
Eternower is a mazing-focused Tower Defense. Minimalistic thematically, opportunistic mechanically.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple, minimaliste et pourtant si riche, une très belle surprise.
A fresh and simple Tower Defence puzzle game that doesn't hold your hand, complemented with a sleek retro design. You have to figure out the "meaning" behind the words, and through trial and error you'll figure out how to win. It's very unforgiving, but won't waste your time. You can quickly start again and try new techniques. It took me 1.5 hours to figure it out, but I felt accomplished for reaching the end!
Too minimalistic.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A surprising experience! A steep initial learning curve for what seems like a very shallow game, but as you play around an unexpected amount of depth reveals itself. Well worth the price!
Tower Defense like it has to be! With the old Version, Level 15 was challenging, but with last update, up to level 60, it is harder. After 20 hours i'm happy that i've reached 54. Yes it lags documentation but take it like another quest to figure out how all SIX towers work. What it really lags is an undo. At least of the last move. Missclicking is really anoying. Choose Dilemmas wisely, you only get 8: 3 void or panic 5 dread or doubt 7 heart or doom 9 magma or doubt 11 dread or mill 13 magma or doubt 17 dread or doom 19 heart or doubt Void is doing nothing. Dread, Magma and Doom share the damage to all in range. Panic is doing buyable damage once. With Heart you can buy lives. Mill do 1 damage at each node. Doubt is doing good damage to Air (coming all 5 levels).
A minimalist TD with an emphasis on changing the map's routes, and gameplay that changes with every update. Definitely recommended.
I love to come across strategy games which are presented minimalistically - in both in gameplay and UI. I see this game shining with unlimited potential in the future of the Tower Defence genre. I really like the pricing strategy of the dev too. Buy this one soon! PROS: 1. Properly minimal (if you like that). I mean, this game is pretty much the barebones essentials of a classic TD with a clever twist. 2. The Clever Twist: Mazing. There's many strategies to win, and it helps if you can solve a maze by just looking at it. CONS: 1. When you make a mistake in the higher waves, the game brutally beats you down. Found myself needing an undo option for many thoughtless blunders. 2. And when you lose, say on level 29.8 or something, knowing exactly what mistake you made - it's tiresome to get to that point all the way back from wave 1. @DEV 1. Some dubstep/drums in the bg could actually make it better? Idk. 2. Maybe add "snap map state" to resume from later?
For a buck I figured it'd be hard to say it wasn't worth it, but to be worth it has to play without crashing.
The UI looks neat, but is a pain to use. There's little tolerance for mistakes. Luckily, it's a lot of fun trying different strategies. Tiny changes can make a huge difference. I've failed every attempt for two hours now, and I just want to keep trying.
Awesome original tower defense concept, with a great execution. Video custom settings are just great to give it an old look. Everyone should have this. Must have a few hours of fun for sure (try to get at least lvl 20 for that challenging achievement ;). I totally recommend this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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