
Experience the next generation of VR combat with Evasion, an intense sci-fi bullet-hell shooter. Play solo or team up with a friend as you run, dodge, and unleash devastating Surge Attacks as you fight your way through an action-packed story campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 71reviews | 69% | — | $30K |
| $19.99 | 182ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VR is in strange place right now. I feel it’s waiting for the individual elements of greatness that are slowly emerging in disparate software to come together (with cheaper hardware) to create a game that will bring the platform into the mainstream. It’s only fair that I make it clear from the start that Evasion is not that game. I recently played 'Space Pirate Trainer'; a VR game that ostensibly has a lot in common with Evasion, but which is not as successful thanks to the high level of repetition that leads boredom to set in very quickly. Evasion and SPT share similar weapons, similar shields, and even a similar ‘leash’ mechanic, but Archiact’s 2018 game adds two things that help it to hold off the yawns far more effectively; Environments (with the requisite ability to move through them) and co-op play. 'Evasion' marks the third attempt by me and my brother-in-law (let's call him Bob, as that is, after all, his name) to play something in VR multiplayer since lockdown. The first endeavour involved freebie social gaming platform ‘Rec Room’ in which we wandered around, got beaten by 12-year-olds at paintball, and ended up with me depositing my lunch into the nearest suitable receptacle during the intense VR activity of ‘Ten Pin Bowling’. Note to self: Leave the Cubre Libres until after VR in the future. The second venture was with 'Pay Day 2 VR', a VR-ification of the existing game that neither of us enjoyed. Chunks, however, were resolutely unblown. Small victories. We had three criteria for the game we wanted to try next: It had to have a mission structure, it had to be cheap, and it had to at least look like it was fun to play. That third point is more difficult than you might expect, as so many VR games have fallen into a very ‘seventh console generation’ feeling of gritty earnestness deployed while killing hordes of zombies; not something either of us are that interested in. The bright, polished graphics of 'Evasion' immediately appealed, as did the co-op campaign, frantic gunplay, and very low price point. The game calls itself a ‘Bullet Hell’ shooter and, while I don’t think it ever lives up to that billing, there’s certainly plenty going on to keep two players occupied during each of the ‘walk-to-the-waypoint-and-kill-a-bunch-of-robots’ missions. Basic levels and limited enemy types are common with VR games and 'Evasion' is guilty of both, but the pace of the game and sheer number of assailants make it easier than usual to forgive. Some small level of variety is added to the all-out shooting with the ability to tether near death enemies and smash them around, ripping out a power core or health pack in the process. This also ensures communication with your teammate(s) as it’s otherwise easy to power on into the mayhem tethering everything in sight. And alongside at least one teammate is definitely the best way to play 'Evasion'. Towards the end of the session Bob suffered a network connection failure and I was left to take on the hoards of mechanical meanies alone - it was not fun - the overwhelming number of bad guys, coupled with the fact I was involuntarily abandoned during a boss fight, made it a very tough experience. It did, however, serve the purpose of illustrating just how much better the game is when playing it’s primary, co-operative, format. Exacerbated by my curious tendency to stand still while shooting, the game lacks dynamism when played alone. The enemy simply powers forward to bludgeon you with gunfire while you strafe and retreat with your shield up until they explode. The presence of another human, with their unpredictable actions and the attention given to them by the opposition forces, brings a healthy dose of chaos to proceedings. This rounds out the experience and brings Evasion together as a very entertaining game. It may not be the platform defining, boundary pushing, eye catching game that VR needs right now, but for early, and not so early, VR adopters 'Evasion' is a lot of fun - and offers a polished, comfortable blast-em-up time for multiple players. In my experience it appears harder than you would imagine to get these elements balanced into an enjoyable co-operative shooter, so these seemingly simple successes should not be underestimated. Evasion - A full motion, enjoyably chaotic, well polished co-op VR shooter that (despite a sneaky pre-game Kentucky Mule) didn’t make me throw up into a bin. Thumbs up all round.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple y repetitivo. Consta de 9 misiones de unos 20-30 minutos cada una. Solo hay un arma diferente para cada clase en un total de cuatro soldados. Sin recargas de municion ni nada. Un mata mata que para aprender a usar las gafas y familiarizarte con ellas no está mal. Me ha aburrido bastante. Graficos bastante buenos para VR ONLINE MUERTO. NI CRISTO.
Also ganz ehrlich... das Spiel macht Laune! Ganz egal was die anderen so schreiben. Man hat zwei Knarren in der Hand, eine Dienst als Interaktionswaffe / Shield, die andere ballert... Es gibt Multiplayer & Singleplayer, dieser ist ebenfalls Koop mäßig spielbar, was dem ganzen noch n netten Touch gibt. Zugegeben: Man rennt rum, eine KI leitet einen, hunderte Roboter tauchen auf, man muss alles dem Erdboden gleich machen und zieht dann zur nächsten Stelle, die natürlich durch Roboter geschützt ist... und alles beginnt von vorn. Aber mal ganz ehrlich... ballern & VR, es macht so oder so einfach Laune!! Ich kann jedem VR begeistertem nur empfehlen das Spiel mit seinen Freunden zu zocken! Draufhalten und Spaß haben!
This is such a wonderful coop game. This really needs to get ported to the Oculus Quest store.
ОТЛИЧНАЯ ГРАФИКА РЕКОМЕНДУЮ
Great game if you're a collector of polished but somewhat shallow console VR games like I am. Kind of similar to Unearthing Mars 2. Graphics are polished which provides an immersive VR escape. Shooting mechanics are solid. Gameplay is just a little shallow though. There are 4 different classes and multiple difficulties so plenty to do if you're a completionist. Going from point to point blasting very cool looking enemies might get old. Not if you're playing it for the immersion. It's like if you choose the Total Recall "space marine adventure" this is what you'd get.
It's pretty. It has co-op campaign but it's really just a wave shooter you can move in. My friend and I kept mentioning Space Invaders while playing. The voice acting was on point, the art style was nice but we kept thinking of Seeking Dawn which we both found more engaging for the type of game.
It's bad
I have played the game so far only briefly find it but quite interesting. The perspective in this game has its own style. graphically I find it good and sound is okay. let's see what else is coming. will continue to play it.
i Have WMR and working very well with no problem. so can say is 99% compatibile with WMR
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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