
You lost your memory of nothing but a mundane day. But why do mysterious men keep jamming into your life, all of them pointing to the day you forgot? Find out a hypnotherapy clinic receptionist's memory of an insignificant day in this BL visual novel.
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Explore a hypnotherapy clinic receptionist's memory of an insignificant (yester)day in this BL visual novel.
Hypnotherapy clinic receptionist Cereus Bai lives a boring life until he finds out that he has lost his memory of yesterday. His boss and doctor Vere Strauss confirms that lost yesterday was just a boring day like his previous life.
But mysterious men keep appearing in his life one after another. The self-proclaimed roommate Kurokawa Ryo, the frivolous and charming hypnotist Magenta, and the looming mysterious boy... They all seem to be related to Cereus's "yesterday".
What happened yesterday? Does all this really matter? Is Cereus ready to face his yesterday, or even all his past?
The owner of the clinic you spend every day with.
A performing hypnotist on tour.
An unsolicited roommate.
A phantom seen at the hypnotist show. (Non-romantic route)
3 romanceable characters, 4 routes, leading to 10 endurable endings.
Around 6.0 hours of gameplay to full achievement.
Much drama, little romance.
Toggleable built-in guides with visual representation of value changes and checks
"The Mind Deceivers" Trilogy is a series of pyschology science fantasy BL cinematic novels. Titles in this trilogy shares the same world view but can be played independently. Each title has its own characters and story, with only 1-2 recurring characters as cameos.
This is part II of "The Mind Deceivers" Trilogy.
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Languages: Simplified Chinese, English
Reviews
[i]Thank you to my wonderful friend for such a thoughtful gift![/i] Life for Cereus is pretty mundane until he loses his memory of one day…of course it is the ONE day that anything exciting has ever happened to him! [h2][u]The Story & Gameplay[/u][/h2] Life is pretty mundane for Cereus working in a hypnotherapy clinic as a receptionist until you end up losing your memory of one day, and of course it would be [i]the one day[/i] where anything exciting happens to him! There are four routes you can take in this boy's love novel with three romanceable characters (10 endings in total). This is a novel in the “Mind Deceivers” Trilogy and I did play and recommend the first one. This one can be played solo however. Each title is centered around a new character and their own story. Like the first game your route is determined by certain actions you take or replies you make at points in the game. If you turn on the hint wheel during one route run you can see how this works if you go to the pause menu (ESC) and look at the right hand side that breaks down where key points in the story are. The hint wheel can be turned on in the settings. At a certain point in the story you will be able to choose which route to pursue (out of ones available to you from the points you’ve accumulated with each character). Routes I had available were Dr. Vere, Homer, Kurokawa and Cyan. The game will notify you that you’ve entered so-and-so’s route once you choose. Save before choosing to reload easily for an alternate route. Not all routes will end (on their own) in a satisfactory way or fully explain what is going on but meshing pieces of information you learn over all the routes combined will give a better idea of what is happening overall. ⭐ [i]A guide is available from frostylantern (you will have to translate it into English but I used the Google Translate app for my browser). Their guide will get you all the points for every character to make it easier to get all endings.[/i] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3322119015] Guide by frostylantern[/url] [h2][u]Settings & Features [/u][/h2] Settings & features include; language selection, text speed, audio controls, pure story experience or hints (on or off) and display options. Extras include unlockables upon the story’s completion and achievements. There are lots of save slots and the text is easy to read. * To change to English just look at the bottom right hand of the screen and hit EN. [h2][u]The Visuals & Audio[/u][/h2] Visually I enjoy the sprites, anime style and cel shaded. You unlock cg’s as you play. There is no voice acting, but some ambient sounds sprinkled throughout. The music is instrumental and okay. I did find it distracting honestly and turned it down to focus on the story. It was not unpleasant however and would be nice to listen to on its own. https://steamcommunity.com/sharedfiles/filedetails/?id=3513397127 [h2][u]Overall Experience[/u][/h2] When I first started reading this novel the main character came across as too needy and overly-trusting of others in his life, especially when he realizes he’s missing a whole day of memories and just takes their word for whatever they tell him. I was kind of upset by the way the main character was written, and then I started to question what was going on. If what I was reading was real or was I being messed with. The story revolves around hypnosis, and the levels of consciousness, bringing into play the models set forth by both Freud and Jung. At first this seems like a simple story and feels like it lacks depth until you start going down the individual routes. Once you start reading through all the routes the pieces start to fall into place you realize how much depth this story does have. An enjoyable read once you delve into it. I look forward to the final story in the trilogy. 🦋
Everlasting Snooze is a boys’ love visual novel where you follow Cereus Bai as he tries to unravel the mystery of sudden amnesia. Not a detail can be remembered from the day before - which coincidentally, seems to be one hell of a day to forget. Cereus works as the receptionist in a hypnotherapy clinic. He has always wanted to learn hypnotherapy, but unfortunately never ended up being accepted as a student due the fact he is emotionless, and being incapable of feeling seems to be too problematic in such a job, where you delve into the minds of others. All is not lost however, as he at the very least works in the world he wishes to be proficient in, and it just so happens that he’s found himself surrounded by some handsome and interesting men. https://steamcommunity.com/sharedfiles/filedetails/?id=3543382058 While Everlasting Snooze carries the boys’ love tag, its primary focus is not at all romance. Instead, the story is about uncovering the day Cereus has forgotten, a mystery that made the story very interesting. But you're not just unveiling the mysteries of yesterday, as it seems there are many secrets to be unveiled. The first major character we meet aside from the protagonist, is Dr. Vere. Cereus’s boss, and also the man waking him up from hypnotherapy. He hides some deep secrets, ones that seem to leave some painful scars on his past. Secondly, coincidentally, Cereus seemed to have gotten a new roommate on the same day he had forgotten - Kurokawa, who also works under the same career, hypnotherapy. However, his ideals are much different to Dr. Vere. Finally, the third: Magenta, my personal favourite! Another person we know nothing about, due to meeting on the forgotten day. He uses hypnotherapy as a performance act, and with his flirty, fun nature, seems to be very popular. Everlasting Snooze does not necessarily have good endings, or a good conclusion to that route. Instead, each ending is to help you learn more details about the overall plot, sharing details about each character and what is happening as you go. https://steamcommunity.com/sharedfiles/filedetails/?id=3543382028 There is also a very basic mini game included when Cereus attempts to perform hypnosis. You control yourself walking through the layers of their consciousness, stopping to occasionally relax them. At first I found this interesting and fun, however, when replaying other routes it is impossible to skip so I'd recommend saving after each mini game. To facilitate the replayability, multiple saves and a skip function are available. You can rewind a limited amount of text and see history. In the options, there are character profiles that show your unlocked information on each person as you go. There is also an achievements screen that shows you the requirements to meet specific endings. Combined with an option to show your progress towards certain values, the endings are not at all hard to unlock, especially if you use the guide frostylantern has posted on steam! The visuals for Everlasting Snooze are simple, but pretty. Each character has their own unique look, fitting to their personality, For example, Magenta, whose character design fits their flirty, playful personality. While Cereus rocks a very normal, generic look as the protagonist, a guy of no significance until the day of his amnesia arises. Backgrounds become interesting and creative at certain points in time to fit with the scenario the player is in. While in odd places, the background will reflect as so, with odd movements or not so natural surroundings. Length-wise, this is not at all a long visual novel that requires too much time. A several hour sitting could easily help you unravel the mysteries hidden within. The other games within this trilogy, "The Mind Deceivers", is also not required for you to fully understand Everlasting Snooze. They simply share genres and themes, and have some character cameos for those who play all three. https://steamcommunity.com/sharedfiles/filedetails/?id=3543382083 Overall, when I first started Everlasting Snooze, I was a bit confused and lost. But that was just like Cereus, and I imagine, intentional. Over time as you unravel answers and progress, that confusion disappears and you start to understand. Afterall, waking up with amnesia would confuse anyone. I am yet to play anything else in the trilogy, but I would certainly recommend this one if you enjoy unraveling unique stories. The plot is nothing like I have personally played before, which also felt very refreshing. I would certainty recommend this game to anyone interested in hypnosis and a bit of mystery. Otome Lovers wishes to thank [i]Cyampire[/i] for providing a free review copy for this game. [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
Wow. Oh my. Damn. If the first Book (they are all standalone, don't worry) was interestingly weird... This one is straight up psychotic. XD It's one insane thing after another, ain't it? Sooooo many "psychological" things and on top of that... I see the "zombie" tag is back here again. Lol! There ain't no zombies people! More like... Nevermind, it'll take too long to explain. But first: BABYWHEEL IS BACK!!! From now on every Hint system should be called that. Two: English... The English is superb in this book! KUDOS! Three: I actually learned a few things I *didn't* know! Thank you. Now story wise: DON'T come here for the "FLUFFY BL" stuff!!! There ain't such thing here! Sure there might be cute bois, but... Uh... By the time you are done reading/putting stuff together... You wont even care about the romance/BL aspect. >.> (It's also more "dark/psychological" stuff versus romance... So don't rely on that either. There is your warning). Sadly, I am unable to comment on the three Love Interest's routes without spoiling anything. All I can say is... Damn and... Sheet. Then I will say this: Is the "PHANTOM's" Route supposed to be the TRUE ROUTE? Because you literally get all the information from the other Routes. I accidentally read it second, but at this point I didn't think it mattered... Because if you pay attention to the hints... You can see how disturbing things truly are. Also, love the concepts of Spirituality/Psychology. And uhm... I am uncertain if there are good ends in this one. Not that there should be at this point. It's all subjective isn't it? Damn it. Now I am going to be thinking about this for a while. *-* You did good. You did very good with this one! :D (I look forward to your next work. Even if it's different. Even if it's not overly crazy or weird. Your work always has something unique to it and that's what interests me the most. That and it teaches people stuff. So thanks you! And... YOU GOT THIS!!! :>)
有的作品让人暂时兴奋地忘记自己,有的作品让人如坐针毡地想起自己。 对我来说,欺心一二代讲的是同一个故事——人正视自我的故事。主角也有共通的特性:被环境压抑了自我的人。因此,它娱乐的部分上空总有阴魂不散,每每使我汗流浃背: [spoiler]“如果他们在年幼或年少之时,学不会分清楚自我与他人的界限,就会陷入他人情绪和思维的漩涡。” “但是呢,你知道,一旦与大灵魂连结得更紧密,人就会变得不执着于自己的事情。”[/spoiler] 好像在说老钟,好像在说我,不确定,再看看…… 先回到作品本身。由于连续通关了一二代,我对这两部作品的感受是贯通的。首先,有一个彷徨的主角。他活在一部avg里,所以他的命运可以走向多个方向。可攻略男主是标明这些方向的路标。走向什么样的人,就是走向什么样的生活。所以,性癖就是命运。 我忍不住把这些角色分为几个原型。在我看来,也代表了主角面前摆着的几个解决方案。 1. [spoiler]恐惧和大家长[/spoiler]——维尔,和一代[spoiler]舅舅[/spoiler]:[spoiler]控制你,以“为你好”的名义。要获得自我,必须离开他。可是屈服于他,做一个温顺的孩子,也别有一番堕落的快乐。[/spoiler] 2.[spoiler] 轻浮的拯救者[/spoiler]——洋红,和一代[spoiler]李由[/spoiler]:[spoiler]他想拯救你,可他自己还是个孩子。比起李由,我更喜欢这一代的诠释。之前和作者聊一代的时候,我提出,李由好像缺了最后一点“背叛”的弧光。结果二代就这么补上了,我大喜。“背叛”,是因为这个角色并没有拯救的能力。他的援手是一次天真的冲动。所以当他面对困难的抉择,一定会选择保存他自己,之后或后悔、或缅怀、或粉饰、或皆有。我尤其喜欢洋红作为失败者带着悔恨归来的设计。[/spoiler] 3. [spoiler]迫使自我浮现[/spoiler]——青,和一代[spoiler]容通[/spoiler]:[spoiler]不太确定青是否属于可攻略角色。到这里,原型开始模糊。不过这两个角色都给我一种刺激着主角到达真相的印象。他们都属于游戏的后半程。此时主角已经解决了表面的问题——例如,“昨天发生了什么?”。但此时他只是走出了过去。他还要选择未来的道路。而这个原型逼迫他思考未来。[/spoiler] 4. [spoiler]贪婪和复仇[/spoiler]——黑川:[spoiler]一代的这类结局分散在多个角色那里,而二代它拥有了自己的角色。黑川是一个主角可以“使用”的人,主角靠他确认了自己的能力,继而投入生杀修罗场中。曾经被杀,现在要去杀人。[/spoiler] 在这些之外,二代还端出了一个新的答案,那就是 [spoiler]5. 成为神,成为所有人。[/spoiler] 这个选择和前述“大灵魂”相关。看到这段演出时,我感触复杂。一方面,是无可奈何:佛教和心法的种种概念在我心头瞬间生灭,那是一整套太东方的、太圆熟的妥协哲学,令人望而悲哀窒息。另一方面,也有快感和得意。那是磐石面对速朽之物时的残酷的快乐。 然而作者在给出这个答案时应当是慈悲和温柔的。这也的确是一个答案。 我的感想或许太抽象了,但因此反而可以免于剧透吧。 最后谈谈对作品叙事和结构的印象:这是一部精巧的avg,多线之间信息彼此勾连,玩到后来经常需要读档重看。因此多周目并不让人觉得无聊,每看一次共通线都有新的感想。推荐给每一个喜欢挑战的阅读者。
文本不水、不尬,剧本比第一部强不少,更像游戏(而非小说)了。出第三部肯定买。 比起真结局我更喜欢跟佟智流浪的结局哈哈哈哈
人活着就是为了洋红
习惯了用鼠标滚轮推进对话框,结果发现这个游戏不能调文本速度,最后发现空格键战神,文本阅读速度上去了! 然后快进的文本速度好快,回收结局消耗的时间很短,而且居然能鼠标滚轮回到上一个选项,即使错过文本或者想回收结局都很方便,游戏系统意外的方便! 然后意外发现V开始机械阅读,惊了、 最喜欢的结局是9嗜心,终于轮到我强迫别人了!爽!
[h2]《忒修斯之船与欲望囚徒》——欺心二代测评[/h2] [h3]前言[/h3] 本人非深度AVG玩家,测评观点建立在9h实况打通全结局的基础上,极其主观与掉书袋,不建议太过认真阅读。 鉴于二代没有心仪男嘉宾,所以量会比一代少(目移) 内含大量剧透,不建议未阅读过原作的玩家食用。 愿您本次旅程愉快。 P.S.本测评标题一部分捏他著名的“忒修斯之船”问题,一部分捏他自Eagles - California Hotel(加州旅馆)的其中一句歌词。 [h3]Part 1 颜色象征[/h3] [b]白檀——白 维尔——黄 黑川——黑 洋红——洋红 [spoiler]“青”——青[/spoiler][/b] 加起来是白色与CMYK。 CMYK是一种印刷模式,运用这四种颜色进行彩色印刷。某个倒霉鬼做过谷子和同人本,对这个还是挺敏锐的(?) 白檀的颜色设定其实是很有意思的。 白色是一种非常奇妙的颜色。光学中,所有的颜色相加变成白色。在色彩中,任意颜色与白色混合,白色都会变成对方的颜色,不可能变回白色。 这个颜色象征,非常契合白檀[spoiler]的“适配者”身份——他可以变成任何人,任何人也可以集合在他的身上。 [/spoiler] [h3]Part 2 忒修斯之船[/h3] [spoiler]这里涉及到剧情内部的一个概念——大灵魂奇点。 这个概念借用了宇宙学的奇点,但是我会使用一个更通俗的比喻来向各位读到这篇测评的朋友们解释“大灵魂奇点”的功能。 一块质地为“灵魂”的橡皮泥。 这块橡皮泥可以拆出一部分,套进任何模具里,成为任何模具原本的模样,甚至可以自我雕刻,变得更加“完美”。 这个模具即为“活人”。 无花果树利用大灵魂奇点的特性,复制患者原本的人格,将复制品的缺陷修正,修正好的完美人格塞回患者的肉体,替代原本的人格操纵躯体。 在外人看来,这个人的问题得到了解决,已然康复。 再好不过。 这就是“心理外科”。 那……原本的人格,那滩“烂泥”最后会怎么样呢? 谁知道呢? 这个人替换过人格后,一切都与之前别无二致,可他的确被替换了人格,或者说……灵魂。 那么,这个人还是原来的人吗? 忒修斯的船结构不变,所有的木头都换了一遍,那它还是原来那艘船吗? 剧情当中提及一个对抗无花果树的“银斧”组织,提到这是一种反人类的行为。 老实说,心理外科很难界定是否反人类。 心理外科的手段目前暂时还没有危害社会,反而对社会安定有益。 但是心理外科确实抹杀了一个人最初的灵魂。 这个事情就和忒修斯之船一样,各执一词,谁都有理。 只能自由心证了。[/spoiler] [h3]Part 3 欲望囚徒[/h3] Eagle的 California Hotel(加州旅馆)是我听歌随机到之后,突然觉得很适合二代的一首BGM。我也顺便因为这首歌快速把卡了很久的实况更新完了。 里面有句歌词是这么写的: We are all just prisoners here of our own device. 我们都是被欲望驱使的囚徒。 心理医生[b]维尔·施特劳斯[/b][spoiler]博士生时代时,使用“七级催眠”让艾弗里变成“大灵魂奇点”,而后艾弗里肉体死亡,灵魂寄居于PESP系统中,成为了“青”。维尔对当年的事心怀愧疚,遇到白檀后,他发现这个年轻人有极大可能重蹈“青”之覆辙。或许是出于对当年旧事的忏悔,或许是出于对白檀的“爱护”,他修改了白檀的记忆,设下了数量巨大的心锚,将白檀绑在了自己身边。 只是,通过改变一个人的命运,而弥补在另一个人身上犯下的所谓过错,个人认为不过是徒劳无功罢了。[/spoiler] [spoiler]无花果树的公共事务主管,中日混血的美国人[/spoiler][b]黑川凉[/b],鉴于我对这个角色观感确实一般,所以我实在写不出太漂亮优美的话……[spoiler]但是如果要追究其欲望,大概是“青”。 “青”于他而言是个不容置疑、不容侵犯的神明,他是这座“人造神”最忠实的信徒。[/spoiler] 催眠表演艺术家[b]“洋红“[/b][spoiler]——佟智,他是白檀孤儿院一起长大的竹马,两人一起长大,一起工作表演,成为了恋人。一年前,由于白檀的”适配者“特性,无花果树的人找上门来,佟智左思右想,决定遵从白檀的心意(但适配者对任何要求都不会拒绝),将白檀送入了无花果树。他对白檀的爱是无论白檀作何反应都不会改变的,也因为这份对白檀的爱,他追到了白檀和维尔停留的那座小城,只希望能找到白檀。 白檀和佟智,小仙人掌和洋红,这对CP好味在无论他俩在一起还是不在一起,佟智那个粗粗的单箭头就保证了这对CP不可能不好吃。[/spoiler] [spoiler][b]“青”[/b],他生前的名字是艾弗里·派拉,一场校园枪击案的幸存者。他最好的朋友死于枪击案中。而后他也因为维尔的“七级催眠”成为了“大灵魂奇点”。 他可以成为任何人,任何人都可以附着在他身上。 一个活人灵魂的总集合,却无肉体存在。 青自然有执念,他执着于利用自己的能力,复制他已死的朋友,希望能够再次见到她,却一次又一次地失败。[/spoiler] 欲望存在久了就是执念,执念便成为了“人”的镣铐。 只有死亡,才能解开。 [h3]Part 4 结尾[/h3] 二代的故事性相对一代来说更上一层,故事的编排也更为现实。 打实况的时候还多次Callback一代了,能够再次见到那二位实在是太好了。我们小戴变成特别厉害的人了真是欣慰…… 我个人是推荐重感情的玩一代,重剧情的玩二代,如果想两者皆有就一次性把一二代都打完(?) 本次测评到此结束!请多多支持欺心系列!【搓手等三代ing】
除了流程短以外,剧情、氛围渲染得都很好
(整理领结)(走上台)(清嗓)(握住麦克风)西恩派拉老师是古希腊掌管脚本的神!(鞠躬)(优雅退场) 相较于一代来说,整体设计更为精巧,超神的剧本无需多言,催眠小游戏和响指动画也做得很有意思,观感上是更成熟的视觉小说。 向朋友安利的时候,说到了“感觉制作人老师非常自由地写着自己想写的故事”,这可以说是欺心系列的两部作品带给我的最大的感受吧。无论是《贪婪与恐惧及其他》,还是《连眠不觉》,都很难用商业作品的标签去归类和形容。尤其是《连眠不觉》所讲述的故事,在我看来就是独立而自由、坦率而真挚。 因为一边推剧情一边录了实况,所以对很多细节都有非常深的感触,在这里没办法一一赘述。不过很想特别吹一下真结局线摊牌对峙桥段的演出。白檀的每一句台词都写得很有感染力,配合BGM真的有一种“宿命的觉醒”之感。 看到评论区里有人提一作和二作的可攻略角色对应关系,其实我最初接触二作也有“似曾相识”的感觉,但随着剧情的深入,渐渐感受到了两代角色之间的差异性而非共通性。老师写出的每一个角色都不是简单的设定缝合,而是有着各自的个性和弧光;也正因如此,两代的故事才如此不拘一格,给了我不同寻常的触动。 感谢西恩派拉老师做出了这么绝妙的游戏,就在这里祝三作开发顺利、上架大卖吧! 看到这里的玩家还不给我速速加愿望单!!!
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