
No chosen one, only a mortal soul. In this hardcore cultivation Roguelike, found a sect and forge a legacy across generations. Fall in battle to become a Sword Soul that protects those who follow. Master the Five Elements, defy fate, and turn every death into a step toward a greater awakening.
Modeled estimate, not a reported figure. How we estimate →
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About
Eternal Sword Tomb is a text-based cultivation game that blends Sect Building, Reincarnation Across Generations, and Hardcore Roguelike design. Instead of playing as a destined prodigy, you begin as an ordinary mortal with mediocre talent, clawing out a future for your sect from hopeless dead ends. Across ten thousand lives, you will temper a peerless divine blade, gather the strength of those who came before, and ultimately cut open Heaven's Gate in pursuit of immortality.
A Sect-Building Epic Born from Mortality
The road to immortality is long, and you are not the chosen one. In the opening chapter, you will endure the hardship of founding a sect: making great vows, carving its name into stone, and taking in orphans. When faced with an unbeatable century-old beast, you will burn away your life essence and become the sect's first Sword Soul. Your story does not end there; it becomes the bedrock on which future disciples rise.
One Tomb, Ten Thousand Lives: A Legacy Beyond Death
Death is not the end, but the beginning of inheritance. When each sect leader falls, their soul returns to the Sword Tomb in the back mountains. The next generation can enter the tomb to inherit the arts of their ancestors, gaining cross-generational stat bonuses and unique traits for their bonded divine sword. Ten thousand cycles of reincarnation serve a single purpose: to gather the strength for one strike powerful enough to shatter Heaven's Gate.
Hardcore Cultivation: Wager Lifespan for Power
Random events are packed with danger, temptation, and dark irony. Will you cultivate cautiously, or burn away your lifespan to force open an ancient cultivator's hidden abode? More than 100 deaths await you: crushed by a passing immortal's aura, blown apart by an alchemy furnace, or simply claimed by old age. Here, every scrap of power comes with a cost. Do you dare gamble your lifespan for a shot at immortality?
A Bonded Divine Sword That Evolves with You
No more interchangeable weapons. By freely combining Hilt + Blade, you can forge a one-of-a-kind bonded divine sword. Different spiritual roots (Gold, Wood, Water, Fire, Earth, Thunder, Ice, Wind) give the blade its own glow, aura, and visual effects. As your Sword Soul grows, your divine sword develops a distinct personality and combat style of its own.
Strategic Combat Driven by the Five Elements
Combat is more than a stat check. Exploit the logic of the Five Elements (for example, Fire counters Metal, Metal counters Wood) to gain a 30% damage bonus. Fight alongside distinctive spirit beasts and unleash the killing blow at the crucial moment. Golden skill names and bright red critical numbers turn every battle log into a burst of pure cultivation spectacle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean, French, German
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
구매해서 잘 플레이 중입니다. 컨텐츠 추가 보다 선결되어야 할게 있습니다. 오행 비경 에서 멈춤 현상 및 멈춤 현상 이후 갑자기 데미지가 들어와 HP가 1이 되는 현상(전 구간에서 발생) 게다가 서버와 통신이 원할하지 않은지 맵의 일반 전투에서 데미지가 크게 들어와 죽는 경우 (비승한 검총을 이용하였으며, 금단 경지 였습니다. 절대 죽지 않을 경지에서 죽음) 전체적으로 건물 짓는 컨텐츠나 영수 컨텐츠에서 응답이 늦어 제대로 반응이 안되는 경우가 잦게 발생합니다. 게임성은 서브 게임으로 괜찮은것 같습니다. 건승 하십시오.
不知道有啥好玩的 但就是停不下来 奇了个怪了 另外为什么半天都刷不出炼丹啊 人都快死了 两个境界都没出
还可以,希望更新快一点
Есть русский язык. Спасибо китайским друзьям. (感谢我们的中国朋友) По поводу игры. Играя вы будете умирать всегда. Почему? Потому что годов жизни не будет хватать. Так игрой задумано. С каждой смертью у вас будет открываться новый контент в игре. За счет реинкарнаций вы и сможете постепенно проходить игру. Многих это может сильно задушить, но такова суть Постижения Дао. Сколько человек лет, столько человеку и зим. (с) Джейсон Стетхем.
非常上头···
作者是不是跑路了 好几天不更新了
好玩
18/20
自走棋,爬塔
挂机刷怪!打发时间!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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