
Atmospheric souls-like. Fight enemies and bosses and explore the gloomy city.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
堆怪,操作手感差,不能斷招閃避,防反途中可以被怪圍死,遠處景色會調暗不走近看不清,機翻的中文
老头环3不给你做我不玩^0^ 一般机器翻译都差评的,算了,小厂,还是给点照顾吧,鼓励性好评。老头环的味道是做出来了,其它方面不敢恭维。好在有非质量入库理由:云存档成就掉卡加一。目前价格可以,约3元可入一波,游戏质量起码比80年代要好很多,哈哈。 we need man Tra en to cn. 我们需要人工翻译。 爱人如己,目前就这,估计以后也不会追评了。
我觉得这款游戏缺乏在bilibili上的讲解,游戏的丰满度很高,有10余个boss,游戏场景上的环境比较差,光线比较暗淡且人物建模也很差,但价格便宜,如果能找到游戏的完全讲解全流程,这各游戏是值得下手的,非常建议能在bilibili身上多点讲解这个游戏的视频。
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Languages: English, Russian, Turkish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish +1 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
## 전투 기본공격(단타/차지) + 쿨타임 있는 보조무기(단타/차지) 패리 + 게이지 모아서 궁극기 1단 대쉬, 오공처럼 잔상 남는 퍼펙트 회피 있음 보조무기가 다양해서 루팅하고 쓰는 맛은 있음 기본공격 범위가 애매하게 짧아서 못때리고 되려 쳐맞는 경우가 종종 있음(괜히 플레이어 판정 후하게 주는게 아닌듯) 잡몹 대미지 너무 쎔🥵 두마리만 배치돼있어도 잘못하면 다굴당해서 금방 죽음 가드 조작감이 제일 똥임 패리를 적극적으로 해야하는데 가드 올리면 방향전환 이동 둘 다 안되고 후딜도 길어서 안쓰는게 나음 ## 게임플레이 블러드본식 체력물약 필드드랍 라이팅이 개그지같아서 잡몹들이 잘 안보이고 맵도 어두움 화톳불이 화톳불처럼 안생겨서 보고도 지나쳤음. 전반적으로 UI/UX가 좀 구별이 잘 안됨 필드에서의 불합리를 반영구 노코스트 중복 가능 영체로 완화하고자 함 ## 아트웤 전반적으로 블러드본임 망토 physics는 괜찮은데 비주얼 이펙트가 시인성이 좀 부족함. 보스 전투하면 더 느껴짐 달리기 애니메이션이나 보스 로코모션에서 분위기에 안맞게 튀는 모션들이 있어서 조금 짜침 ## 사운드 사운드가 제일 빈약함 배경음악도 거의 없고 사운드이펙트도 밋밋하고 플랫함 소울라이크의 타격감을 채우는 요소 중에 사운드이펙트도 굉장히 큰 몫을 차지하는데 매우 아쉽다 배경음악 약간 P의거짓 음악st ## 총평 1050원이길래 밑져야 본전이어서 해봤는데 1050원 값 충분히 한다. 원래 똥겜들은 기본적인 로코모션부터 똥냄새나는게 부지기수인데 이 게임은 부드러워서 놀랐음. 근데 독창성은 확실히 부족함. 블러드본 70% 세키로 20% 엘든링 9% 오공 1%의 소울라이크 게임.
Estou gostando do jogo e indo em direção ao primeiro boss. Sinto que o jogo é divertido, mas também confuso em muitas coisas. Não entendi e não gostei de iniciar o jogo naquela arena cinza, que claramente é um tutorial, mas dá a impressão de ser uma build alpha de testes de um dev. Mas, ok, serviu ao propósito. Também achei o começo muito “livre” e grande demais, onde você pode ir muito longe sem encontrar lareiras para salvar o progresso. Ainda assim, o jogo é divertido e tem bastante estilo de Bloodborne, a qual eu amo.
Look, Lies of P / Sekiro this is not, but if you can stand the jank, you're in for a visually interesting experience, and you can do far worse for 1€
its not for me. i dont understand the sense of progression here. you start off in a city, okay thats not bad but... where do i go? the place is big, i mean really big with a lot of pathways and enemies hit hard, plus the lighting makes it very hard to see. i am also not sure how damage works? i have weapons and outfits but they dont give any attributes? only the level up does? i like the games design it looks wonderful, but i dont know how to play this
спустя 4 ч игры пришло осознание что игра в корне поломана. анимации игрока непрерываемые, а управление кривое + кнопку ПАРИРОВАНИЯ нельзя переназначить (страдайте с F) , а боссов без парирования пройти крайне тяжело. по сути тебя подталкивают либо кайтить очень длительное время через дальний бой или короткие атаки, либо ПАРИРУЙТЕ. я понимаю, что игра очень инди и очень дешёвая, но тратить своё время на неё не интересно, хотя задумка была крутой: соулс лайк с коопом и интересным сеттингом. автору рекомендую перестать насильничать игроков и не принуждать к парированию, например дав возможность прерывать атаки рывком, чтобы была альтернатива стиля игры.
I'm glad Rone added a parry on version 2.0 because before that I just couldn't. Now that the game has a parry (which has more frames than the dodge) the game feels fair. Game is a 6/10 overall or a 7/10 if you're really into soulslikes.
Well, would I recommend this game? Yes. But, do you get very easily frustrated? Then probably not. Why you may ask. Well, the combat here is quite unforgiving. I can't tell exactly if this was intentional or it was because the whole game was made by a solo dev (which by the way is kind of impressive) and few things just went missing. Combat generally apart few aspect feels a bit clanky but it has it's spark. You really have to time your dodges or blocks or even attacks as once you get hit, it felt like constant stagger. Nonetheless, it felt a bit different than in other souls like games. I guess clanky would be a bit of a compliment in that case. Definitely felt sometimes that enemies/bosses are way overpowered compared to my current combat potential (just to give you an idea, I've finished the game with all weapons collected, all additional weapons I think, 62 vit, 65 end, 99 str - because you cant go wrong with unga bunga, 60 tena and all lamps collected), but I want to believe it was all part of adapting and finding new weapons before bosses to utilize it's potential. DEFINITELY A LOT OF FUN WITH SELECTING 4 ADDITIONAL WEPAONS AND FINDING OUT THE BEST COMBOS TO USE. I'm kind of a player that has to look at every possible corner and really I have to appreciate all the effort put into making the whole map and the shortcuts. At the beginning it all felt a little chaotic but in the end it made more and more sense. Honestly it was well made and there is still potential for more secret rooms as some areas I wandered, especially in the palace or castle were empty. I also appreciate the music - it fit perfectly with the mood of this game. One thing that made me a little bit frustrated was probably lightning aspect, (which can also be my graphic settings, but I did change it in various ways without effect) as there were areas that felt like I was playing live action Robert Pattison Batman. I know there is a "spell" or weapon that will light the area but it felt unnecessary sometimes. I did try goin on/off with night more but it didnt really brigh much of a change. Other than that I really have to admire the amout of effort put to make the whole game. I'd really like to see other souls like games from this dev in the future. 24/24 achieved this game and I don't regret anything.
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