
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Engagement
Hours played at review time, across 364 reviews with recorded playtime.
Reviews
Themes across 363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
以下是一周前看朋友玩的几点体会,他玩那版本我不推荐,根本就没有逻辑: 1.首先我要说这个3打5个下了包的匪无脑保的怂B战术是哪个智障想出来的?路人局都有敢于1挑5不费吹灰之力力挽狂澜的民间大神,职业选手手握M4连路人局沙鹰5个头的胆儿都没有?特么你们家激进策略无脑保?朋友平时的激进:自己能做到的极限专注、极限思考、极限心算,不是敌死就是他亡,就不存在保。 2.我方一CT在一条南北向大直路中间的东向拐角蹲坑,对方一T颠儿颠儿颠儿从大直路由南向北跑过去这孙子竟然不知道,屁股对着人不是重点,一路上没烟雾不是重点,重点是这T从没压过脚步。真特么拿俱乐部经理当猴孙子耍,搞联合欺诈以为隔行如隔山是吧!你特么坐下的时候先把耳机吃了是怎么的。 3.最后一个CT在A点杀了一个T然后拆包,最后躲着那T火急火燎的跑到A点,但是这孙子等对面CT拆完了他才开枪,中间那个停顿啥意思? 4.虽然最后两个T在A台下了包,不要紧,这俩人被我方最后一个CT闪到了,先死那个T被间断射击打死了,后边那个T这孙子就是迟迟不动手,别给我找借口你丫换子弹呢,手枪扔了刀呢!视角上看最后那T被白的时候一直背对着他,这肯定吃里扒外拿好处了,我估计他的狡辩台词大概是真正的武士从不趁人之危,他当时正在扣字试图与对方商议仙豆怎么寄过去。这真是个俩鹰熊之间腥腥相稀的千古佳话啊。 5.niukeA点,那俩白色罐子北边紧贴着蹲一个,A点里头东南拐角蹲俩,这俩自己给脚底下扔俩烟儿,对面最后一CT从A点小屋西南边的小门进来,速度上绝对没压脚步,烟里那俩孙子也不戴耳机,罐子后面的被闪然后被杀了,东南角那俩孙子就跟还没刑满释放似的,包拱手让人了,队内无线电呢?被白了没亲眼见过敌人可以发需要支援啊。这也被小白工作室砍掉了? 6.对面半起我方有雷绝对不扔,双方条件对等了我方早早勾八把闪交了,特么人家还没跑到地儿呢。 7.最后一个CT去拆包,包点里头磨磨唧唧半天就在我觉得他要试探性拆包的时候,这孙子果断给西边门框下头甩颗烟… 8.对面一杆微冲能灭5个长火(即便他在阵容对比里头评分较低,不受任何因素影响。),我们微冲就是个贴图儿。 9.就没见过第二狙击手用狙,3打5拆包都不敢,怂中之怂,五人都先后起狙这种必胜信仰就更天方夜谭了。
bro也太逆天了,教程自动训练给小李子练awp是人类啊,nuke铁板都下了niko和wonderful还在双排大仓是人类啊😡
ai太智障 打得比路人局更神
игра просто ♥♥♥♥♥♥♥♥ ебешь всех и вся за спиритов и все, минус в том что Донк больше похож на чью то девушку которая только умеет тратить твой бюджет, в итоге вьебываешь весь бюджет в зп игроков, я бы добавил еще несколько механик в эту игру которые сделали бы ее еще лучше а так 10 вьебаных мажоров из 10
Realizei o meu sonho, deixei o waveigl com depressão e ele se aposentou. Esse jogo é incrível
5пттепни 7еаепм76 епм7нпмни09ани7епмнртепм6а5м
Keine Ahnung was die "Manager Experten" hier für ein Problem mit dem Gewinnen haben, wenn man ein eigenes Team startet. Saison 1 war ich TOP 50 & Saison 2 in der TOP 10. ES ist also problemlos möglich sich nach Oben zu spielen! Kleiner Tipp: - trainiert nur 4-5 Maps aber die auf 90% + - kauft 1-2 Free Agents, keine teuren Spieler - versucht 5 Spieler mit 3 Sterne als Team zu haben - eure IGM (Captain) sollte einen guten Wert in Führung haben - Spielt die Quallies und simmuliert sie nicht Ansich ein netter Manager für nebenbei. 7/10
дап
Хорошая игра Зашел выбрал WW Team Дела у команды были плохи Выгнал Строго из команды Дела пошли хорошо Выиграли первый major
игра супер затягивает хотелось бы песочницу в эту игру типо чтоб были бесконечное кол-во денег
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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