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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Reviews
Ethanol in Dungeon is a casual game for a casual price. The controls are pretty awful...and that's perfectly fine. It's one of those titles (like e.g. Octodad), where struggling with an unorthodox control scheme makes the backbone of the gameplay. It's called "Ethanol in Dungeon" because Reimu and Mystia have had too much liquor and must now fight Kedama and Fairies while being drunken zombies. The girls will always walk forward no matter what and will even take damage when brushing the dungeon walls. You change direction on a click, but the direction you switch to is determined by timing your click with a pointer that's constantly rotating around you. Shooting is also done by clicking, but your weapon has a cooldown. Click when it's not ready and you'll just change direction. Under these rules, even the weakest, dumbest enemies are not to be taken lightly. There's a power-up system that allows you to improve your shots or reduce weapon cooldown, but get hit by an enemy and your power value drops in large jumps. For some levels, it's smart to stay out of trouble and find power icons before getting too close to the enemy clusters. Reimu is the character for beginners, Mystia unlocks after clearing the third stage and is essentially hard mode, performing even worse than the hungover shrine maiden. Overall, it's a short but cute game that will amuse you as your initial performance will look so bumbling and confused, it's like you've never played a video game in your life.
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控制不来,其实感觉改成那种地牢探索的游戏要好的多?
30分ぐらいで全8ステージをクリア。 サクッと遊んでサクッと終わるので、小粒なゲームが好きな方にはオススメ。 ボタン一つの操作に移動や攻撃のすべてを懸けたゲーム性はとっても面白いけど、もうちょっとステージにボリュームや敵の動きにバリエーションが欲しいかなーと思った。
腋が素晴らしいね 思わず反応してしまう このゲームは難しい 基本的にクリックで操作 矢印の方向に移動または攻撃タイミング難しく過ぎやられてしまいます
1ボタン操作のお手軽アクションゲーム。これがなかなかむずい。 弾幕シューやハイスピードアクションのような反射神経を求められるわけではなく、むしろゆっくりめのペースと言ってもいいくらいなのだが、「わかっているのにうまく動かせない」という感覚をたっぷり味わわされることになる。操作感のワンアイデアに振り切ったアクションゲームとしてはまさに作者の思惑通りというところだろう。 2キャラ全8ステージは少なめのボリュームだが、イライラを楽しむタイプのゲームでありひとつのステージに結構苦労させられるので、これくらいでちょうどいいのでは。挑戦意欲が尽きないうちにがんばってコンプして気持ちよく終われる。1面ごとのクリア実績くらいはあってもよかったかな。 競うのはステージ別タイムのみで、通しプレイの必要がないという点も自分のペースで進めやすくて良い。 あと霊夢さんとみすちーのふとももを眺めながら遊べるので+1億点。
Well, what can I say? It's short and sweet time-your-clicks game - but also, kinda difficult. Also shows why dungeon crawling under influence is a bad idea (DON'T DRINK AND CRAWL) (Disclaimer: no, this game is not a dungeon-crawling RPG) for people who don't get how the game works, or somehow did not understood other reviews on the matter. You click, and Reimu will change her direction towards the direction depended on the timing (the spinning arrow around her) and, if it's not on cooldown, she will fire a projectile, also, the arrow will change spinning direction. You get [P]ower, for every full 1.00 you get an upgrade, either reducing cooldown, or adding more projectiles. You brush up on walls or other objects, you get your HP drained. You get in contact with enemies - you get a single massive hit AND you lose 1.00 of power. Have fun, as much as you are able. Then notice the arrow to the right from Reimu on the title screen and click it to change to Mystia, and get rekt even more.
B6Fがすごく難しかったです みすちーかわいい
at first , i thought this game was easy , nevertheless , when i tired it...... hopefully , i finished all the rounds . NICE game btw OwO oh my dear , i didnt sleep for whole night just due of this ♥♥♥♥♥♥♥ mini game lol
Now I know how it feels to be Reimu.
さくっとできるひと昔の携帯ゲームのようなゲームです。 攻撃の霊夢と速度のミスティアを駆使し、エターノルの迷宮を攻略しましょう。 価格以外はとても評価できる内容でした。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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