
Activate your Neural Link to gain an omniscient view of the battlefield. Experience the conflict at any scale, as you plot the course that will lead your fleet to victory. Eternal Starlight is a tactical space combat game, built from the ground up for VR.
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Languages: English*, French*, German*, Japanese*, Korean*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just finished the game under 4 hours on easy. Good game but short. Now will try Endless mode and some Skirmish mode. Definitely recommended. Just wish for some dlc.
Eternal Starlight is a VR space combat strategy game. I am particularly fond of VR for space battles because I can immerse myself in space, greatly increasing my situational awareness. The 6 degrees of freedom of VR let you easily control your units, directing them to approach the enemy fleet from optimal angles. The main game mode is a procedurally generated campaign. This campaign uses a mix of main missions padded with procedurally generated side missions to pad the campaign length. It took me some time to understand what the campaign wanted me to do as the tutorial only covers the basics of space combat. The main campaign involves picking the side missions based on the rewards of new ships or resources to repair or upgrade your ships. Your fleet is centered around your main ship. There are many hard points in which you can customize the weapons and powerups that each ship has. There are a significant number of weapon effects to consider for your loadout and the weapons are unlocked through mission rewards or the shop. I do wish it was easier to build a custom fleet in the campaign though. The economy during the campaign and the high cost of a new ship makes it very improbable for you to end up with a large fleet. The campaign missions are short, spanning from a few short minutes to approximately 10-15 minutes. I've yet to encounter a mission where it is dragging the clock. But I do find the pace of the battles a little quick, and the speed at which units are destroyed leaves little room for mistakes. I mostly ended up with missions which are small skirmishes rather than huge and gratuitous battles. That being said, I think the pacing of the missions is suitable for the shorter evening gaming sessions where you hop in for a battle or two. The atmosphere and music of the game have a beautiful retro vibe that made the whole experience chill and nostalgic. The art style is well-executed. Eternal Starlight doesn't go for an extremely realistic look but it perfectly captures a futuristic yet retro gaming feel. In conclusion, Eternal Starlight is a great introduction to the space RTS genre to VR. There's lots more room for the developer to take this genre and the developer has been extremely responsive in bug fixing when I had some issues with the controls on my WMR system. I played this on both my Samsung Odyssey+ (WMR) and Quest 2 via Virtual Desktop and Airlink. Both systems had no issues. It is important to note that the Steam version doesn't include hand-tracking. Hand tracking is currently exclusive to the Quest native version and I look forward to giving that a try someday. If you have a Quest 2, this might be a consideration for getting the native Quest 2 version.
Just wow... This game is addicting!
Beautiful ships Fun small scale combat A lot of options when it comes to ships, hard-points, weapons and special powers Beautiful environments !!! Try the demo, it will tell you more that any review will. !!!
Eternal Starlight VR Accessibility Overview Jan. 15th 2024 Overview: Space rogue-lite time! SteamVR is fully accessible so any other software you may need whether accessibility or content creation related is usable. While seated mode is not an official option, you can activate Grip Height Adjustment in the settings and then just hold down whichever grip trigger and move your wrist or arm and move yourself to the correct height for you. You might have to reach a bit far depending on how low you are in real life as there is no laser pointer to interact. The ability to change controls is a bit lacking as far as the in-game settings go, mainly letting you choose your dominant hand for moving. But luckily on PC you can use SteamVR to rebind the controls to what you want and if you’re on a Meta Quest headset, then you can rebind buttons in the accessibility section of the system settings under mobility but do keep in mind that some games may still refer back to the game’s default for button prompts so remember the button you changed it to. For movement you have smooth movement as usually standard but, then you have Stepped movement that feels like a snap method but for moving. It is definitely a bit weird feeling but more options existing is a good thing. Now there is one more though, and that is grip moving which you can use by having the grip height adjustment on. You can move freely just by having that turned on. Now turning options are a bit on the different side in some cases much like how the movement options were, but that is not entirely a bad thing. You have smooth turning but I will say it feels a bit slow and there isn’t a sensitivity setting to change it as far as I can see. And just looking you may think that smooth is the only option but you’d be wrong. If you happen to turn on Stepped movement then you will by default have snap turning. While this is great for those who want snap turning, it is not great that you need to use a movement method that you may not want to use in order to get that turning option. And there is one last turning option. You will also see in the settings that there is Grip rotation, and it is just what you think. Now to use it you need to use the grip height adjustment to be able to move freely, and then hold both grip triggers and move either arm or just wrist left or right to turn. Same as how the turning with WalkinVR works actually. Color blind modes are sadly a no so if you are on PC I’m sorry but as far as II know you are out of luck. If you are on a Meta Quest headset though you are in luck. Go into the system settings and head to the accessibility section, and from there head to visual and color correction. From there you will find all of the known three color blind modes that are being seen more in non-vr games these days. Closed Captions are thankfully in the game. They however are not in the game settings so at first it may seem as though they aren’t there. When you select a mission or are in conversation all dialogue is in text only. Piggybacking off of this with difficulty modes and they are here too! However, instead of the typical way of choosing one difficulty for the entire game, each mission you can do has their own difficulty set for them, so some will naturally be more difficult than others. This is a tough one to call for arm and upper body movement level because of one thing. When you first load up the game if you are sitting then you may be down pretty low in-game so the menu that you need to physically touch might be too high. The problem with this is that you need to get into the settings to turn on the grip height adjustment. If you use WalkinVR or the height offset from OVR Advanced Settings or the height adjust on the Meta Quest headset then I’d say minimal to full because you can just move close enough to anything to interact with it, but if not then this is a Full only so keep that in mind.
아직 초반이지만 재미있다고생각해요. 제일 좋은점은 숫자가 적긴하지만 프라모델들이 전투하는것같은 모습을 구경할수있다는거 (영상이랑 vr이랑 느낌이 좀 틀린것같아요.) 전체 컨텐츠는 적어보이지만 기본 미션이 보상도 랜덤이고 유닛 셋팅도 여러가지로 설정할수있어서 도전심도 자극해준다고 생각합니다.
Really good, more please.
Best RTS VR game I have played. Love it Eternal Starlight has you take to combat in space, in an amazing way. Its a space RTS game, that has you in the center of the battle controlling your fleet. You control your fleet though by moving them around with your hands. Its like playing action figures as a child acting out a big battle scene. You control everything from a touch, even moving around space itself and zooming in and out. The play style is just amazing, and really pulls me into the game. You feel so much in control, and have so much control at your finger tips. There is nothing like moving your space craft around a space station to do a fly buy and head towards the enemy just by moving the ship by your hand. I have lost hours in this game, the battles are so involved and immersive. The controls and battles are just the start of the great features of the game. As you do battle you will earn new ships, parts for ships, money, and alliances with other species to help aid you in battle. You can build up your fleet, customize your ships with weapons and mods, unlock new items and sections of your ships. So much to do and earn, keeps you playing over and over. I am not an RTS fan in flat games, but am totally in love with this VR game. I am excited to jump back in again. I recommend this game to any RTS game fans, and any VR fans looking for a new experience. This is a must play VR title.
Great game especially with the new endless mode. Really very enjoyable. Also the Dev seems to be open to suggestions and is very open to making improvements. I will continue to support this game since it really is a great basic space RTS with rogue lite/like elements dependent on how you select to play it. High recommended from me. One of the top VR experiences so far.
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