
Play as a cockroach climbing toward The Bright in this short, hand-drawn 2D precision platformer. Master double jumps, glides, and wall-climbs through tightly designed levels. Collect optional spores on harder paths and complete the ascent before your 100 lives run out.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a cockroach.
Hated. Doubted. Nearly impossible to get rid of. Somehow still alive.
Double jump, glide, and skitter your way toward The Bright in this hand-drawn 2D precision platformer. Crawl through suffocating underground biomes. Survive tight platforming trials. Do it all before your 100 miserable little lives run out.
Cockroaches have sticky little feet. Disgusting. Useful, but disgusting.
Scuttle up walls and cling to vertical surfaces. But don’t get overconfident. Climbing drains stamina, and if you run out mid-scramble, you’ll peel off the wall and plummet.
You lost a wing. Tragic.
You can’t fly, but a desperate flap will launch you into a second jump. It’s not graceful. It’s not impressive. But it’s enough to clear wider gaps and recover from bad positioning.
But you can only use it once until you hit the ground to recover.
Every midair correction is a risk. Commit… or fall.
Fine. Your wings healed. Happy? You still only have 3 though!
You can glide, slowing your fall dramatically and crossing long, dangerous stretches in a single attempt. It’s controlled. It’s deliberate. It’s almost elegant, in a deeply unsettling way.
Gliding drains stamina slowly.
This is a precision platformer. Not a forgiving one.
Expect tight inputs, deliberate movement, and challenges that demand consistency. Most of the nastier trials are optional, but the rare spores hidden behind them aren’t going to collect themselves.
If you want everything, you’ll have to earn it.

You have 100 lives to complete the climb, if you lose them all, you lose all your progress. (You can toggle Save Wipe off in the settings if you want low stakes)
A first climb should take you ~1-2 hours.
Master it, though?
You’ll tear through the whole thing in 10–15 minutes.
Efficiency is a very cockroach trait.
10 Hand-Crafted Levels
Ten carefully designed stages of increasing length and cruelty. Platforming chains grow longer and more demanding as you progress. Early sections test you. Later ones assume you’ve adapted.
Movement That Evolves
Jump. Double jump. Climb. Glide.
What begins as desperate scrambling slowly becomes controlled, technical movement. Stamina management turns every section into a decision: push forward, or play it safe?
Environmental Hazards & Creatures
The underground is not designed for your comfort.
Jump plants that launch you upward
Falling stalactites that punish hesitation
Slimes you can stomp for a rebound (yes, like that plumber)
Enemy spiders that are equally jumpable
Spikes. Obviously.
Moving and collapsing platforms
Gas pipes with timed area damage
Every obstacle is placed deliberately. Nothing is random. Every failure is yours.
3 Atmospheric Biomes
Crawl through three distinct underground regions, each with its own hazards, mood, and visual identity with a grimy, oppressive tone.
Secret Spores
A few optional spores are hidden for those willing to suffer for them. The hardest platforming challenges are not required, but they are rewarded.
Completionists, consider this a challenge extended.
A Story About Resilience
A small, atmospheric narrative unfolds as you climb. Characters doubt you. Dismiss you. Belittle you.
You persist anyway.
It’s unpleasantly admirable.
Reviews
Really fun platformer with great progression and climb mechanic. The story is really cool as well. Hits me with Hollow Knight vibes but a bit more silly. I absolutely recommend it.
Fun and quirky platformer
Fun little platforming gauntlet. Starts off easy but towards the end gets more and more punishing. Rules are strict and spikes are pixel perfect, so mind your feet if you want to make the most of your lives (exoskeletons?). Mechanically simple but deceivingly tough, you'll need to master precise movements and hand/eye coordination to reach the top in under 100 lives. There is a way to disable the lives limit if you're so inclined (go to Settings after starting a round, not sure why the main menu has no accessible Settings) Can't go wrong for the price, check it out!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Pretty good, short game. It reminds me of the old flash games I played in the browser when I was a kid. Has a Celeste-like platform puzzle, with some floating blue mushrooms to collect. You have 100 lives in total, and if you lose all of them, you have to start a new game... I lost in the last chapter trying to get the mushrooms. Edit: You can disable the "100 lives mode" in settings
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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