
Face merciless gameplay to explore a cursed castle, discover the dark tales of its inhabitants, and kill the gods of a decaying world.
Modeled estimate, not a reported figure. How we estimate →
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About
This game is not for everyone.
Eternal Return strips away conventional comforts for a brutally uncompromising indie experience that challenges players with merciless mechanics, oppressive atmosphere, and fragmentary storytelling.
Begin with only 1 health and 1 stamina. Explore amid an ever-present sense of danger to build your health, stamina, and small arsenal of weapons.

Forget hack-and-slash. Here, combat is a slow, deliberate dance of stamina and strategy. Mastering Eternal Return's unconventional controls demands precision - and button mashing guarantees death.
Players wield 3 primary and 3 secondary weapons, each with distinct advantages.
Swinging a greatsword is not instant, and misjudging an attack leaves you vulnerable. No air controls creates grounded, tactical engagements, where positioning and timing determine life or death.

Looping level design means that progress is never straightforward. Players have only one central checkpoint - progress by discovering shortcuts, keys to unlock doors, and an in-world fast-travel network.
Speak to nine tormented NPCs and decipher cryptic messages scrawled on scrolls throughout the castle. Players must find clues in their environment and read between the lines to find their path forward.

Defeat foes to gain points: Spend points to use crucial ranged weapons.
Risk & Reward: When you die, return to your corpse to recover points—or abandon them.
Includes: 20 levels. 13 bosses. 50+ enemy types - not mere foes but reflections of past sins
Secrets & Madness: Hidden areas and challenges even for the most hardened players.
Phonograph Records: Discover scattered discs to unveil the game’s soundtracks.
Glitches: hard drives lost when the developer became homeless means fractures remain in this world.
64-Color Aesthetic: A grim palette of decay, evoking the fading light of a dying world.
Countless Barrels and Jars to smash.
Philosophy!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
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This game is hard because it "nearly" tells you nothing. To handle the controls are part of it´s difficulty-level. After an hour you should fix this and be ready for explore this game. The atmosphere is surprising good. Finishing the library and facing one of the first god's are just a great moment. But don´t expect a game for rushing through. It´s very slow and let you feel each of your mistakes. Take some time and find a way! If you have the moth and pushing into dangerous areas to collect some stamina and health orbs, the game becomes much more easy. Definitely one of those soulslike inspired games in an nice retrolook. Your skills will grow with each played hour and you desire for uncover more secrets of the Zerfall Schloß.
Good game, does a nice job of scratching the classic Metroidvania itch, and the dev genuinely cares and is involed and making ongoing tweaks and improvements. The controls are a little slow and take a bit of getting used to, but its not a big deal, and for me evokes more of the classic C64 gaming aesthetic, which is by no means bad. I think its very worth it if you enjoy exploration with a little dark atmosphere..
Brutal Game. Love it.
While this game does have 2 cool things, this is the game you think of when you go ''i definitely shouldn't send this to my friend'' E makes you jump backwards, J and K are for attks, but you will forget this as soon as you see how silly the game plays & you encounter the Bucket that never shuts up. like c'mon man, im dying over ere! (let me die in peace, we had a good thing, but you had to rock the boat)
Wow, bad game. Not even decent jump mechanics to start with, also what's with the huge sprites with annoyingly out of place hitboxes? Yes, it's difficult because it's bad. Sorry.. NO. [2/10]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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