
Esports Legend is a Esports club simulator. You are here to make a unknown amateur team world-famous within several seasons!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1Kreviews | 62% | — | $327.2K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
吊毛游戏好玩是好玩,但是你妈的开发者能不能告诉我我领先10000经济全员大龙buff为啥能被对面0换5团灭
第一次玩就玩了一整天,沉溺度有,但是第二天玩的欲望就没那么强烈了,因为游戏的保持吸引力的要素太少了。 其次关于游戏内容上,1.我希望增加选手来源的拓展与管理团队人员来源的拓展。一开始就是面向社会,之后完成任务或者什么条件,可以进行专业性招揽,每个地方来的选手侧重不一样2.最好生成不一样的选手性格,然后对属性再次进行修正,好习惯坏习惯是比较不错的,但是我更希望选手有晋升能力,而不是靠跟高手交流这一招。3.每个选手当然天赋不一样,天赋数值决定潜力高低所以也是对应的职业数值高低。4.我希望这个游戏开局有个筛选来决定开局路线。大俱乐部或者小俱乐部或者最难的小型团队,或者业余爱好者。每个对应的临近赛事的时间不一样。大俱乐部准备时间少然后类推。5希望每一天结束后,第二天有个晨会来安排一天的工作内容,这样可以避免很多重复操作,其次每次升级的环境希望可以都区别。6.希望可以选择不同的俱乐部基地。每种基地所可以提供的状态恢复能力不一样,需要时常不一样。7管理团队需n在细分,再次细分的职业,希望有自己的办公地点,而办公环境需要跟基地有关系,越大越有优势。所有东西都一样是没有灵魂的。8希望一个原创的角色,可以是队员,可以是管理者。9.最最希望的是增加新英雄数量,然后搬选上,我希望分开,选择原创角色是教练的可以搬选,10原创选手因性格,和对教练的信任度,以及选手服从战术指挥的属性点高低来决定是否,服从教练的英雄选择。11,我希望能增加战术布置环节。在搬选环节中教练可以布置游戏思路,包括打野前期思路,比如帮助哪路多些,比如有先发育还是帮助线上,抑或是帮助线上已反蹲为主还是gank。12、希望选手名气达到一定程度后开启明星选手的天赋。以上浅见。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当年最早一批的电竞模拟经营游戏,曾经火过一段时间,但是已经烂尾跑路了,而且客观上并不好玩,更多的只是沾了题材的光
If this game combined with Teamfight Manger it would be incredible for an indie game. T.M. has an amazing draft and battle system, but a very poor player/team management system. Esports Legend has the opposite issue. It gives a lot of options and clear stats for player improvement, but the drafting is not very fun at all in comparison. No abilities, ults, counters, or any other unique features for individual champs. The only depth comes from managing 5 team stats that champions can add and/or subtract from. Overall it's been decent so far. Hopefully this fledgling genre will continue to grow because the potential for a great game is there.
This is actually a very good game. Its a simulator version of how to run an eSports team in League of Legends. There is plunty of content management tools to run your team and you interact with the team during the match. And what you do during the match does impact the outcome! The only loss I have so far in this game is a mistake I made and not what the trained AI did. Played this thing for 10 hours now and have not lost interest. There are some translation mistakes and missed conversions/codes (even after the recent update), but it hasnt impacted the actual game play. If you are a fan of simulators and eSports, I definately recommend this game to you! Update: after 2 play through and over 200 hours played, i can recommend this game! its actually pretty good, if you look past a couple mistakes of translation misses. One thing I will say... the day time music gets a old fast... better off muting the music and playing a Lo-Fi mix from Spotify or something.
纯纯电子废料,小时候喜欢玩所以买了,各种bug层出不穷,多的不说了,啥时候回我邮件?还有各位,谁买谁纱布
BUG太多
谁拉这了
一坨
Good concept but poor execution. You cannot control the RNG in this game and will lose randomly without knowing how to improve your team so you just come back grinding stats days by days hoping that it'll work. Just play eSport Godfather, better game in every aspects.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.6K | 91% | $19.99 | |
| $489.9K | 713 | 61% | $19.99 | |
| $242.1K | 680 | 49% | $9.99 | |
| $56.6K | 179 | 41% | $9.99 | |
| $10.3K | 41 | 90% | $6.49 | |
| $1.8K | 5 | 40% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $327.1K | 614 | 77% | $9.99 | |
| $327.1K | 1K | 72% | $9.99 | |
| $327.3K | 563 | 59% | $30.62 | |
| $327K | 390 | 89% | $19.99 | |
| $327.4K | 4.3K | 95% | $2.99 | |
| $326.9K | 752 | 74% | $14.99 |