
AN UNCONVENTIONAL ARPG where you battle enemies through musical encounters while being accompanied by a raven who promises to retrieve your voice if you slay the mighty Mind Dragon!🎵
Modeled estimate, not a reported figure. How we estimate →
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About
Enter the world of Everhood
Discover the color of your soul and what lies beyond the river of death in a strange land. Accompany a mysterious celestial Raven who has deemed you worthy of slaying the Mind Dragon.
Master the music-based battles with over 100 songs!
Voyage through a transcendental journey across 10-12 hours
Enter a wild universe with mind-bending visuals
Conquer the unconquerable
Custom World & Battle Editor Support
Make funny friends!
WARNING: The game contains imagery that may be harmful to players with photosensitive epilepsy, those can be disabled in the Accessibility Menu included in the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Simplified Chinese*, Traditional Chinese*, Italian*, Portuguese - Brazil*, Russian**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is definitely one of the videogames ever made. One could argue that it has no plot and even prove it. Game so focused on the battles it takes all the first game did story-wise and commits defenestration. Title with ending so disappointing and meaningless it is impressive. This title's reputation preceeds it and is 100% deserved. But it also has fantastic soundtrack (which E1 also did have) and a hot slime baddie (which E1 did NOT have) so I have to put a recommendation.
Se existe uma definição precisa do que seria um "jogo mid", esse seria o exemplo perfeito. Everhood 2 não tem história, não tem rumo e mal tem um climax, ele é um amontoado de ideias e conceitos que os criadores juntaram e compactaram em um jogo só, de uma forma onde até pode criar uma experiência legal, com uma expansão de mundo maior e novidades na gameplay, mas que deixa a desejar em tudo. Imagine um Yume Nikki, só que com combate meio rpg e que te promete uma história que nunca chega, é isso. Você entra e volta em diversas portas, explora esses mini mundos, fica mais forte até passar pelo mundo principal. A gameplay é legal no começo, mas o sistema "rpg" dele é bem simplório e a mecânica de absorver e acumular energia torna a maioria das lutas fáceis. As músicas ainda são boas (é um jogo de ritmo, era o mínimo) mas não chegam no nível do primeiro. Se você busca um jogo descontraído, sem expectativas com história, que explora mundos diferentes com uma gameplay divertida, pode ser um jogo legal, mas para quem espera algo do nível do primeiro, melhor passar longe.
Recomendo, mas levemente. [h2] Mas que confusão... [/h2] Os desenvolvedores sabiam que não conseguiriam criar uma experiência a par com a do primeiro jogo e decidiram passar uma lição de moral completamente diferente, o problema é que tudo, desde a história até gameplay do jogo, foi comprometido. [h3] A gameplay [/h3] Diferente do primeiro jogo, que tinha batalhas únicas e longas com personagens únicos, como se cada uma fosse o seu próprio puzzle, o segundo jogo decidiu ir pela rota JRPG. Ou seja, em muitas das áreas do jogo nós encontramos inimigos menores repetidos em grande quantidade, obrigando o jogador a refazer batalhas múltiplas vezes, provavelmente para justificar o sistema de níveis introduzido nesse jogo. isso por si só já torna as batalhas maçantes, porém, há um aspecto que diferencia significativamente as batalhas desse jogo em relação ao primeiro, que é o sistema de combos. O jogador agora tem a capacidade de absorver balas de uma mesma cor indefinitivamente, aumentando consideravelmente o dano quanto mais balas o jogador absorver. O grande problema disso é o fato dos devs formularem as batalhas ao redor dessa mecânica. Na prática o que acontece é que as batalhas tem loops muito curtos, para garantir que o jogador sempre esteja aumentando o seu combo e absorva mais dano, [u] O problema é que esse loop também afeta a música do jogo. [/u] São poucas as músicas desse jogo que passam de 1 minuto de duração, justamente por causa dessa necessidade de fornecer mais balas para o player, um problema que poderia ser facilmente resolvido se os devs tivessem criado menos batalhas e sim adicionado mais seções as batalhas mais importantes, ao invés de dar loop em todas as batalhas. Isso faz com que o jogo tenha muito mais batalhas que o primeiro jogo, mas todas elas são extremamente curtas. se você decidir matar os inimigos usando 1 hit kill, você vai ficar maluco, porque você vai ficar ouvindo o mesmo loop de 30-40s dezenas de vezes. [h2] A história bagunçada [/h2] Esse é um dos piores aspectos do jogo. É verdade que o primeiro jogo jogava muita coisa aleatória ao jogador, mas tudo fazia sentido na história geral do jogo. Já nesse segundo jogo, Absolutamente nada faz sentido ou é explicado. No primeiro jogo, algumas coisas ficavam em mistério, mas a história geral e o seu propósito sempre foram bem claros. Aqui, entretanto, somos introduzidos a vários personagens que tem um peso tremendo pra história mas nunca somos propriamente explicados quem eles são, qual o objetivo deles, ou sequer o que NÓS, o player, está a procura. As vezes parece que as coisas acontecem só por acontecer e não a nada a se adicionar. E a pior parte é que eu acho que esse foi o objetivo. [spoiler] No final do jogo, tudo acaba de uma forma anticlimática, quase como se o jogo estivesse querendo dizer que nada importa e que tudo é pela diversão, o que passa uma ideia completamente diferente da do primeiro jogo, mas não de uma forma boa. Eu entendo que os devs queria fazer um anti everhood, mas parece que eles sequer sabiam o que queriam passar como mensagem final do jogo. [/spoiler] [b] De forma geral, é divertido. Eu recomendo a compra, mas fique ciente que o próprio jogo não se leva a sério e que ele não chega aos pés do primeiro jogo. [/b]
...what?
giuseppe ungaretti
Wow, where to even start... Also long review ahead, soft spoilers as well. For the record, I rarely write reviews, especially on Steam. Everhood 2 is an exception, to say the least. First things first this game is proof that you should never listen to negative reviews [unless it's valid criticism]. Most of the complaints seem to be from people expecting it to have a borderline same story or vibe, which is beyond stupid, at that point it would be a dlc. I understand that people care about story, but let's be for real, story in video games objectively is not the main priority. Video games were always about entertainment itself. Yk a video game, where you PLAY something and not trying to seek a movie-like experience. In that regard, Everhood 2 is an improvement over the first one. PROS: Butter smooth gameplay mechanics, combat feels just right. High risk high reward moments were shining in this one. Arsenal is not very diverse but that really isn't an issue, also upgrades are very simple, which I rather prefer for this game. Music, may genuinely be the greatest video game OST ever. The peaks are incredibly high and nice visuals just complement the sounds even more. "Shade Dance Battle" track is seriously fantastic. Visuals are incredibly pleasing to look at, well at least for my taste that is. World is noticeably different compared to everhood 1 but the sauce is still there, just upgraded. Sound design in this game is also phenomenal. Atmospheric sounds really set that unnerving "something's wrong" tone and I love that. Speaking of atmosphere, it's beyond well done here. I really like the locations and vibes of them, and mix of the 2d/3d environment screams how this is a video game, it's all about fun Boss fights are lovely, great music and patterns. Stacking notes never felt so satisfying in Everhood like this before. You being able to fight them again post-game is something to be appreciated. Characters, for me at least, were way more memorable in this one. Rats, cats, vegetables, robots and of course, gods. Spectacle factor of this game was off the charts. Flashy, colorful and chaotic, they did a marvelous job. Workshop support is there, which is great for those that seek extra content. Perfect length, not too short but not long and draggin either, also it being so chaotic and flashy with a lot of boss fights makes it great for a replay. CONS: One huge con that I have encountered, but it ultimately didn't ruin my experience, as the game was still fresh to me even on a new file, is ... that dragon boss fight. I have played on a normal difficulty and I killed him first try, which led me to an alt route skipping one whole section of the game. It is frustrating that, as a scripted boss, it should have been way harder to kill. It was not a game ruining experience as I got back there on my new save quickly. While I personally kind of even liked that, it's very easy to get lost in this game and the hints where to go are very few. To be honest all my other complaints are minor and they'd be just some unnecessary preference-based nitpicks, which just goes on to show how great this game is. The reason why I am even writing this review is how much this game shocked me. I had mixed expectations as I liked the first one a lot and I love spectacle-based games, but negative reviews discouraged me from buying it. Finally I gave it a shot, and have beat it under 24 hours, sleep included. 11 hours of pure joy. No single player game has ever made me do this, no kind of other media either. Whole experience felt as a very surreal energetic dream. While it is understandable that people cry when listening to music whether it's because it's sad or beautiful, this ost made me tear up because some of the tracks were .... hard ? Yes the tracks were going so hard being hype as hell, to the point of me tearing up. It's obvious that I am a type of person that loves this stuff, but still it seems underappreciated. Overall, with full confidence and my fairly rich 14-15 years of gaming experience, I can say that Everhood 2 is the greatest game I have ever played, period. Words cannot describe how much I have enjoyed it from beginning to the end. It's a masterpiece. Please if you can, give it a shot, I have never been this pleasantly surprised by a game, ever. ... hood. 10/10 Work of art and something to be proud of looking back on, genuine achievement in gaming
[h1]ゴミ[/h1] 前作をプレイして満足した人は回れ右して下さい 前作をプレイしていない人はまず前作をプレイして下さい 自分は前作はなんだかんだでそれなりに楽しめたのですが、正直今作はレビューに時間使いたくないです ゲームはやるだけ無駄です、クソです クソゲーではないです、[b]クソ[/b]です 自分はBundleで買ったんでそんなにダメージ無いですが本気で買うなら90%OFFとかなら検討しても良いかもです [h2]いいところ[/h2] ・ゲームプレイ 大きく破綻してる部分は無く、バグもそんなに無いのでまあプレイする分には支障は無いと思います [strike]まあそれはそれとしてシナリオとか会話は殆どが破綻してる気はするんですけどね[/strike] ・曲 前作ほどではないが今作もBGMの質は良い が、多数指摘されている通り1ループが短かったりそもそもあんまり印象に残らなかったりという感じはある 個人的にはフエゴ戦のBGMとかは好きです ・キャラ 愛着を持てるかどうかはともかくとして、キャラは悪くなかったと思います 特に巨大スライム[strike]おばさん[/strike]のルーシーとかドクター・ダンプとかは割と好きでした [spoiler]反面、ライリーとかボボはカスや。後シェイドとかいうゴミカス[/spoiler] 後何故かキノコの種類が無駄に豊富です [h2]クソなところ[/h2] ・Everhoodの続編なところ [b]そもそもEverhoodって前作の時点で綺麗に完結してたじゃん![/b]という感じなんですけども、[b]案の定1とは全く関係のない話が展開します[/b] で前作はイカれつつもしっかりと話は展開し、一つの物語として軸があった上に考えさせられる部分もあり、超名作…とは行かずとも好きな人は好きな名作的な物語だったと記憶しています 対して今作は[b]なんか話の軸がふわふわしたままなんか話が展開していく[/b]ので何も印象に残らないですし、思わせぶりな部分もそれっぽいこと言ってるだけだと思います [spoiler]シナリオ中、前作の舞台に行くことになるのですが、前作から時間が経っているのに存在している=ifのEverhood?なのかと思いましたが、いやそれをやったら前作が台無しじゃないですか…とちょっと思ったと言うか、なんでここまで無関係っぽくやってるのに前作ちょっと絡めるんだよという感じでした[/spoiler] ・シナリオ 何か知らん人に案内されていつの間にか仲間面してたり何か知らん人が顔出ししたと思ったら何か仲間面してたり何か知らん人が敵対したり何か知らん組織が出てきたり言われるままにあっちに行ったりこっちに行ったりしてたら気づいたら終わってたという感じです 要するに[b]有って無いようなもの[/b]だと思って下さい いやまあ正確にはあるんですけども… [spoiler]終盤、なんかふわっと「最終決戦だ!」ってノリになるんですけどそっからがま~あ長くて次が最後だ!ってセリフを2~3回聞くことになります しかも偽スタッフロール演出も2回ぐらい見せられる上に、極めつけは「このゲームはここでおしまいだよ!ウイークリーチャレンジやWorkshopもあるから楽しんでね!」というふざけているのかと言わざるを得ないオチ しかもその後は最終決戦前に戻される=夢オチ?過去に戻されるオチ?という虚無さ[/spoiler] このクソみたいなオチが無ければもうちょっと評価しても良かったんですけど、正直このオチのせいで全部評価に値しないゲームになっていると言っても過言じゃないです このゲーム時限イベントとか結構多めで多分見てないイベントとかもまだ沢山あると思うんですけどもこのせいで「いや、もうええわ」って感じで2周目とかエンド後をやる気も起きないです ・譜面&戦闘 前作よりもシステムは良くなって…るんですかねこれは 譜面は正直微妙になってる気がします 自分はノーマルでやったんですけどとにかくシステムと相性が悪い譜面が多かったです 同じ色を吸収する→沢山貯めると強い攻撃が出せるというシステムなのですが、途中で攻撃を受けたり別の色を吸収するとリセットされます これ自体はまあ前作と一緒なんですけども、なんとなく前作よりもリセットされるタイミングが多くなっているような感覚がありました 後隣に同じ色が来た時に吸収ボタンを押したのに当たった判定になったとかそういうのも多かったです(これは前作もそうだった気もしますが) 後左右に揺れながら飛んでくるノーツは「当たってるのか当たってないのか分かりづらい」「避けづらい」「吸収してるはずなのに当たってる判定」ととにかくクソofクソみたいなノーツでした それ以外にも画面を見づらくしたり完全に隠したりエフェクトをかけたりとプレイヤーに直接攻撃を仕掛けてくる譜面が前作よりも多く、正直やってて嫌でした これの頂点に居るのが[spoiler]光の使者[/spoiler]戦で、クソ長いイントロ、回避が困難な吸収不可ノーツ、[b]プレイヤーを直接移動させるギミック[/b]とストレスのオンパレードでした 全体的にやってて気持ちいい戦闘はあんまりなかったなと… 総評として、クソだという前提でプレイするならいいと思います、クソだけど 10時間ちょっと無駄にしたいならどうぞ
По сравнению с первой частью эта игра - дерьмо собачье. Игра надоедает уже на 2 часу прохождения. Повторяющиеся бои, ненужная система рпг и скучная музыка добили меня. Плюс сюжет как будто переписывался несколько раз. Также заметил пару сюжетных дыр и несостыковки с первой частью. Еще недопрошел игру, а хочется выпилиться от скуки, я конечно ее допройду, но потраченых денег жаль(. Если не хотите испортить впечатления от 1 части - не берите.
good
♥♥♥♥♥♥♥♥♥ what a mindbreaking and fun RPG.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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