
Welcome to the unforgiving world ruled by the four Elder Fiends. Mankind as a whole is facing an unprecedented crisis that could lead to their total extinction. Having exhausted brave men in a war against the fiends, they now have no choice but to recruit the help of women to fight for their losing cause.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩完了终于知道为什么没有锁国区了(泪目)。。 还有不知道有没有人说一下那个change your path的成就是怎么解锁的吗,全成就就差那个了。。
操作和战斗手感欠佳之外,其他的都还行~
Should've played this classic earlier; alot better than Eternal Dread 3 imo
Well the game had mostly positive ratings so I said to myself why not. I like "bad endings" and so on. But Sadly I am very disappointed. I have not completed this game due to a bug which I will describe later. I will start with bad endings. There are only a few of them and those are not very good. Usually the main heroine dies or is dead. I hoped that 4 main bosses will have some interesting bad endings but none of them have any ending ,or at least 2 of them, more on that later. Each of those bosses has its own theme so it had some potential for interesting bad endings but oh well. Close combat is quite bad. You can dodge but it is so clunky to execute. Magic works much better, at least I had some fun using different combinations of spells. Enemies hit you so much that I am not sure if you can even complete the game using close combat. There is also archery but I have not tested it. Level design is also not very good. Maps are very large, you can sprint but for a limited amount of time and then you have to wait to get it back. Outside of combat, the sprint should be infinite. I think I spend too much time traversing those large maps. Dungeons are either complex or simple. I enjoyed those small dungeons more because more complex ones usually have platforming with let's say interesting enemy placement. In the end this ultimately made me not complete the game. You cannot pause in this game. Game has a lot of skills that can be selected. You can only change them in the menu with skills. As a mage I often changed those spells. In dark dungeon level I could not safely select skill because enemies constantly were killing me. No auto save and in later game save points are almost not existent. At least the game has some checkpoints in the dungeons. Quest did not make me believe that I achieved something. Especially when I finished my first main dungeon with a very important boss (according to the quest line). On return to the quest giver there was no response... In mage village there is a quest to kill 30 goblins. So I went to a cave where there are a lot of goblins and I started grinding, killing other enemies in that cave. On return I received another quest from the same character to kill 30 imps... I just killed those when I was killing goblins... I should be able to get those two quests from the beginning, it was very annoying to go to the cave and kill those monsters again. I finished my experience with this game when I was doing the third main dungeon. There was a lava platforming section where you had to defeat the enemy in order to open the door. I killed the enemy and then the camera went to show me that door opens. At that time it seems I must have fallen into the lava. When I respawned my camera was locked just like in that cut scene. I could move but the camera was stuck. Nothing helped and I could not finish the level so I restarted the game. My last save was before the main dungeons when I was finishing all other quests. If there could be any save point before entering one of the main dungeons or some auto-save I would be able to continue. I gave up and started to write this review. In general it was not a pleasant experience. Game has potential though. I do not recommend this even on sale. I came here for bad endings... ended up with a bad ending myself. Maybe the next game from this series is better?
Thank for make this game. i reach Dawn of new world :)
初代还是很经典的
Интересная игра. Люблю побегать по большим локациям, погриндить мобов, повыбивать лут. Игрушка дает все это на 100%. Как говорил коллега в коментариях выше. Игрушке есть куда расти и я надеюсь, что увижу ее в новом более ярком и прекрасном свете. А пока буду и дальше наслаждаться гриндом8)
冰之国的最终房间,真就是纯纯的恶心玩家呗,跳完以后必有滑步,就算跳上去都会滑下来,然后下面就是地刺等着你。只要跳砖块死一次,就要完全重新开始呗,再加上这么恶心的跳跃手感,纯坐牢。 还有,后面升级需要的经验值不是一般的多,50级往后升一级需要100w往上,打死一个70级的怪才给1w多经验值? 你知道么,忍着无聊到死的练级过程,好不容易能和最终boss打一打了,结果就在这跳方格恶心人是吧。我TM在跳格子上死的次数都比前面被怪打死的次数总和都多了。
Been trying to play this game for 20 minutes, and I keep getting stuck in menus. Can't exit the menus in shops at the starting base at all. I talk to a merchant, click shop, buy an item, and sit there dumbly clicking the "x" button to close the menu, and the thing won't close. Seems to be completely unplayable. Even got stuck in a save menu: saved game, next time I saved I tried to overwrite, but it wouldn't let me close the save menu. The only work around was to pick a new save slot, but I can only do that 4 times. I want to play this game, but it seems broken. Maybe when I'm less frustrated I'll go out into the game world and see what I can do without ever touching a menu, but I can't imagine that experience will last long. P.S. - Finally figured out that the hit boxes for ALL menu options in the game are displaced about an inch to the left of the actual button. For all buttons. All menus. Now that I know this I was able to start playing the game, and find it to be quite enjoyable. I still think the fact that where I have to click for buttons being displaced from the button itself is a pretty big issue, so I still don't recommend this otherwise enjoyable game.
Being a programmer, I'm curious about...this game is based on Unity or UE4?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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