter >I draw my sword-cane and mutter a quiet oath as I drive it deep into his back >-"...requiescat in pace...." >As I clean my blade the girl walks out from behind the counter, twirlig her hair with her fingers, bumping up in front of me and I inhale as her lady parts jumps up and down like my heartbeat.. >-"So... maybe you'd like to come over to my place to play that game sometime...?" >I smirk, and whisper "No thanks, milady. I prefer single player. Besides...." >I sheath my sword.. >-"You're not my type." >*grab my dew and dorros, skate away on my Heelys*
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Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Every time you close the game it opens a window in your browser trying to sell you premium.
I remember when you could play the game once you bought it, now, things are locked behind pay walls. So sad that a good game has changed so much.
EverQuest II, developed by Darkpaw Games and published by Daybreak Game Company, stands as one of the enduring giants of the MMORPG genre. Few online games can claim a lifespan measured in decades while continuing to expand their worlds, yet EverQuest II has managed to maintain a dedicated audience through its vast library of content and unwavering commitment to traditional role-playing principles. Set in the fantasy realm of Norrath, the game presents players with an enormous world filled with legendary creatures, ancient civilizations, and countless adventures that stretch across numerous expansions. Its age is undeniable, but so is the sense of history embedded within every city, dungeon, and quest line. One of the game's most compelling qualities is the incredible amount of player choice. Character creation offers a broad selection of races and classes, each with its own identity and playstyle. Whether players prefer commanding magical forces, engaging in close-quarters combat, or supporting allies from the background, there is an option that caters to virtually every preference. Beyond combat roles, EverQuest II places a surprising emphasis on personal progression systems. Crafting, collecting, decorating homes, training companions, and customizing mounts all contribute to an experience that feels far larger than a simple race to maximum level. The housing system, in particular, remains remarkably sophisticated, giving players an opportunity to express creativity in ways that many modern MMORPGs still struggle to replicate. The game's greatest asset is undoubtedly its staggering quantity of content. Years of expansions have transformed Norrath into an immense digital world packed with stories and locations. Players can spend hundreds of hours uncovering hidden corners of the map, participating in world events, or revisiting older regions that still hold relevance through achievements and collectibles. This abundance creates a rewarding sense of discovery, though it can also feel intimidating for first-time players. There are numerous systems, currencies, and mechanics to learn, and the game rarely simplifies itself for the sake of accessibility. However, those willing to invest the time are rewarded with one of the deepest MMORPG experiences available today. Combat embraces a slower, more methodical approach than many contemporary online games. Rather than relying on fast reactions or action-oriented mechanics, EverQuest II encourages strategic use of abilities and teamwork. Group dungeons and large-scale raids remain a major part of the experience, reinforcing the importance of cooperation among players. Guilds continue to serve as the social backbone of the game, and joining an active community greatly enhances the overall experience. There is a refreshing sense of permanence to these social systems, reflecting an era when MMORPGs were designed as shared worlds first and games second. From a technical standpoint, EverQuest II is unmistakably a product of an earlier generation. Character models, animations, and interface elements show their age, and the visual presentation lacks the refinement expected from modern releases. Nevertheless, the game's art direction helps preserve its charm. Towering castles, enchanted forests, and sprawling landscapes still convey a sense of scale and adventure that remains effective despite the aging engine. The soundtrack and environmental audio further reinforce the atmosphere, helping players lose themselves in a world that has been growing for over twenty years. Its free-to-play structure makes entry easy for curious newcomers, while optional memberships and expansion packs provide additional benefits for dedicated players. This model allows players to determine their own level of investment without immediately committing financially. While some premium conveniences are noticeable, the game remains generous enough to offer a substantial amount of content before asking players to spend money. EverQuest II is not a game that seeks to compete directly with newer MMORPGs through visual spectacle or streamlined systems. Instead, it succeeds by offering an immense and richly developed world that values exploration, community, and long-term progression. It is a celebration of classic MMORPG design, complete with all the strengths and limitations that come with that philosophy. Players searching for a modern, fast-paced online experience may struggle to connect with it, but those who appreciate deep role-playing systems and expansive fantasy settings will find an adventure capable of lasting for years. Rating: 8/10
Played this game back in 2004, coming off EQ. Was still a teenager. The hype was real. Then WoW came out and the air got sucked out of EQ2, along with me. Tried several times over the past... 22 years... to play EQ2 again and never got past level 10. Just felt old and dated. Beyond that I never ran into anyone in the starting zones which made it feel like a dead game. Then recently I was feeling a strong nostalgic itch to go back and I heard good things about the Wuoshi progression server. Decided to sub and give it a go. I was thrilled to find tons of players on the server, a thriving community. The game felt alive like it hadn't since 2004. I've been hooked since. About to hit level 50 and having a blast exploring this huge world that I didn't get to see because I left for WoW. One thought has persisted during all this: EQ2 is a solid, high quality MMO. Much of it still holds up, so long as you're looking for "old school". Makes me sad for what could have been had WoW not come out. But for now I would encourage anyone to play it, give a one month sub a go and play on the Woushi server.
A great MMO, especially if you like lots of text with your questing. Very generous for free players, but a subscription provides a lot of QOL. Very playable even with modern integrated graphics.
I think I started playing this game in 2004...it was so cool when the level cap was 50 and it took ages to get there. I loved the heritage quests you could do to level up your guild. My main was a ratonga brigand whose top tier special move was to play dead while pulling aggro then sneak attack for big dmg. The tanks in my raid group would always get pissed off when I used it lol...WHO ♥♥♥♥♥♥ PULLED AGGRO?!?!? We would also run two accounts at once and put the alt on auto-follow with your main mentoring down and you could grind level ups like crazy fast. Does anyone still play? If so I'm down to get back on if there's still an active player base of mostly non-♥♥♥♥♥♥♥♥
In trepidation, did I return to one of my eldest haunts: Norrath. Two decades of distance, from the "ne plus ultra" that served as my formal introduction to the genre, and in comparison to whom, all others have faded beyond memory. Twenty years of experience and discernment; could it possibly still hold interest beyond casual and fleeting nostalgia? Such uncertainty, accompanied by a healthy fear of disappointment, worked to stay my hand for an age longer. Having returned and with sufficient retrospect, I find my previous concerns laughable. Norrath as a land still breathes, and the pages of its recorded history cannot die. (We are indebted to Daybreak for their gracious curation, nonetheless.) There is always a new corner of Norrath to explore; a new thread of the world's tapestry to pull upon; secrets to lay bare. Norrath is adventure itself, should you seek it. And I may see you there, if you've mind to visit.
The day after trying out this game, the company demanded I give them my phone number for 2-Step authentication and no way to manually delete my account. Stay away from this company!
I've played for far more hours than what is shown here. I've been playing since the game started, just not here on Steam. To me, this game is about the journey, it's not about the rush to the end. Savor all the zones, they are all beautiful and memorable. Participate in the yearly events. Of course there are raids and dungeons too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 60% | — | |
| — | 680 | 68% | — | |
| $0 | 1.4K | 60% | Free | |
| — | 5.8K | 67% | — | |
| $0 | 7.9K | 71% | Free | |
| $31.5M | 85.8K | 87% | $19.99 |