
No chosen one, only a mortal soul. In this hardcore cultivation Roguelike, found a sect and forge a legacy across generations. Fall in battle to become a Sword Soul that protects those who follow. Master the Five Elements, defy fate, and turn every death into a step toward a greater awakening.
Modeled estimate, not a reported figure. How we estimate →
About
Eternal Sword Tomb is a text-based cultivation game that blends Sect Building, Reincarnation Across Generations, and Hardcore Roguelike design. Instead of playing as a destined prodigy, you begin as an ordinary mortal with mediocre talent, clawing out a future for your sect from hopeless dead ends. Across ten thousand lives, you will temper a peerless divine blade, gather the strength of those who came before, and ultimately cut open Heaven's Gate in pursuit of immortality.
A Sect-Building Epic Born from Mortality
The road to immortality is long, and you are not the chosen one. In the opening chapter, you will endure the hardship of founding a sect: making great vows, carving its name into stone, and taking in orphans. When faced with an unbeatable century-old beast, you will burn away your life essence and become the sect's first Sword Soul. Your story does not end there; it becomes the bedrock on which future disciples rise.
One Tomb, Ten Thousand Lives: A Legacy Beyond Death
Death is not the end, but the beginning of inheritance. When each sect leader falls, their soul returns to the Sword Tomb in the back mountains. The next generation can enter the tomb to inherit the arts of their ancestors, gaining cross-generational stat bonuses and unique traits for their bonded divine sword. Ten thousand cycles of reincarnation serve a single purpose: to gather the strength for one strike powerful enough to shatter Heaven's Gate.
Hardcore Cultivation: Wager Lifespan for Power
Random events are packed with danger, temptation, and dark irony. Will you cultivate cautiously, or burn away your lifespan to force open an ancient cultivator's hidden abode? More than 100 deaths await you: crushed by a passing immortal's aura, blown apart by an alchemy furnace, or simply claimed by old age. Here, every scrap of power comes with a cost. Do you dare gamble your lifespan for a shot at immortality?
A Bonded Divine Sword That Evolves with You
No more interchangeable weapons. By freely combining Hilt + Blade, you can forge a one-of-a-kind bonded divine sword. Different spiritual roots (Gold, Wood, Water, Fire, Earth, Thunder, Ice, Wind) give the blade its own glow, aura, and visual effects. As your Sword Soul grows, your divine sword develops a distinct personality and combat style of its own.
Strategic Combat Driven by the Five Elements
Combat is more than a stat check. Exploit the logic of the Five Elements (for example, Fire counters Metal, Metal counters Wood) to gain a 30% damage bonus. Fight alongside distinctive spirit beasts and unleash the killing blow at the crucial moment. Golden skill names and bright red critical numbers turn every battle log into a burst of pure cultivation spectacle.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看后续能更新什么把,现在类容,随便一世随便玩到寿命没了,然后新得祭拜领取属性就随便飞升了.交互2.3世也全知道了。而后就是无聊得平推了,互动也是固定得。 无尽模式也差不多,只要商店买仙品装备就行了 属性交互都是重复得。 总体来说,现在体谅 大概就是玩10多小时飞升 然后无尽玩会。 没有惊喜和掉落得喜悦,就是无味得知到一切一样固定得结果,天赋,属性。 其实推荐不推荐,就是看自己了.花40左右体验大概10多小时。 基本国产游戏都买了支持一下,顺带解决游戏慌。
好玩爱玩,很有意思的游戏,作者加油期待后续更新 2026/7/8,哇没想到没想到,这个游戏真的太好玩了,养成元素特别有意思,而且作者默默更新已经更新1.79了,游戏内置两个模式,一个剧情模式,目前剧情模式已更新的内容达到了80%,更是有飞升之后的上界全新模式正在制作中,潜力无限,更有无尽模式在悄悄打磨中,一个游戏的钱目前能同时体验到两种游戏,里面联机内容也特别爽,可以和玩家偷菜种菜,还能在游戏中拿到玩家的修仙遗物,未来的dlc更是一种全新的玩法,作者天天爆更到凌晨两点半,只有玩过的人才知道这游戏的潜力有多大,而且这游戏,手机能玩,平板能玩,躺着能玩,坐着能玩,跪着能玩,每天从早玩到晚构筑修仙路,经营着自己的宗门,真就累计万世之资源托举一代掌门飞升路,期待飞升之后仙人之姿。
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Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean, French, German
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game with a ton of replayability. I am excited for the upcoming DLC. One of the main things to fix is being able to pick what consumables you want in battle. In endless mode for some reason I tend to have all my offensive consumables and it leaves me without anyway to heal myself since I can't switch them out for my potions. That is just one thing though, aside from that great game. Love it. Keep it up dev :D
LOVE IT! note: devs please work on more translations missing some
비승할때까지는 재밌게 했습니다. 조합 연구하는 재미가 있었습니다. 후반에 적들이 세고 상점에 장비들은 빈약해서 유적들어가서 찍기(실패하면 체력날아감)로 비싼장비 먹으면서 다니니 할만했습니다.. 수명 모자라서 남에 장생과 털어먹고 살았습니다. 방어 약한애들 골라서 털면 됩니다. 왜 선협에서 수명에 집착하면서 남에꺼 뺏는지 이해갸 되더라고요. 이후는 고인물들의 영역이라 끝까지는 못할거같습니다. 가끔 심심할때 들르는정도?
虽然玄幻小说看的不少,但是如此拟真的休闲游戏还真不多见,《万世剑冢》跳出了传统修仙游戏数值碾压的套路,主动上演一出凡人逆袭,轮换传承的独特休闲玩法,玩家崛起于草根,从宗门的第一代传人扮演直至修到巅峰,不过游戏目前的问题是强制在线体验和较为重复的后期内容,但还是挺值得喜欢这类修仙游戏的玩家一试的。 游戏最亮眼的设计是轮回铸剑传承体系。玩家开局只是资质平庸的凡人,手持残剑、立足荒山,从零开始寻找机缘、传承轮回。不同于常规游戏失败重置的设定,本作中每一次陨落都并非终结,玩家可化身剑魂镇守剑冢,为下一世轮回留存功法、神剑与宗门底蕴,让每一次失败都成为变强的铺垫,完美诠释了万世求索的修仙意境。 战斗系统也比较简单,基本上大部分时间都是自动战斗,主打一个属性相克,玩家可以学习各种技能来对付不同的敌人,同时,随机组合的本命神剑、多分支技能体系与灵兽助战玩法,搭配层出不穷的随机奇遇,让每一轮对局都拥有全新体验,重复游玩性拉满。 不过目前的缺点也挺多的,第一就是指引不明,开始教了怎么自动战斗就没有下文了,冒险的节点有什么作用,技能怎么学习、属性克制等等都得自己摸索;其次玩家角色下方的状态属性不会显示,导致前期玩的挺迷茫的。 但好在内容较多,无论是一代掌门死后较多的轮回内容还是个人属性装备技能的打造都挺深的,喜欢这种玩法的还真能研究研究,毕竟在修仙故事中加入独特的轮回传承设定与扎实的策略玩法的游戏实在不算多。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
宗门名字想了好些个,个个名字都被占用,你一个单机游戏占用个鬼的宗门名字啊? 等几天看看官方啥说法,不解决就退款了。
好玩是好玩,但時間成本太高了,第一次飛升破關後 每次開一局到飛升要花我一個下午的時間,快要飛升了還要我打到第55重真的超浪費我的時間.巨難受 然後還有個問題,每次打五行秘境打一隻就卡一下 非常影響遊玩體驗
没有玩过demo,但无疑是个优秀的爽游,没有任何难度的构筑,没有任何难度的天赋合成,唯一的难点在于寿命,一款小却好玩的游戏。 但是目前遇到一个bug,加速自动战斗,忽然整个电脑全部会卡顿起来,画面一跳一跳只有几帧,游戏退出了依然卡顿,重启才行 又遇到中途卡死无响应bug,问题太多了,赶紧修修吧
玩demo感觉还行就买了,结果五行秘境出问题了,每打一层都会卡死,必须强行关闭重启,各位大佬有没有解决方法?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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