
A blacksmith shop sim where every sale changes a life. Forge magic swords as an undying elf, read each customer's ambition and ethics, and choose who gets the blade, then watch it make them a hero or a tyrant. When they die, the sword returns to your anvil to be reforged into the next.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $33.2K | 88 | 82% | $12.99 | |
| approximately $25.4K | 56 | 98% | $11.99 | |
| approximately $1.3M | 2.4K | 85% | $18.99 | |
| approximately $1M | 1.5K | 81% | $19.99 | |
| approximately $777.8K | 1.4K | 89% | $8.99 |