
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
meh
Все идеально, только система денег не проработана, команда проиграла форс и вместо 1400$ у них полных закуп с калашами и гранатами
Made device win another 4 majors and made falcons broke. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a lot of potential, but as of now it's not a good or fun game to play. It's so unrealistic that I can't take it seriously. My team (NAVI) keeps losing rounds that in real life are almost impossible to lose, for example a 5v4 or a 5v3 on Dust 2 T side on B with the bomb planted, also the AI is really bad, sites are sometimes empty and free for the taking and it still goes on the site where the CT's are stacked even though they got info. Eco rounds seem to be won more than full buy rounds, or at least if not won then really damaging economically. Tactics also don't seem to have any effect on how the round plays out, for example I called a mid fight and not a single soul was even peeking mid. I wanted to like this game but I can't, I unfortunately can't refund it since I got a key for it. Another thing that needs to be fixed is achievements. I did like two or three of them and they didn't pop, which is really annoying because I love going for achievements. Long story short, wait for updates and improvements before buying, if they will arrive.
Mimo tego, że gra moim zdaniem w wielu aspektach jest mocno uproszczona oraz nieidealna, to sam koncept gry jest naprawdę dobry. Mam nadzieję, że twórcy skupią się na tym by ulepszać tą grę w kierunku jeszcze bardziej dopracowanej symulacji. Aspekty tj. analiza, taktyka czy sam silnik meczowy wymagają poprawy gdyż wszystko w tej grze ładnie wygląda ale pod spodem jest bardzo miernie. Taktyki nie mają większego wpływu na wynik, który jest z góry ustalony przez skrypt a sam tytuł staje się z czasem bardzo monotonny.
Love this game so far, obviously got its bugs and weird things, but i bet itll be all ironed out sooner than later. I just REALLY REALLY REALLY want to recommend a multiplayer mode to be able to play with friends. Would fine with the way it is in single player but add the ability for friends to create their own team or take over a established team. 4 star for sure!
not sure what the bad reviews are about, this could actually be the best autobattler game on the market. edit: this should have autobattler as a genre tag imo
这游戏ai不亚于让豆包上场
还可以吧,建议加强电脑ai,还可以和FM一样出一个内置修改器的DLC
quem programou a IA desse jogo tenq levar uma coça de imbigo de boi e ficar 4 dia e 4 noite num quarto escuro pra ver se toma vergonha, n importa quantas instruções eu coloque na estratégia, eles vão executar no bomb errado/entrar um de cada vez/mudar de posição e juntar 4 num bomb de ct sem nenhum motivo/tentar plantar no aberto no meio de uma troca de tiro sem smoke e morrer/tentar ganhar um clutch 1v5 de ct com bomba plantada/ignorar awp no chão/morrer atras de kill/ir pro bomb q eles tem TODA A INFO de q tem QUATRO CARA STACKADO/ficar TRES VIADO BAITANDO enquanto 2 filhos da puta tentam trocar tiro e entrar no bomb/ignorar qualquer cover e ficar completamente parado no aberto/entregar possição sem nem trocar tiro e se esconder dentro do bomb pra deixar eles ganharem espaço/rushando meio e se matando do nada/fazendo eco no ultimo round/todo mes alguem se lesionando ou ficando doente como se o time fosse feito de vidro/ a IA sabe onde vai ser a execução, entao ela leva todos os cts sem NENHUM MOTIVO pro bomb q vai ser finalizado/ jogar nuke é impossivel pq a IA manda os cts segurarem posições de dentro dos bombs, entao eles guivam a rampa e ficam 1 ou 2 buchas sambando dentro do bomb b, 1 cara dentro da A e duas bichas na garagem/as partidas QUALIFICATORIAS independente do tier do torneio, sempre te colocam contra um top 50 e mandam se virar pra ganhar, tudo isso pra caso vc ganhe eles adoecerem ou lesionarem um jogador seu no meio do campeonato/desbalanceado a ponto de vc PRECISAR de um jogador reserva mas nao ter dinheiro pra isso a nao ser q jogue no modo mais facil/QGS caros pra caralho/patrocinio n da dinheiro pra arcar com os custos do time, ja q o jogo nao deixa o time ganhar nem 30% dos games pelo fato de sermos top 330# e só jogarmos contra top50/jogo usando 80% de processador de UM XEON2670v3/ nao ter como escolher entre vir ou nao com 5 jogadores da mesma nacionalidade, ja q só tem bucha no Brasil/ e mais uma porrada de merda q eu nem sei como uma "IA" onde a tradução da abreviação é "INTELIGÊNCIA artificial" consegue cogitar tomar essas decisões.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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