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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
W drugiej części wszelkie eksperymenty z formą nie spotkały się chyba z nadmiernymi zachwytami, więc przy trójce twórcy postanowili chyba nie kombinować, tylko zrobić prostą, znów nieangażującą i całkowicie przeciętną giereczkę, w której emocje wzrastają dopiero przy bzdurnym, pełnym seksistowskich uprzedzeń, zakończeniu. Poza nim raczej nic w pamięci na dłużej nie zostanie. Ale podczas rozgrywki przyjemnie mijał czas, a czy koniec końców to nie o to chodzi?
Decent hidden object game, difficulty like 2/10.
-{Сюжет}- ☐ Запоминающийся ☑ Интересный ☐ Скучный ☐ Очень плохо -{Графика}- ☐ Неописуемо ☑ Неплохо ☐ Могло быть и лучше ☐ Плохая -{Геймплей}- ☐ В это можно играть вечно ☑ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка}- ☐ Восхитительно ☐ Очень хорошо ☑ Хорошо ☐ Сойдет -{Сложность}- ☐ Как в это вообще играть? ☐ Это будет сложно... ☑ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Время}- ☐ В это можно играть бесконечно (До 100 часов) ☐ Довольно длинная (До 30 часов) ☐ Средняя (До 10 часов) ☑ Короткая (До 5 часов) -{Цена}- ☐ За такую игру можно и душу продать ☐ Всё хорошо ☑ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ Очень много ☐ Много ☐ Иногда попадаются ☑ Практически нет
Also chill game :)
Eventide 3: Legacy of Legends, developed by The House of Fables and published by Artifex Mundi, is the concluding chapter in the Eventide trilogy, a series known for blending traditional hidden-object adventure mechanics with Slavic mythology and fantasy storytelling. This installment follows Mary Gilbert, a botanist and heroine from the previous games, as she embarks on a journey to rescue her brother from an otherworldly threat. The story transports players to an enchanting realm of floating islands ruled by mythical beings known as Clouders, where ancient gods like Perun and the monstrous Zmey once shaped the skies. It is a familiar yet refreshing return to the mythological motifs that define the series, with the game’s central narrative balancing between a personal rescue mission and a broader, cosmic conflict that ties humanity and legend together. The storytelling in Eventide 3 carries a fairytale-like rhythm that fits well within Artifex Mundi’s style. The tone is earnest, steeped in mythological grandeur but told with the intimacy of a folk tale. Mary’s determination, intelligence, and compassion continue to make her a sympathetic lead, and the plot retains enough intrigue to draw players through its succession of puzzles and hidden-object scenes. The dialogue, while simple and occasionally stilted, remains serviceable, driving the story forward without detracting from the game’s pacing. The worldbuilding is one of the strongest aspects of the title, as it expands the Eventide universe beyond forests and ruins into skybound civilizations that feel ethereal and majestic. The concept of floating isles populated by magical creatures provides a creative visual departure from its predecessors, emphasizing exploration and wonder while preserving the same cultural texture that the series is known for. Visually, Eventide 3 demonstrates The House of Fables’ attention to artistic detail. Each screen is painted with care, rich in color and texture, and the cloud-world setting allows for a more luminous palette than the darker forests of past games. The environments are both dreamlike and intricate, filled with fantastical plants, glowing runes, and sky palaces suspended among the clouds. Every location tells a story through its design, and the hidden-object scenes are well-integrated into these environments rather than feeling disconnected. The art direction successfully combines the folkloric warmth of Slavic mythology with the celestial grandeur of the sky kingdoms, creating an atmosphere that is at once mystical and tranquil. The accompanying soundtrack complements this world with soft orchestral melodies that underscore the sense of adventure and mysticism, while ambient effects—wind, rustling leaves, echoing voices—help maintain immersion throughout the journey. Gameplay in Eventide 3 largely adheres to the established formula of hidden-object adventure games. Players explore static scenes, collect items, and solve environmental puzzles, often alternating between logic-based minigames and inventory-driven challenges. The hidden-object puzzles are varied and polished, striking a balance between accessibility and light mental engagement. Each puzzle feels designed to fit its environment, preventing the repetition that can plague other games in the genre. Minigames range from assembling mystical artifacts to aligning symbols and deciphering ancient mechanisms, each reinforcing the game’s mythological theme. While these mechanics won’t surprise veterans of Artifex Mundi’s catalogue, they are executed with care and remain satisfying for players who appreciate the gentle rhythm of discovery and problem-solving. The difficulty level is comfortably moderate, making it suitable for both casual players and those seeking a relaxing yet engaging experience. Despite its many strengths, Eventide 3 is not without its shortcomings. The narrative, though charming, lacks the emotional depth and originality of earlier entries in the series. The pacing can feel predictable, and the overall adventure is relatively short, with most players completing the game in a few hours. There are moments where the repetition of similar puzzle types and backtracking between scenes diminishes the sense of momentum. The voice acting, while serviceable, often falls flat, delivering lines without much emotional weight, and some of the English localization feels uneven. Technically, the game runs smoothly on modern systems, but the lack of significant evolution in gameplay mechanics makes it feel more like a continuation than a reinvention. Players who hoped for a grander finale to Mary Gilbert’s saga may find themselves wishing for more depth and dramatic closure, especially compared to the more vibrant second installment. Still, Eventide 3’s charm lies in its artistry and atmosphere rather than its mechanical innovation. It provides an experience that is calm, visually soothing, and rooted in a mythic tradition that few hidden-object games attempt to explore. The Slavic folklore backdrop gives it a unique identity, setting it apart from other fantasy puzzle adventures that often rely on Western fairy tales or generic medieval tropes. Its blend of light puzzles, painterly visuals, and gentle storytelling makes it an inviting escape for players seeking something serene and imaginative rather than challenging or fast-paced. Ultimately, Eventide 3: Legacy of Legends serves as a fitting conclusion to The House of Fables’ trilogy, offering a beautifully realized world and a comforting sense of familiarity for long-time fans of the series. It may not break new ground or deliver the narrative intensity of earlier entries, but it preserves the charm and elegance that define Artifex Mundi’s best work. As a self-contained fantasy adventure, it succeeds in providing a few hours of relaxation and visual delight, inviting players once more into a realm where myth and reality intertwine among the clouds. Rating: 8/10
Played the first two and now this one. I enjoyed all.
Bien que les trois histoires soient indépendantes, on retrouve encore une fois le personnage de Mary, cette fois en compagnie de son frère. Ce jeu est mon préféré de la trilogie : l'histoire m'a semblée plus prenante et les énigmes peut-être légèrement plus difficiles. A part, une erreur de traduction française qui m'a laissée franchement perplexe ("loupe" pour un sécateur ...) et les accords au masculin pour le personnage féminin, la traduction est bonne. La durée est standard pour ce type de jeu (je l'ai terminé en 4h) et il n'y a pas d'aventure bonus.
good game
10/10 Fantastic misogyny simulator. If any men are curious as to what it's like to live like a woman, give this game a shot. The ending won't disappoint!
A mediocre game out of the Artifex Mundi series. It is not bad, but nothing sticks out. Neither the story nor the riddles are anything that sticks. Still, it plays well if you are into the HO games. So I'd rate neutral. But as this is not an option and as there is no real negative aspect for me, I recommend it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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