
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game looked fun and definitely hooked me in the beginning. Unfortunately upon reaching the underground area I experience crashes anywhere from instant to a few minutes of gameplay. I have tried a few tips suggested by the community, but no dice. This has made it impossible for me to play or recommend.
Like a cuter fantasy Disco Elysium
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Apolitical response...
Great Disco-like with DnD flavour and some echoes of Planescape: Torment. I feel the experience was very curated and no loose end was left
The biggest problem with playing this game is constantly comparing it to Disco Elysium. It is remarkably similar and considerably weaker than Disco Elysium at multiple points throughout the playthrough, though this comparison says more about how exceptional Disco Elysium is than it does about any specific critical issues with this game. Having said that, appreciating it on its own terms provides a much more pleasant and enjoyable experience, as it has many unique and interesting mechanics, as well as plenty of great and memorable moments.
the only good version of "what if disco elysium was about a witch trying to find her lost cat in the alps." esoteric ebb has similar mechanics to DE and politics are a major theme of it, but it is a lot lighter and has a more optimistic view of human nature, while still being deeply affecting. also the music is so good that i bought the soundtrack. i mostly played (and finished btw) this game offline when i was on vacation in a place w/out wifi so the hours played isn't accurate.
i'm having so much fun and i sometimes feel smart with my skillz
Meek..!
Super glad that I found this game. It's a must play if you are disco fan.
I am still not done with it at 20 hours played, but at this point I feel compelled to leave a positive review anyway. PROS: -The color scheme POPS so beautifully. If you really like hades 1 art then you are going to love every second of it. -Humor. Its funny, often. -The world building feels so thought out its crazy. I would LOVE to actually play through this campaign. Every bit of history is available and if you're smart enough in game you will know all about it. -One of the few games where the passage of time equates to me having more fun in a game. I typically dont like games that have "time limits" but its not really a time limit, it works more like the world around you is evolving. But i mean there is a literal time limit, i dont see how you could mess it up though. -Good entertainment mediums are often driven by great characters. This is one of those cases. The urge to speak with anyone and everyone will come over you. -The dialogue is fire. Its a dialogue game and it puts OUT. -Its D&D and Disco Elysium's baby. Takes pretty much only the good qualities of both with its own twist. -So much damn content! An absurd amount of things to try to find and think about. I cant decide if its a multiple play through required kind of game or its more akin to you get the same experience in your own stat-based ways deal. Which even that could most likely lead to another play through if you have a funny idea on how to distribute your stats. -Lots of food for thought within the world, its features and its contents. It probably helps if you have any kind of political drive but as a person who doesn't have one I still absolutely have plenty of time spent having fun thinking about the chronology of the worlds events and even its theoretical concepts. You wont be short of things to think about and engage with. NEUTRAL?: -It has its own, identifiable music. That music is more of an accent to the game. Id say overall its basically a pro but as far as it having iconic overture or music you could listen to outside of the game, it doesn't. Which is fine, and it works fine. -You can just save scum and re roll a situation over and over, but like, who are you people? Just don't give in to the temptation, failing can have its own fun outcomes that don't ever come with success. Its also just not that big a deal but to each their own. -So far there aren't any real big headscratchers (hard puzzles). The game is geared mostly towards having a fun time, which is a pro to me but if you were expecting a very hard challenge it will end up being a self imposed one. CONS: -Deadass? I really don't know. When it comes to this subjective review i cant really even possibly think of any. -Well ok i guess maybe it seems more aimed at guys demographically speaking. You play a guy and there's a big subplot of dating nice women. You don't have to at all but i haven't seen any option to date a guy. Also some of the women are kind of off limits due to whatever kind of compatibility problems.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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