
No chosen one, only a mortal soul. In this hardcore cultivation Roguelike, found a sect and forge a legacy across generations. Fall in battle to become a Sword Soul that protects those who follow. Master the Five Elements, defy fate, and turn every death into a step toward a greater awakening.
Modeled estimate, not a reported figure. How we estimate →
About
Eternal Sword Tomb is a text-based cultivation game that blends Sect Building, Reincarnation Across Generations, and Hardcore Roguelike design. Instead of playing as a destined prodigy, you begin as an ordinary mortal with mediocre talent, clawing out a future for your sect from hopeless dead ends. Across ten thousand lives, you will temper a peerless divine blade, gather the strength of those who came before, and ultimately cut open Heaven's Gate in pursuit of immortality.
A Sect-Building Epic Born from Mortality
The road to immortality is long, and you are not the chosen one. In the opening chapter, you will endure the hardship of founding a sect: making great vows, carving its name into stone, and taking in orphans. When faced with an unbeatable century-old beast, you will burn away your life essence and become the sect's first Sword Soul. Your story does not end there; it becomes the bedrock on which future disciples rise.
One Tomb, Ten Thousand Lives: A Legacy Beyond Death
Death is not the end, but the beginning of inheritance. When each sect leader falls, their soul returns to the Sword Tomb in the back mountains. The next generation can enter the tomb to inherit the arts of their ancestors, gaining cross-generational stat bonuses and unique traits for their bonded divine sword. Ten thousand cycles of reincarnation serve a single purpose: to gather the strength for one strike powerful enough to shatter Heaven's Gate.
Hardcore Cultivation: Wager Lifespan for Power
Random events are packed with danger, temptation, and dark irony. Will you cultivate cautiously, or burn away your lifespan to force open an ancient cultivator's hidden abode? More than 100 deaths await you: crushed by a passing immortal's aura, blown apart by an alchemy furnace, or simply claimed by old age. Here, every scrap of power comes with a cost. Do you dare gamble your lifespan for a shot at immortality?
A Bonded Divine Sword That Evolves with You
No more interchangeable weapons. By freely combining Hilt + Blade, you can forge a one-of-a-kind bonded divine sword. Different spiritual roots (Gold, Wood, Water, Fire, Earth, Thunder, Ice, Wind) give the blade its own glow, aura, and visual effects. As your Sword Soul grows, your divine sword develops a distinct personality and combat style of its own.
Strategic Combat Driven by the Five Elements
Combat is more than a stat check. Exploit the logic of the Five Elements (for example, Fire counters Metal, Metal counters Wood) to gain a 30% damage bonus. Fight alongside distinctive spirit beasts and unleash the killing blow at the crucial moment. Golden skill names and bright red critical numbers turn every battle log into a burst of pure cultivation spectacle.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩是好玩,但時間成本太高了,第一次飛升破關後 每次開一局到飛升要花我一個下午的時間,快要飛升了還要我打到第55重真的超浪費我的時間.巨難受 然後還有個問題,每次打五行秘境打一隻就卡一下 非常影響遊玩體驗
没有玩过demo,但无疑是个优秀的爽游,没有任何难度的构筑,没有任何难度的天赋合成,唯一的难点在于寿命,一款小却好玩的游戏。 但是目前遇到一个bug,加速自动战斗,忽然整个电脑全部会卡顿起来,画面一跳一跳只有几帧,游戏退出了依然卡顿,重启才行 又遇到中途卡死无响应bug,问题太多了,赶紧修修吧
비승할때까지는 재밌게 했습니다. 조합 연구하는 재미가 있었습니다. 후반에 적들이 세고 상점에 장비들은 빈약해서 유적들어가서 찍기(실패하면 체력날아감)로 비싼장비 먹으면서 다니니 할만했습니다.. 수명 모자라서 남에 장생과 털어먹고 살았습니다. 방어 약한애들 골라서 털면 됩니다. 왜 선협에서 수명에 집착하면서 남에꺼 뺏는지 이해갸 되더라고요. 이후는 고인물들의 영역이라 끝까지는 못할거같습니다. 가끔 심심할때 들르는정도?
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Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean, French, German
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]修真之无限轮回[/h1] 山河枯败、万宗飘零,这一界早已不复盛世。 在一座荒山前,你拿下剑,准备刻下的宗门的名字,就叫abc吧! 我靠?竟然被人使用了???换成cba吧!成了! 结果师傅在一场大战中受伤,将宗门传于你,你成了cba的二代掌门! 今后,你将背着宗门、剑魂与万世之愿继续前行,与修罗争灵,与天劫争命,走完前人未竞的路。 开局选择两点特性,随即踏入仙途。 游戏采用单回合制的方式进行,玩家可以直观的看到下一关要进行的步骤。 比如多数的战斗环节,降妖、除魔,与敌人进行战斗。 以及奇遇环节,类似于红尘、奇遇、探险等,你都需要做出一定选择,来获得诸如额外加成等。 还有类似于采药、采矿、黑市、坊市等,你可以进行交易或是售卖物品。 同时,你还有概率获得灵兽蛋,孵化灵兽,带来额外加成。 当你下方的经验值满后,即可挑战雷劫,成功即可升级境界。 而游戏的难点在于,一方面后期怪物的攻击不断提升,意味着你必须快速提升等级。 另一方面,奇遇会对寿元进行消耗,如果你不能尽快突破,可能会寿元耗尽。 就我体验下来,游戏其实主打一个循环,你的每次死亡,都将留下一部分传承给下一个掌门。你在不断的循环过程中,不断强化自身。 虽说游戏看着没有复杂的设定,没有特别精致的画风,但是,你别说,游戏充满爆出装备的乐趣以及灵兽的快乐。 是其他游戏未曾提供的,喜欢此类的玩家,肯定是越玩越上头。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
很喜欢游戏的基本构架,“死亡不再是失败,而是一种英雄主义,为后来人开路。”游戏的内容很多,好好开发,我觉得很有潜力。 说几条问题: 1.我现在玩到第十世,觉得有点无聊了。每一世都要从炼气期开始,既无聊,也不合常识。掌门死后怎么会找一个炼气期做下一代掌门? 2.游戏的指引不够。我之前不知道怎么往石场派弟子。魅力值有什么用?主战宠物和非主战有什么区别?门派弟子增加的速度和什么有关? 3.作为一个宗派,随着日积月累,应该会有镇派神剑(器)和镇派功法。我希望历代宗主能够不断打磨神器,修缮功法, 提升宗派的底蕴。
宗门名字想了好些个,个个名字都被占用,你一个单机游戏占用个鬼的宗门名字啊? 等几天看看官方啥说法,不解决就退款了。
不知道有啥好玩的 但就是停不下来 奇了个怪了 另外为什么半天都刷不出炼丹啊 人都快死了 两个境界都没出
整体还是不错就是内容有点少
让我进群啊,哥,我要换绑!!!!!!!!!!!!!!!!
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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