
A point & click action RPG set in a dark future. Explore sprawling cities, unravel mysteries, engage in epic battles, and navigate parallel dimensions. First released on a proprietary engine in 2003, you may encounter bugs!
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About
Welcome to Etrom - The Astral Essence’s 20th Anniversary Edition, an immersive point and click action RPG set in a dark future where societies are not only divided by walls, but also laws, secrets, and the treacherous Void Lands.

In a dark futuristic Middle Ages, between arcane rituals, endless wars and bloody fights with techno-mystical blades, you will play the role of Etrom, a former HWD (Human World Defense) attacker who has suffered the mysterious call of the Astral Essence.
As an elite soldier turned fugitive, you must navigate through hostile cities, ancient civilizations, and otherworldly realms to uncover the truth about the enigmatic Astral Essence and your own existence. With a multitude of locations and settings, each brimming with rituals, secret-service plots, and dark spells, Etrom offers a rich and captivating world to explore.
Please Note: The game features a proprietary style of controls, so players should be prepared to familiarize themselves with a gameplay experience which was both revolutionary and controversial for its time, a truly unique way of experiencing RPG, point and click gameplay that divided the masses, and left critics reviewing the game from 2/10 to 9/10!
Engage in intense battles against hordes of enemies, from humans to monsters and extradimensional beings, fighting will be gruelling, bloody, and constant! Use a variety of spectacular Astral Powers, such as Meteor and Lightning Storm. Depending on the choices you make in game, you'll be able to unleash incredible transformations, becoming a fearsome Demon, Draconian Guardian, or an Abyssal Knight. You can also learn to pilot powerful war mechs and experience the thrill of strategic combat against formidable adversaries.
The voice of the Gods resonates in the astral worlds and you can now hear their Call. Will you have the courage to answer it and discover the secrets that lie beyond the gates of a dark reality, to follow your path of Truth and Justice?

Key Features:
20th Anniversary Edition of Etrom - The Astral Essence, first announced in 2003
Unique Proprietary Controls - Experience an alternate way of playing point and click RPGs
Includes the first episode of the novel written by Fabio Belsanti and CyberScrivens!
Seven possible endings, shaping the fate of the parallel dimension
Over 70 huge environments with a total of approximately 50 hours of gameplay
Pilot powerful war mechs and engage in strategic battles
Discover secrets and unravel the mysteries of ancient civilizations
Encounter demons, secret divinities, dragons, and intelligent entities
Over 500 types of weapons, armor, rings, magic amulets, and more
First-person sniper mode for precise targeting and deadly accuracy
To Those Struggling to Run Etrom on their Machine:
If you are having issues playing Etrom on your machine, the community has recommended you run the game with DgVoodoo2, a set of implementation of old graphics APIs. Please Search for DgVoodoo2 online!
We hope you continue to buy and play Etrom, even 20 years after its original release, and hope to one day, together with you, fund its porting to a newer engine, or even create something new!
If you have any doubts or questions, take a look at the community posts on Steam, there's a lot of information from other players that may help you on your way.
Developer’s Technical Note:
We regret to share that bugs and system crashes, both during game launch and during gameplay, can happen on some hardware and software configurations.
In our last internal playtests in October 2024, 20 years after the game’s launch, we have found that the situation has drastically improved with the newest Windows 11 update 24H2.
Prior to this, in our 2023 testing, at least one incidence of major bugs and/or crashes on approximately 30% of PCs running windows 10 and 11 operating systems. This can at times be resolved by following the guide above. If it persists, please request a refund within 2 hours of gameplay, as unfortunately the game may continue to crash for you - though as we say, the latest Windows updates have made things much much better!
Etrom was first developed by a group of young dreamers from southern Italy who, mad as they were, decided to begin by creating a proprietary engine, which they then used to develop the game. The game, made by AgeofGames (known at the time as PMStudios Italia) should therefore be considered an Artifact, a piece of the Independent Videogame Archeology from the beginning of the millennium. The proprietary engine, developed by a single programmer, was imperfect back then, and likewise right now, as hardware configurations have swiftly evolved.
Players should also note that the game cannot be saved until the first level is completed. The first level takes between 15 to 45 minutes to complete, depending on skill and the amount of each player’s interaction with the enemies in the map.
Some antivirus systems may also block the game altogether. Not being able to update the code in the engine in any way, we will not be able to solve the problems that will be reported to us.
One thing we did manage to fix was the English dialogue (only dialogue not Etrom’s journal unfortunately), which has been overhauled by the award winning science fiction writers of the CyberScrivens collective.
We have decided to republish Etrom at a symbolic price despite all these problems because we believe that the setting and the overall narrative structures of the project are still very valid and fascinating today and we hope, also thanks to the addition of a free extract of the novel, that new and old players can immerse themselves for a few hours in this parallel universe that we want to be able to expand in the future with modern technology and development programs.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Etrom is in every way an epic adventure. It really takes courage and determination to play such a difficult, absurd, old and hostile game. The screens of megacities chant disturbing messages in a... strange way. But somehow, after a series of ferocious and endless fights, after some violent, rough and somehow mystical dialogues, the world of Etrom captures you and you want to understand what the hell is happening with this story of the Astral Essence and the deities of Abysses that hunt you. Recommended for crazy people!
Good old-school point&click/action-adventure with RPG elements such as character progression, and choices affecting the story (7 endings). To run this bad boy on newer Windows, you might need DgVoodoo2 [code]For more game recommendations, check out my Steam curator page: https://store.steampowered.com/curator/44815970-Dark-Side-of-Gaming[/code]
A leap into the past. I strongly recommend it.
Before you complain about bugs, gonna save you some time. The game is meant to be played like Diablo, mostly with the mouse and keyboard shortcuts here and there, but unlike Diablo the camera isn't fixed. You have to shove the mouse left and right to pan the camera. I got stuck in a door trying to find the exit to the first level before learning this. It reeks of everything edgy and cool from the 2000s in a good way, with extended lore to boot. Never heard of this game even back in the day, but if you don't mind the rough edges it's a no brainer. Like what the heck, how did I miss this game ?
[h1][i]“F*CK! DAMN! ASS! YOUR MOTHER!”[/i] ~AVGN[/h1] Let's do things differently this time, OK? Usually, I do some history first, then I speak about the game itself and only then I tell people what's wrong with it. This time, though? Everything. Everything is wrong with this game. And in case you still didn't make a mistake and pay for it? You need a warning. No, seriously, you don't need this game. And let me tell you why right ahead. I know what you're thinking while looking at the store page. “Hey! It says '20th Anniversary Edition'! Must be classic I've missed. Guess, this version is a nice way to catch up.” [i]Nope![/i] Nah-hah. As long as your name is not [b]James Rolfe[/b] and you don't make “angry” videos on [b]YouTube[/b]? Stay. The. [i]F*ck.[/i] Away. My butt being on fire aside, here are some bare-bone facts to make you reconsider. “Glorious” 1024x768 resolution only. No extra job of any kind done for this version whatsoever (I compared it to the original side-by-side and didn't find any difference). Fonts (dialogue options included) that don't fit the screen. Ancient codecs that may or may not play videos correctly. Infinite crashes in all sorts of places with no way to save the game during your first hour or during the dungeons. “Ha-ha, you're dead!” moments and timed events that barely give you enough time to do things right without telling you what exactly you're supposed to do. Map that only makes things worse. Missions that want you to look for something (often without even telling what exactly) on pretty big maps full of enemies, while having very limited ammo. Bugs... In my case, it was like this. I started the game – it crashed. I started it again. Made it to the intro video. Game crashed. I started it again. Made it past the video (no idea why, but there's, like, 50/50 chance), managed to start playing (while still alt-tabing in order to make it past loading screens which just won't let me through otherwise), entered the gun shop. Quit the gun shop. For whatever reason, the whole map of enemies was waiting for me outside and killed me in a second. I tried again – game crashed. I tried again, avoided store (or any other doors), almost made it to quest's destination that was supposed to unlock save option for me, the game launched me into the air, where I was stuck for good with no way to get out. You know the drill at this point. Quit, re-launch, crash, try again, get into the bug, try again, finally start a confusing quest, then die because this game is absolutely terribly made. Happy Anniversary. The funniest thing, though? Publisher (which deserves a review on their own) is well aware of all that. “We regret to share that bugs and system crashes, both during game launch and during gameplay, can happen frequently on some hardware and software configurations.” That's what they say right on the store page, while recommending us... to google for a third-party software and fix things manually. They f*cking know their game doesn't work. And they're OK with it. Feeling festive yet? But OK. You've got the idea. This game is a technical disaster. And even with technical stuff aside, it's absolutely terribly made and is barely playable. But what is it exactly? Well, as [b]Rhett[/b] and [b]Link[/b] would say... [i]Let's talk about that.[/i] Long story short, [b]Etrom[/b] is a child of 2000s. The times when line between AAA and indie was way too thin and pretty often it was hard to tell the difference between the expensive project and self-published stuff like [b]Etrom[/b] just by looking at screenshots. Not saying that [b]Etrom[/b] looks good for 2006 (it was a year that brought us [b]Final Fantasy XII[/b] and [b]The Elder Scrolls IV[/b], after all), but you know what I mean. It's something akin to [b]Archangel[/b] (2002) and [b]Mistmare[/b] (2003). Something you may have actually picked up in a big box just because screenshots looked fine and then... Yeah. Wannabes trying to play gods is never a good idea. Even when there were cool ideas ([b]Archangel[/b], for example, allowed us to shapeshift into three different forms), it never felt good. Never. Exactly why nobody even remembers that there was a [b]DUNE[/b] game based on 2000 mini-series. Those European releases from early 2000s? Bad for your mental health. Back to [b]Etrom[/b], though. Which is your name, by the way. Who're you? Well, you're some dude. Who touched sh*t he was not supposed to. And, while being guided by some spiritual weirdo (strong [b]Shadow Man[/b] vibes), you're supposed to find seven keys that are hidden in different parts of the world. That's... pretty much it. Well, that and the fact that you'll be able to turn into a devil and ride a mech on one of the maps. That's pretty much the whole story and even multiple endings feel more like a dull and uninspired choice. But OK, OK. Who needs story? Maybe the game feels goods? [i]Nope.[/i] A thing that publisher blames for most of the negative reviews is the controls, which they claim to be “both revolutionary and controversial for its time”. Should I say it isn't true at all? What we have here is a terrible imitation of [b]Vampire: The Masquerade – Redemption[/b]. Pretty much everything, from mouse-oriented controls to the UI, was taken directly from [b]Nihilistic[/b]'s game that came out, like, six years before this. In [b]Etrom[/b], though, things revolve around hub location. Somewhat similar to what we had in [b]Soulbringer[/b]. Hub is a place where you can save (thankfully, your first visit there would also unlock the quicksave option), level up (you can collect the experience anywhere, but you'll only level up after returning to hub) and store items (which is more useful than you may think, since your inventory is ridiculously tiny). And as for the rest of the game? Well, the thing is – there isn't much, really. If you'll manage to somehow avoid bugs and crashes, you'll quickly find out that there isn't much to do here. There's only a few maps, there's only a few optional objectives, while the rest of gameplay is just you, fighting the enemies (which are everywhere, hiding on every corner and usually just start running at you all at once with no intellect or tactics involved) and trying to figure out where to go and what to do (map aside, quest journal in this game is a useless bull too). There are lots and lots of grinding and, of course, it doesn't feel fun. Just because of how cheap and clunky everything is. I didn't mention [b]Mistmare[/b] for nothing. After playing [b]Etrom[/b]? I'm starting to think that it wasn't really [i]that[/i] bad... Sure, sure, you can shapeshift in [b]Etrom[/b]. But... Let's just say it's, like, a million times less useful than it was in [b]Archangel[/b]. And [b]Archangel[/b] was anything [i]but[/i] a good game. Shapeshifting feature is so terribly implemented that you won't even think 'bout it until that certain part where you either guess that it's finally time to use it or die. So yeah. That's [b]Etrom[/b] for you, guys. Is it any good? [i]Hell, no![/i] If something, it's a nice addition to my personal list of ancient perversions. [b]Archangel[/b] (2002), [b]Mistmare[/b] (2003), [b]BorderZone[/b] (2005), [b]Vampire Hunters[/b] (2007)... Actually, you know what? [b]Etrom[/b] feels quite a lot like [b]BorderZone[/b]. Except being much more limited and way less buggy. Don't get me wrong, [b]Etrom[/b] is buggy as F, you just won't get into a game-breaking bug on your every step. Then again, [b]BorderZone[/b] is a russian game and when it's about f*cking things up beyond recognition? Nobody can beat russians. Italians from [b]P.M. Studios[/b], who made this game, did their very best, though. You didn't play [b]Etrom[/b] yet? Praise [b]Beebo[/b] for that. Because this here? Is a dark side of gaming industry. The one that'll break your mind and spit on its broken remains.
This old game received several negative reviews from some large specialized press portals. But I didn't trust these reviews, I played it, and I was pleasantly surprised. There are bugs, but on my system I only encountered a bug only once every 10 games I played. So even though the bugs are there Etrom is still better than some more popular games out there that get rave reviews. Graphically the game is old, but very dark and fascinating and the storywise it kind of gives me the feeling like I'm playing through a kind of strange version of the movie "Bladerunner" mixed with the dungeons of Moira in Lord of the Rings...not bad at all! Just don't compare it to any of the recent titles of this genre and you'll find that it's very different, and yet still fun. Give it a shot...it's very cheap and better than some of the '$50 DISASTERS' that have been incresingly flooding the market over the last years.
WUFFFFF that was wild.
Posiadałem tę grę paręnaście lat temu na płycie i czasem gra ładując mapę potrafiła sama się zamknąć i tutaj dzieje się to samo. czasem coś przycina i znikają statystyki postaci i nie da się ich włączyć, wówczas trzeba zamknąć grę i ją ponownie włączyć. Fajnie pograć w grę do której ma się sentyment jednak błędy gry nie zostały naprawione i na 9 godzin grania, gra wysypała się 5-6 razy...
Etrom is a really great game!
I've been playing it for a few hours and so far I like it. Clearly this is a game from twenty years ago and it shows graphically, but the game itself is still fun. The story is quite complex and there are many equippable items. It was a very ambitious title for its time, which achieved most of its goals. Definitely a peculiar experience that deserves to be played.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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