
Atmospheric souls-like. Fight enemies and bosses and explore the gloomy city.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy entretenido y simple el sistema de ataque. Es como un soul casual y complicado a la vez. Lo que no me gusta es que no se puede configurar ciertas teclas que convienen que estén al alcance para; por ejemplo parrear mejor. En joystick también es cómodo, pero lo malo es que el mapa se clikea con el joycon izquierdo, y al estar tenso con los jefes o enemigos específicos se abre sin que uno se de cuenta. Recomendable.
Bom jogo!!!
ta decente tienen que pulirlo
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Languages: English, Russian, Turkish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish +1 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bro it's the perfect dark souls multiplayer game for $1 why tf wouldn't i recommend this? take the mixed reviews back right now!
我觉得这款游戏缺乏在bilibili上的讲解,游戏的丰满度很高,有10余个boss,游戏场景上的环境比较差,光线比较暗淡且人物建模也很差,但价格便宜,如果能找到游戏的完全讲解全流程,这各游戏是值得下手的,非常建议能在bilibili身上多点讲解这个游戏的视频。
苦行
Bad game playability. issues on everything.
I'm from South America and the game won't let me create a competitive match to play with two friends. Does anyone know how to fix this? If it can't be fixed, we'll refund it.
Well, would I recommend this game? Yes. But, do you get very easily frustrated? Then probably not. Why you may ask. Well, the combat here is quite unforgiving. I can't tell exactly if this was intentional or it was because the whole game was made by a solo dev (which by the way is kind of impressive) and few things just went missing. Combat generally apart few aspect feels a bit clanky but it has it's spark. You really have to time your dodges or blocks or even attacks as once you get hit, it felt like constant stagger. Nonetheless, it felt a bit different than in other souls like games. I guess clanky would be a bit of a compliment in that case. Definitely felt sometimes that enemies/bosses are way overpowered compared to my current combat potential (just to give you an idea, I've finished the game with all weapons collected, all additional weapons I think, 62 vit, 65 end, 99 str - because you cant go wrong with unga bunga, 60 tena and all lamps collected), but I want to believe it was all part of adapting and finding new weapons before bosses to utilize it's potential. DEFINITELY A LOT OF FUN WITH SELECTING 4 ADDITIONAL WEPAONS AND FINDING OUT THE BEST COMBOS TO USE. I'm kind of a player that has to look at every possible corner and really I have to appreciate all the effort put into making the whole map and the shortcuts. At the beginning it all felt a little chaotic but in the end it made more and more sense. Honestly it was well made and there is still potential for more secret rooms as some areas I wandered, especially in the palace or castle were empty. I also appreciate the music - it fit perfectly with the mood of this game. One thing that made me a little bit frustrated was probably lightning aspect, (which can also be my graphic settings, but I did change it in various ways without effect) as there were areas that felt like I was playing live action Robert Pattison Batman. I know there is a "spell" or weapon that will light the area but it felt unnecessary sometimes. I did try goin on/off with night more but it didnt really brigh much of a change. Other than that I really have to admire the amout of effort put to make the whole game. I'd really like to see other souls like games from this dev in the future. 24/24 achieved this game and I don't regret anything.
Getting the game for a dollar was a mistake. I kinda wish I paid full price for it. There's a lot here, especially considering it's made by a single person. You see a lot of attempts at soulslikes fail and while this game is far from perfect, there's quite a bit to enjoy here. I played through the game in multiplayer, with one other person. Here's some notable stuff (in no particular order): Pros: - The movement is a bit clunky, but responsive. It's pretty fluid and you get good feedback for when you're properly dodging and perfect parrying. - The combat is pretty tight, and there's a lot of variety there too. You only have four main weapons, all with varied attack speeds and combos, and then you have a dozen or so additional weapons that serve as quality of life or bonus attacks based on your playstyle. Being able to switch between two main weapons on the fly while using additional weapons during downtime sounds like something min-maxxers might enjoy dissecting. You find these additional weapons scattered all over the map, and they feel like genuine rewards whenever you complete a location. - There's a surprising amount of interconnectedness in the level design. Some paths feel a bit redundant, but they might have been placed there for making full run-throughs a bit easier. For the most part, shortcuts were useful and fairly common. - Enemies have good variety, but odd balance. For the most part, enemies aren't much of a problem but some can be such a pain that a full team gank feels like the only way to deal with them (ribcage lamp enemies were the bane of our existence). Some have such wide attacks that they'll just never hit you. - The boss fights also feel balanced, for the most part. They all have a wide variety of moves and offer their own unique challenges, no real complaints there. - The multiplayer just... works? It's buggy (a bit more on that in the Cons section) but I experienced no lag for 99% of my run. There was the rare bit of desync when an area transition didn't quite work or an enemy was in a different location for both of us, but this was rare. Only the host can level up, but this levelling up transfers to everyone in the party. Cons: - Dying in multiplayer feels unfairly punishing to whoever is left alive. When you die, your partner gets their health lowered so they'll die in one shot, on top of needing to wait ~5 seconds to revive whoever died. Feels like a lot to ask for. - I have no idea how the stagger mechanics work. Sometimes enemies get staggered from one hit, sometimes it takes dozens. Neither I nor my multiplayer partner could figure this out. - Multiplayer is fairly buggy if you aren't the host. Resetting the level will remove EVERY consumable item for the joinee, except Medicine. This means you are constantly playing without White Petals, Additional Medicine, or any other consumable you can find in the game. The map is entirely unusable and stays black throughout the run. You can still play just fine even with these issues, it just sucks being stuck with 5 heals for much of the game. - Speaking of heals, it would be nice if you could get an increase to the amount of Medicines you could carry, or upgrade Medicines to heal more later on? By the end of the game you're spending 3-4 meds just healing from a single attack. It's not that big of a deal for the host, but other players are limited to 5 Medicines for most of the game! Having something to counteract this would be nice. - The lighting was a mess for me. I had to run the game in DirectX 11 and no matter how much I played with the settings it was usually hard to see either because of harsh bloom-like effects or pitch-black darkness that made progression without the floating lights almost impossible. Other: - The story leaves a LOT up to speculation, in true souls fashion, but without the fancy lore descriptions on items you find. I thought it was worth noting as it may bother some players. - I have no idea what most of the consumables do, due to the aforementioned multiplayer issues, so I have no clue if they're good or not. Overall, it's clear that a lot of work went into this game, and I have nothing but respect for Rone Vine in making this happen, but there are certainly a lot of problems. Playing the game in multiplayer makes the whole run smoother, but if you get stuck, you're REALLY stuck for a while due to how punishing dying is for the surviving player. Oh also screw the Third Guardian. That fight took us HOURS to finish, and it's the only one that gave us some real trouble throughout the run. Wah.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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