
Eternower is a mazing-focused Tower Defense. Minimalistic thematically, opportunistic mechanically.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A minimalist but compelling tower defense game. It's challenging with that 'one more try' feel to it.
I feel like the participant in an experiment. Without knowing what the experiment is exactly. Like it a lot. Hope there will never be a documentation or tutorial.
Petit [i]tower defense[/i] minimaliste, d'une durée de vie courte mais à la mécanique intéressante.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun already, excited to see what direction it takes. Edit: Updates have been ridiculously fast and meaningful so far, keep up the great work this is shaping up lovely :D
surprisingly deep
I'll list pros and cons, but ultimately for me it's rather a "no". PROS: Intresting mechanics (once you somehow understand them). Intresting retro design and sound. Great price (almost free). Someone who loves torture may find difficulty appealing. CONS: Hard. No tutorials. Dead community. It's as close to being truly "retro" as it ever gets. Want to solve a Rubik's Cube? Either you do it yourself or "no good, get good". Almost all discussion info about the game is outdated past the last rebalance patch of 2020. Developer is dead. Their most recent game was never released. Reaching all achievements is either extremely hard or impossible (again, no guarantee the game is beatable after the last patch). I could reach level 40 after 5 hours of trying (~7% of players did this).
A well-designed, evolving, minimalist TD.
[h1] Ничего лишнего [/h1] Совсем простая с виду TD поражает количеством возможностей и достаточно высокой сложностью (расставить как попало и нажать на ускорение не выйдет). Маршрут врагов можно изменять как угодно, буквально создавать лабиринт минотавра и это самая заманчивая особенность игры. Главное здесь - сделать путь как можно заковыристее, не забывая про выгодные позиции для башен. Игра оформлена крайне аккуратно и со вкусом, может вызвать нездоровый азарт. Всем любителям жанра стоит обязательно ознакомиться
Simple, minimaliste et pourtant si riche, une très belle surprise.
So the game is a dollar The game is very minmalist but is very dynamic There seems to be only ten levels and there is very little if any rng in this game. It's all about placement and skill. The music is harmonic and is pretty good. I had fun with it and I might play some more There are two types of towers, one that spreads and one that can be upgraded. 7/10 game overall. EDIT: just beat the game fully It's pretty ♥♥♥♥♥♥♥ good I will raise the score to an 8/10 since the dev is an /agdg/ bro and the game is pretty good EDIT 2: new update completely changes the game I don't like it. Change it back. Game is no longer decent
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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