
E-sports Godfather is a Deck-building game simulating MOBA e-sports. You will play a role as team coach and build your team. You need to train players and make strategies in various game versions, beat other teams and finally, take the Champion of the World. Be nobody, or lead your team to dominate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好游戏,但是百科上还是有遗漏。 这个英雄适应我第一次玩的时候还没有,它具体影响什么?只影响熟练度成长吗? 另外,能否用一个醒目的方式来区分一下增益减益?
抱着试一试的心态,发现意料之外的好玩
更新過後更好玩了!但更換選手的風格跟卡片感覺應該設計在選完英雄後,跟裝備那邊一起調整。再選角前就要先決定的話,還是沒辦法更好的配合英雄。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Korean
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打牌挺有意思,但有时候对面不打我存在感高前排的都allin我c位的时候确实容易红温🤬,特别我感觉我打征服者联赛最高难度是不是有点奇怪,征服者联赛选手数值应该都一样,但是我sl了很多次每次都是到我操作塔皮给磨掉一半,对面塔满血。对面也没有选手特性加成,是不是新版本偷偷加强ai了,遇到可以吃塔皮的版本那可太难受了
Great gameplay if you don't mind the AI art and bad English translation
Want to play a MOBA you can actually be good at? This game has no right to be this good. Sure, is the English translation awful? Yes. But who cares when I am dominating top lane with a tank with 20k health and he's one shotting squishies.
作为一款电竞游戏,在比赛中团战不能自由选取目标就很唐,尤其是在己方所有输出都输出在对方肉盾身上的时候,令人血压升高。
best game ever
Suprisingly in-depth and addicting even after long hours of play. Highly recommended
存在感非常搞笑。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 85% | Free | |
| — | 0 | — | — | |
| $469 | 6 | 33% | $3.99 | |
| $1.3M | 2.9K | 75% | $11.99 | |
| $84.6K | 149 | 89% | $14.99 | |
| $15.5K | 120 | 80% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 26.7K | 87% | $5.99 | |
| $2.6M | 3.8K | 90% | $24.99 | |
| $2.6M | 11.7K | 98% | $9.99 | |
| $2.6M | 22.7K | 99% | $7.99 | |
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 4.6K | 73% | $39.99 |