
Atmospheric souls-like. Fight enemies and bosses and explore the gloomy city.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm glad Rone added a parry on version 2.0 because before that I just couldn't. Now that the game has a parry (which has more frames than the dodge) the game feels fair. Game is a 6/10 overall or a 7/10 if you're really into soulslikes.
Played this game in coop, took us 11 hours to beat it and boy it was a blast, the final boss was absolute 10/10. highly recommend if you enjoy souls game.
COMPRE EL JUEGO Y NO ME DEJA JUGAR CON AMIGOS
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Languages: English, Russian, Turkish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish +1 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
普通におもろいからやろうね
For a single dev indie game it's pretty good. However unless you enjoy playing indies for the sake of playing indies then the game is not worth the time. Combat is fine, level design is also fine (from what I saw within the first 30min), UI is revolting and the graphics are just bad (by bad I don't mean old, eg DS1 graphics are great despite being old). The biggest problem is that there was just nothing that would hook me in. After wandering around the first level a bit I just closed the game out of boredom. Within the first 30min nothing happens. No cool boss fight, no cool loopbacks, no cool story. Just a generic "here is some trash enemies and loot sprinkled around the level". Overall, Estencel is a bottom of the barrel "souls". I would rather play LoTF 2014 (which I thought was boring) than this.
спустя 4 ч игры пришло осознание что игра в корне поломана. анимации игрока непрерываемые, а управление кривое + кнопку ПАРИРОВАНИЯ нельзя переназначить (страдайте с F) , а боссов без парирования пройти крайне тяжело. по сути тебя подталкивают либо кайтить очень длительное время через дальний бой или короткие атаки, либо ПАРИРУЙТЕ. я понимаю, что игра очень инди и очень дешёвая, но тратить своё время на неё не интересно, хотя задумка была крутой: соулс лайк с коопом и интересным сеттингом. автору рекомендую перестать насильничать игроков и не принуждать к парированию, например дав возможность прерывать атаки рывком, чтобы была альтернатива стиля игры.
I'm surprised not many people played this game. its super solid. the combat was a bit hard to get used to but feels like bloodborne mixed with sekiro when you do. the exploration as well is one of the best i've experienced in a souls like, just a bit too easy to get lost. there's only one area I don't like and it's because of this fire ball enemy type, but besides that this game is a blast. it's way more polished than I thought it would be.
+
If you're going to make a "souls like" to be difficult, don't let enemies hit you through walls.
ТОП ЗА СВОИ ДЕНЬГИ (32 рубля)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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