
Discover a forgotten land in the clouds!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 218reviews | 83% | — | $51.8K |
| $14.99 | 279ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eventide 3: Legacy of Legends, developed by The House of Fables and published by Artifex Mundi, is the concluding chapter in the Eventide trilogy, a series known for blending traditional hidden-object adventure mechanics with Slavic mythology and fantasy storytelling. This installment follows Mary Gilbert, a botanist and heroine from the previous games, as she embarks on a journey to rescue her brother from an otherworldly threat. The story transports players to an enchanting realm of floating islands ruled by mythical beings known as Clouders, where ancient gods like Perun and the monstrous Zmey once shaped the skies. It is a familiar yet refreshing return to the mythological motifs that define the series, with the game’s central narrative balancing between a personal rescue mission and a broader, cosmic conflict that ties humanity and legend together. The storytelling in Eventide 3 carries a fairytale-like rhythm that fits well within Artifex Mundi’s style. The tone is earnest, steeped in mythological grandeur but told with the intimacy of a folk tale. Mary’s determination, intelligence, and compassion continue to make her a sympathetic lead, and the plot retains enough intrigue to draw players through its succession of puzzles and hidden-object scenes. The dialogue, while simple and occasionally stilted, remains serviceable, driving the story forward without detracting from the game’s pacing. The worldbuilding is one of the strongest aspects of the title, as it expands the Eventide universe beyond forests and ruins into skybound civilizations that feel ethereal and majestic. The concept of floating isles populated by magical creatures provides a creative visual departure from its predecessors, emphasizing exploration and wonder while preserving the same cultural texture that the series is known for. Visually, Eventide 3 demonstrates The House of Fables’ attention to artistic detail. Each screen is painted with care, rich in color and texture, and the cloud-world setting allows for a more luminous palette than the darker forests of past games. The environments are both dreamlike and intricate, filled with fantastical plants, glowing runes, and sky palaces suspended among the clouds. Every location tells a story through its design, and the hidden-object scenes are well-integrated into these environments rather than feeling disconnected. The art direction successfully combines the folkloric warmth of Slavic mythology with the celestial grandeur of the sky kingdoms, creating an atmosphere that is at once mystical and tranquil. The accompanying soundtrack complements this world with soft orchestral melodies that underscore the sense of adventure and mysticism, while ambient effects—wind, rustling leaves, echoing voices—help maintain immersion throughout the journey. Gameplay in Eventide 3 largely adheres to the established formula of hidden-object adventure games. Players explore static scenes, collect items, and solve environmental puzzles, often alternating between logic-based minigames and inventory-driven challenges. The hidden-object puzzles are varied and polished, striking a balance between accessibility and light mental engagement. Each puzzle feels designed to fit its environment, preventing the repetition that can plague other games in the genre. Minigames range from assembling mystical artifacts to aligning symbols and deciphering ancient mechanisms, each reinforcing the game’s mythological theme. While these mechanics won’t surprise veterans of Artifex Mundi’s catalogue, they are executed with care and remain satisfying for players who appreciate the gentle rhythm of discovery and problem-solving. The difficulty level is comfortably moderate, making it suitable for both casual players and those seeking a relaxing yet engaging experience. Despite its many strengths, Eventide 3 is not without its shortcomings. The narrative, though charming, lacks the emotional depth and originality of earlier entries in the series. The pacing can feel predictable, and the overall adventure is relatively short, with most players completing the game in a few hours. There are moments where the repetition of similar puzzle types and backtracking between scenes diminishes the sense of momentum. The voice acting, while serviceable, often falls flat, delivering lines without much emotional weight, and some of the English localization feels uneven. Technically, the game runs smoothly on modern systems, but the lack of significant evolution in gameplay mechanics makes it feel more like a continuation than a reinvention. Players who hoped for a grander finale to Mary Gilbert’s saga may find themselves wishing for more depth and dramatic closure, especially compared to the more vibrant second installment. Still, Eventide 3’s charm lies in its artistry and atmosphere rather than its mechanical innovation. It provides an experience that is calm, visually soothing, and rooted in a mythic tradition that few hidden-object games attempt to explore. The Slavic folklore backdrop gives it a unique identity, setting it apart from other fantasy puzzle adventures that often rely on Western fairy tales or generic medieval tropes. Its blend of light puzzles, painterly visuals, and gentle storytelling makes it an inviting escape for players seeking something serene and imaginative rather than challenging or fast-paced. Ultimately, Eventide 3: Legacy of Legends serves as a fitting conclusion to The House of Fables’ trilogy, offering a beautifully realized world and a comforting sense of familiarity for long-time fans of the series. It may not break new ground or deliver the narrative intensity of earlier entries, but it preserves the charm and elegance that define Artifex Mundi’s best work. As a self-contained fantasy adventure, it succeeds in providing a few hours of relaxation and visual delight, inviting players once more into a realm where myth and reality intertwine among the clouds. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
| $14.99 |
| 42ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
累死累活,从头到尾都在忙,怪是我打的,东西是我找的,人是我救的,那个哥哥屁事没干还是女主救的,最后就偷了个东西,告诉我说是他打败了国王????所以王位由他继承????他啥也没干他当国王?女主用完就扔是吧,你真该死啊你!我就不能大义灭亲吗?不推荐!!!!!!!!!!!!这个结局就是屎!气死个人
This game is a lot of fun!
Une autre bon jeu d'objets cachés, très joli esthétiquement, les énigmes ne sont pas trop difficiles.
excellent
玩这一作简直就是在强奸我的眼睛,开场第一幕动画,一堆同音错别字,机翻,“你怎么直到”,“帮助绳子”,“让他走/让我走”,“你好吗”,完全没有任何玩下去的必要,本地化翻译完全毁了游戏体验,我™直接卸载,省得让奇怪的寻物谜题字谜搞死我,别玩,很差
A beautiful epic story with lighthearted gameplay. Comfort food of the highest order.
Lots of fun to play, full of great minigames. Very creative story as well. Loved it!
10/10 Fantastic misogyny simulator. If any men are curious as to what it's like to live like a woman, give this game a shot. The ending won't disappoint!
Yikes that achievement for beating a hidden object one in 30 seconds is really tight, just kept pasting over my user data while at the flowers and after four try's I got it \o/. The game itself is really fun. Except for that bead puzzle. I hope that bead puzzle stubs it's toe and is late for work and it rains... like a lot of rain and the coffee machine is broken.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75K | 281 | 86% | $14.99 | |
| $51.3K | 216 | 81% | $14.99 | |
| $356.5K | 1.3K | 96% | $14.99 | |
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| $218.2K | 817 | 93% | $14.99 | |
| $135.4K | 507 | 74% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.8K | 218 | 92% | $14.99 | |
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| $51.7K | 81 | 91% | $19.99 |