
No chosen one, only a mortal soul. In this hardcore cultivation Roguelike, found a sect and forge a legacy across generations. Fall in battle to become a Sword Soul that protects those who follow. Master the Five Elements, defy fate, and turn every death into a step toward a greater awakening.
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About
Eternal Sword Tomb is a text-based cultivation game that blends Sect Building, Reincarnation Across Generations, and Hardcore Roguelike design. Instead of playing as a destined prodigy, you begin as an ordinary mortal with mediocre talent, clawing out a future for your sect from hopeless dead ends. Across ten thousand lives, you will temper a peerless divine blade, gather the strength of those who came before, and ultimately cut open Heaven's Gate in pursuit of immortality.
A Sect-Building Epic Born from Mortality
The road to immortality is long, and you are not the chosen one. In the opening chapter, you will endure the hardship of founding a sect: making great vows, carving its name into stone, and taking in orphans. When faced with an unbeatable century-old beast, you will burn away your life essence and become the sect's first Sword Soul. Your story does not end there; it becomes the bedrock on which future disciples rise.
One Tomb, Ten Thousand Lives: A Legacy Beyond Death
Death is not the end, but the beginning of inheritance. When each sect leader falls, their soul returns to the Sword Tomb in the back mountains. The next generation can enter the tomb to inherit the arts of their ancestors, gaining cross-generational stat bonuses and unique traits for their bonded divine sword. Ten thousand cycles of reincarnation serve a single purpose: to gather the strength for one strike powerful enough to shatter Heaven's Gate.
Hardcore Cultivation: Wager Lifespan for Power
Random events are packed with danger, temptation, and dark irony. Will you cultivate cautiously, or burn away your lifespan to force open an ancient cultivator's hidden abode? More than 100 deaths await you: crushed by a passing immortal's aura, blown apart by an alchemy furnace, or simply claimed by old age. Here, every scrap of power comes with a cost. Do you dare gamble your lifespan for a shot at immortality?
A Bonded Divine Sword That Evolves with You
No more interchangeable weapons. By freely combining Hilt + Blade, you can forge a one-of-a-kind bonded divine sword. Different spiritual roots (Gold, Wood, Water, Fire, Earth, Thunder, Ice, Wind) give the blade its own glow, aura, and visual effects. As your Sword Soul grows, your divine sword develops a distinct personality and combat style of its own.
Strategic Combat Driven by the Five Elements
Combat is more than a stat check. Exploit the logic of the Five Elements (for example, Fire counters Metal, Metal counters Wood) to gain a 30% damage bonus. Fight alongside distinctive spirit beasts and unleash the killing blow at the crucial moment. Golden skill names and bright red critical numbers turn every battle log into a burst of pure cultivation spectacle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean, French, German
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]修真之无限轮回[/h1] 山河枯败、万宗飘零,这一界早已不复盛世。 在一座荒山前,你拿下剑,准备刻下的宗门的名字,就叫abc吧! 我靠?竟然被人使用了???换成cba吧!成了! 结果师傅在一场大战中受伤,将宗门传于你,你成了cba的二代掌门! 今后,你将背着宗门、剑魂与万世之愿继续前行,与修罗争灵,与天劫争命,走完前人未竞的路。 开局选择两点特性,随即踏入仙途。 游戏采用单回合制的方式进行,玩家可以直观的看到下一关要进行的步骤。 比如多数的战斗环节,降妖、除魔,与敌人进行战斗。 以及奇遇环节,类似于红尘、奇遇、探险等,你都需要做出一定选择,来获得诸如额外加成等。 还有类似于采药、采矿、黑市、坊市等,你可以进行交易或是售卖物品。 同时,你还有概率获得灵兽蛋,孵化灵兽,带来额外加成。 当你下方的经验值满后,即可挑战雷劫,成功即可升级境界。 而游戏的难点在于,一方面后期怪物的攻击不断提升,意味着你必须快速提升等级。 另一方面,奇遇会对寿元进行消耗,如果你不能尽快突破,可能会寿元耗尽。 就我体验下来,游戏其实主打一个循环,你的每次死亡,都将留下一部分传承给下一个掌门。你在不断的循环过程中,不断强化自身。 虽说游戏看着没有复杂的设定,没有特别精致的画风,但是,你别说,游戏充满爆出装备的乐趣以及灵兽的快乐。 是其他游戏未曾提供的,喜欢此类的玩家,肯定是越玩越上头。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
虽然玄幻小说看的不少,但是如此拟真的休闲游戏还真不多见,《万世剑冢》跳出了传统修仙游戏数值碾压的套路,主动上演一出凡人逆袭,轮换传承的独特休闲玩法,玩家崛起于草根,从宗门的第一代传人扮演直至修到巅峰,不过游戏目前的问题是强制在线体验和较为重复的后期内容,但还是挺值得喜欢这类修仙游戏的玩家一试的。 游戏最亮眼的设计是轮回铸剑传承体系。玩家开局只是资质平庸的凡人,手持残剑、立足荒山,从零开始寻找机缘、传承轮回。不同于常规游戏失败重置的设定,本作中每一次陨落都并非终结,玩家可化身剑魂镇守剑冢,为下一世轮回留存功法、神剑与宗门底蕴,让每一次失败都成为变强的铺垫,完美诠释了万世求索的修仙意境。 战斗系统也比较简单,基本上大部分时间都是自动战斗,主打一个属性相克,玩家可以学习各种技能来对付不同的敌人,同时,随机组合的本命神剑、多分支技能体系与灵兽助战玩法,搭配层出不穷的随机奇遇,让每一轮对局都拥有全新体验,重复游玩性拉满。 不过目前的缺点也挺多的,第一就是指引不明,开始教了怎么自动战斗就没有下文了,冒险的节点有什么作用,技能怎么学习、属性克制等等都得自己摸索;其次玩家角色下方的状态属性不会显示,导致前期玩的挺迷茫的。 但好在内容较多,无论是一代掌门死后较多的轮回内容还是个人属性装备技能的打造都挺深的,喜欢这种玩法的还真能研究研究,毕竟在修仙故事中加入独特的轮回传承设定与扎实的策略玩法的游戏实在不算多。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
好玩是好玩,但時間成本太高了,第一次飛升破關後 每次開一局到飛升要花我一個下午的時間,快要飛升了還要我打到第55重真的超浪費我的時間.巨難受 然後還有個問題,每次打五行秘境打一隻就卡一下 非常影響遊玩體驗
玩demo感觉还行就买了,结果五行秘境出问题了,每打一层都会卡死,必须强行关闭重启,各位大佬有没有解决方法?
游戏好玩,一点肉鸽元素,一步步成仙。。。内容期待更新。。
肝度夸张,倍速也只有三倍,急需优化重复操作量
有天玩完了不能存档,退出再进角色变炼气存档丢了一部分也就算了,还给我账号算异常账号?
易上瘾 推荐补寿元
서버연동게임인데 서버렉 때문에 서버연동이 안되어 진행도가 날아가는 게임 ㅎㅎ 각종 버그에 기본에..
每次新建,保存都要很久,太费劲了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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