
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, a bit too short. Would love to see more!
What a game!
장점 : 디스코 엘리시움에서 동구권의 문화, 역사 배경과 현대 시간대를 빼고 D&D의 배경과 판타지를 적절하게 첨가함 단점 : 플레이어가 내리는 분기에서의 선택이 굉장히 큰 영향을 미칠거 같지만 사실 과정만 다를 뿐 결과는 같은 경우가 대다수 즉, 선택의 중요성이라고 태그를 달아놨으나 사실상 눈속임에 불과 이 부분이 초기 플레이 시에는 눈치채기 어려워서 상관없으나 플레이 도중 점점 불쾌하게 작용하고 몰입을 방해하는 요소가 됨
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved it, I laughed several times, I felt the heartstrings when it came to snell whom I made my genuine buddy; told darrow to F off and walked the path I would have were it me I don't think I will replay soon but in a year maybe and be the absolute cynical thieving rogue the early game hints you could be, if you want to.
fantastic game, great story, great gameplay, superb worldbuilding (the spin on dnd mechanics, in universe explanations of magic, the HISTORY!!!!) absolutely loved it
I REALLY enjoyed this game. As someone who really liked the premise of Disco Elysium but didn't have the patience for it so never finished it, this game was much more accessible. It also fit more with my likes being in a fantasy setting. Pros: Super fun choices where it really felt like everything I chose to do made a difference I'm so glad I could do completely wacky things and not get punished for it (so many "choice" games you just always have to make the nice moral choice for things to work out well, in this game you can make whatever choice you want and the game doesn't lock you out of future options) It was fun finding loot and developing and RPG character even if it was fairly minimal in comparison to the rest of the experience Humor was really good Cons: A lot of the historical context and LONG dialogue trees were hard to make it through. I'm not necessarily saying they shouldn't have been there because it did make me feel like the world was more alive, but I definitely didn't read about 40% of the text in this game just because there was so much. SPOILER: I really wish the ending allowed you to see the full extent of your choices. It was a fine ending, but I made some pretty dramatic choices which the game acknowledged, but then I didn't get to see them really play out the way I would have liked.
It's a good game.
I don't know what did I expect starting this game. Probably Disco Elysium like. It is a great narrative game. Letting it flow you through the world is the best choice. Don't save scam. Let it all play out. You are going to love it.
An excellent addition into the "disco elysium" style of games!
I FORGOT TO RETURN THAT ANT IN MY POCKET HOME
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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