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About
Everfall (1999) is a cyberpunk action game set in a dystopian world on the brink of collapse. Violent gangs, chaotic environments, and a crumbling society create a dangerous backdrop as you fight your way through hostile streets.
The gameplay is simple: you run around, shoot enemies, and gather materials to unlock costumes and earn money for upgrades.
While it looks like a third-person shooter, combat uses auto-aim to lock onto the nearest enemy, with options to switch targets but no manual aiming.
The camera is fixed on the Y-axis.
When you die, you lose your current loot, and you'll need to pick it up. But be careful - if you die again before reclaiming it, your lost loot will be gone for good.
Currently, the game features 3 levels:
A city block where you can complete quests and face enemies.
Farm - introduces new quest mechanics and new enemies like wild boars and malfunctioning farming equipment.
A hub area where you can buy new gear and upgrade your skills.
The game is pretty small and basic, so please don’t expect much.
I’m working on this project in my free time, and I created all the models and wrote all the code, so I’m really proud of it! I hope you’ll enjoy it too.
More levels may be added as development progresses, but nothing is set in stone yet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I think I will update this review as the game goes on to be either a way to feedback or provide more information for future buyer. I like the game but I think there are a few things that can be improved: (In order of importance) 1. Using the arrows key to control the camera make it few really uncomfortable to play. (I think there should be an option to allow control camera with the mouse and the direction the protagonist look with WASD keys) [strike] 2. The upgrade section should have a description for which upgrade does what. [/strike] (already implemented) [strike] 3. The protagonist walking or running animation should match her speed. (right now it feel like she sliding or than actual walking/running) [/strike] (sort of fixed, I think its good enough for now) 2. Allies that kill the enemy for at least give you one or two points (it is really frustrated since its feel like they not helping much and steal your point) [strike] 3. I think there should be a few upgrade like "multi-shot" (shoot multiple bullets in one shot) and "bullet speed" (bullet travel faster) and "attack speed" (shoot more and faster). (allow the gameplay to be harder, faster and more fun) [/strike] (already implemented) [strike] 4. If you die when you in The Hub, you will get hard-lock, basically your keyboard will be unresponsive and have to forced close the game and re-open it. [/strike] (already implemented) 5. The protagonist should have full color (skin, outfit, etc.) (I don't know if no color is the game style or not) 6. More sexy outfits and hairs please. (Already have a few but the more the merrier :) ) [strike] 7. Make the gameplay to be roguelike (kill enemies, level up, pick and upgrade, repeat.) since every level is already have endless waves. [/strike] (already implemented with Kill-O-Meter, I hope the devs add more perks to increase the variety when the meter is filled.) 8. More enemies type. (devs already added a few, though medic punk and immortal punk feel way to similar or I'm just tripping :) ) [strike] 9. Gun damage significantly increases. (make you squishier but killing enemies no longer feel like a chore) [/strike] (already implemented) 10. Announcer voice is cool. (already implemented, but if you pass a certain kill streak then she just stop working) [strike] 11. The Hub have trees now so if feel lively. [/strike] (already implement, still hope the devs expand The Hub more to make really feel like the last fortress of humanity :) ) 12. There is an Endless Mode name The Void, like rogue-like but with no pick-your-upgrade with every round passed (don't know if this is intentional or haven't finished yet) but I like it. Although the cutscene whenever you enter of new round doesn't need to play everytime (after a few times, it becomes annoying). P/s: For now, this game feel too empty but its have potential to be a really good game if the devs make more meaningful updates and polish the game more. I'm really excited to see what to come in future updates.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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