Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was a good game
This game is a lot of fun!
Superbe jeu, un visuel impressionnant et fort agréable à jouer et rejouer. Vivement recommandé
auf jeden fall ist diese reihe sehr empfehlenswert
Lots of fun to play, full of great minigames. Very creative story as well. Loved it!
A beautiful epic story with lighthearted gameplay. Comfort food of the highest order.
还不错
excellent
Yet another very nice HOG game from (publisher) artifex mundi. I usually enjoy playing that kind of games very much. This one's has some nice little pros i would like mention below. I'd rate the difficulty of the mini games to easy/average and the HOG games average with 1 or 2 average/difficult. Nice story, especially liked the [spoiler]earth/science/magic element and the resulting cooperation/conflict. I also caught myself to pick the side of the king for a while since the humans (seemed) to have caused the destruction/heavy damage of their world because of the air pollution.[/spoiler] Nice locations, also liked the encountered characters [spoiler]of the sky ppl and their gods.[/spoiler] Some little *extra* pros I remembered so far from the game: - nice 3D animations (e.g. using a key in a lock turning) - the ability to use elements in parts (e.g. task is to collect 3 items of a lock to complete but you can also put only 1 or 2 elements in the lock) and the actual state of the e.g. lock are also updated in the complete scene image (e.g. when [spoiler]completing the 3 tests of the god[/spoiler]) Regarding the collectibles: It is a nice features, that there is an indicator in each scene to show, if all collectibles have been found (blue glyph in the lower right corner) especially if you continue from a previous saved game. But may I suggest that in future it may be possible to disable showing the maximum number of collectibles since (in my opinion) lowered the game experience a little bit. For example, in this game there are 1 or 2 kind-of-cliffhangers (does it continue or are we coming near to the end). But since I saw, for example, that I had only collected only 20 from 45 items, I was certain, that there must come more. An option to hide the total amount would (imho) not destroy this experience. In total it was a very nice experience and I hope that they'll continue doing such nice games.
Yikes that achievement for beating a hidden object one in 30 seconds is really tight, just kept pasting over my user data while at the flowers and after four try's I got it \o/. The game itself is really fun. Except for that bead puzzle. I hope that bead puzzle stubs it's toe and is late for work and it rains... like a lot of rain and the coffee machine is broken.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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