
Eternal Hunt is a pixel art roguelite action game where you battle waves of enemies. Fight on random maps and upgrade your character with powerful weapons and outfits!
Modeled estimate, not a reported figure. How we estimate →
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About
Eternal Hunt is an action-packed roguelite experience in the style of Vampire Survivors. Players battle waves of enemies, collect loot, and permanently strengthen their character.
Game Features:
Endless Enemy Waves: Face different enemy types such as flying eyes, red orbs, and robots. Each wave brings a greater challenge.
Different Cards: As players progress, they can choose upgrade cards to customize their character. Speed, attack, abilities, and more await.
Powerful Bosses: Bosses with unique attack patterns and high durability challenge you. Each victory grants great rewards.
New Outfits: Customize your character with different costumes. Some unlock through quests, others as rewards.
Rage Mode & Combo System: Enter rage mode to enhance abilities. Combos increase rage power, making attacks deadlier.
2-Player Coop: Play with a friend, defeat waves, and conquer bosses together.
Leaderboard: Compete for the highest score and reach the top!
Immersive Visuals: Pixel art style delivers both action and atmosphere.
Simple but Fun: No complex controls. Just fight, survive, and grow stronger.
Eternal Hunt is fast-paced, action-filled, and addictive. Each run is a new adventure worth replaying.
Goal: Survive, defeat bosses, build combos, and climb the leaderboard!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, Turkish
Reviews
这是一款类幸存者玩法的肉鸽游戏。 游戏画面不是非常精细,敌人种类到了后面也是重复的,总体来说水平一般。 没啥剧情,主要的玩法就是类吸血鬼幸存者,地图上就会有源源不断的敌人朝玩家杀过来,杀敌捡魂可以获得经验,升级可以获得技能升级效果。 可以说是无尽模式,没有时间限制,玩到直到死亡就算结束一局了。 技能种类不多,没有超武设定,到了后面能明显感觉技能不够花哨,种类不够多,玩起来比较单调。 有局外加成,不过目前种类较少,强化的都是角色的基础属性,比如移动速度,攻击强度,拾取范围等几个选项。 初始打怪掉经验宝石的概率很低,角色也很脆,只有进行了局外升级之后角色才会厉害一些。 敌人的设定也不太行,一大波一大波冲上来,局外强化前会觉得数量太多,到了中期又会觉得敌人少,到了后期又太强。 有中文,但是明显感觉到是机翻,不过不太影响游玩。 总结 目前还在EA,目前只能说能玩,希望后续能把技能池撑起来。 总体来说是个消磨时间的小游戏。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Jogo muito divertido, e estão fazendo melhorias o que está deixando o jogo mais frenetico adicionem mais conquista ai, de upar todas as habilidades.
有中文 有成就 ⣿⣿⢟⠍⡩⢭⣛⡻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⣛⣛⠛⢛⢿⣿ ⣿⣿⢸⢸⠿⡳⣎⣿⣦⣝⢆⢦⢲⢆⣾⢩⢍⣲⣟⡉⠲⢿⡌⡎⣿ ⣿⣿⡸⢘⣴⣾⣿⣿⣿⣿⣷⣼⣎⣼⣧⣾⣿⣿⣿⣿⣷⣕⠡⢰⣿ ⣿⣿⢇⣾⣿⡛⢛⠛⠛⠻⣿⣿⣿⣿⣿⡿⠟⠛⠛⠿⢿⣿⡆⣿⣿ ⣷⡒⠈⢿⣿⣧⡈ ⢀⣼⢿⠛⢻⢿⡀ ⠈⢀⣿⣿⡇⣒⣿ ⣿⣿⣿⣮⣛⠿⣿⣿⣿⣿⣿⣶⣶⣶⣾⣿⣶⣶⣶⣿⣿⢛⣴⣾⣿ ⡿⠛⠻⠛⢿⣿⣶⢏⣭⣟⠛⢛⣭⣶⣶⣶⣍⢫⣵⣶⣴⡉⠻⣿⣿ ⡇⡭⠭⠭⢸⡟⠡⣈⠿⣿⣿⣷⡆⣹⣿⣿⣿⣿⣿⣿⣿⡅⠾⣸⣿ ⣷⡜⢛⡭⣈⢐⣀⣴⣛⣶⣴⣒⡪⣛⠿⣿⣿⡿⡿⢟⢫⣶⣿⣿⣿ ⣿⣿⣶⣌⣑⠌⢶⣿⣿⣿⣿⣿⣿⣊⠛⠒⢲⡶⣠⡭⣀ ⢹⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣶⣯⣭⣽⣛⣛⣛⣀⣤⣬⣶⣯⣽⣶⣾⣿⣿⣿
[h1] 不怎么好玩的幸存者 [/h1] [hr][/hr] [h3] 前言 [/h3] 本作由OZT Gmaes开发,在玩法上属于经典的幸存者玩法,但是......是不是有点太经典了。 本作可以说是原教旨主义的幸存者游戏,甚至比吸血鬼幸存者还要原,但原到一定程度后就属于原始了,游戏就变得不好玩了,本作就是如此。 [h3] 糟糕的手感 [/h3] 不知道制作者是如何调校移动手感的,本作的移动手感在我玩过的一众质量层次不齐的类幸存者游戏中稳居倒一,一些指向性武器的体验更是灾难,只有自动武器勉强能玩。 一般来说,类幸存者游戏的地图是很大的,好吧就算不是很大很大,那也不是玩家走个一分钟就能走到头的,本作糟糕的操作手感导致我在前期不得不以躲避为主,其他同类游戏的前期思路也差不多,但在本作中我走两步就走到头了,换个方向再走两步又走到头了,后面敌人一拥而上,我这把也差不多走到头了。 [h3] 较少的可玩内容 [/h3] 上述问题还可以通过一定的技术和很好的运气来平衡掉,但这个问题绝对是硬伤。游戏当前可游玩内容过少,主要体现在敌人数量和武器类型上,后期和前期的区别不大。 [h3] 综合体验 [/h3] 本作当前可游玩内容过少,并且设计逻辑有一定问题,游玩体验非常差,倘若有后续更新计划,建议优先从地图大小和移动手感这两个方向进行优化,现在的版本,请原谅我在此无法给出推荐。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Simple and fun can't knock it
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