
Esoteric Ebb is a single-player CRPG inspired by the freedom of tabletop adventures. Unravel a political conspiracy with your goblin sidekick. Roll dice in tense encounters. Become a cleric of legends or completely ruin the campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Aug 11 → 25.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Esoteric Ebb is an isometric, Disco-like, TTRPG-turned-CRPG set in a bizarre post-Arcanepunk fantasy setting. You are The Cleric, an expert in esoteric events, and a glorified government goon. Inspired by classic CRPG games, Esoteric Ebb features deep and branching dialogs with a staggering amount of choices.
Create the world’s worst cleric. Take on the city through tense TTRPG dice rolls. Struggle to maintain control with your Stats chiming in at every moment. Let the voices guide you into insane encounters and hit that natural 20 right when you need it. Become the most interesting player at the table and completely ruin your DM’s day.
Five days until the first-ever election, a tea shop explodes in the heart of the city. They send you to deal with the mess.
You wake up in a morgue with half the river in your boots, surrounded by ten thousand rotting apples, several corpses, and one zombie. Out of your depth and with no official backup, you delve into your beloved city to investigate the impossible mystery no one wants you to solve. Juggle factions and play them against each other. Explore the streets and tunnels of a fantasy metropolis. Debate devils, drunk sphinxes, and all manner of fantastical fools in a world where mythological creatures sell newspapers at corner shops and ideologies overtake the ramblings of dead gods.

Don’t forget the most important question: What are you voting in the election?
MAKE CHOICES THAT WILL COME BACK TO BITE YOU. Shifting alliances! Risky dungeoneering! Complete open-ended quests, low and high-stakes alike, set in the streets, towers, and dark tunnels of Norvik. Become the city’s savior, its demise, or bumble your way into absolute power.
TRUST THE DICE. Let chance guide you! Roll to wrestle dwarves, steal anything in sight, or to keep yourself from looking like a complete fool. But remember, in true TTRPG fashion, failure can often be way more interesting.

IT'S ALL IN YOUR HEAD. Debate yourself! Each Ability Stat has a conflicting viewpoint and loves to interrupt important conversations. No matter whose side you fall on, you'll complete quests in wonderfully ridiculous ways.

WIELD REALITY-SHAPING MAGIC. Use The Cleric’s power for unique narrative choices. Control minds for fun and profit. Detect secrets in the tunnels below or in the thoughts of your enemies. Speak with anyone, living or dead, just to see how they insult you.

TURN-BASED ENCOUNTERS. Clerics in Norvik are taught to use violence as a last resort. When the need does arise, a roll of the dice determines life or death. But you always have a bizarre solution to any problem, don’t you?

THE QUESTING TREE. Your quest log, skill tree, and mind map all at once. Each Quest Branch can take root in your mind and alter The Cleric’s playstyle through game-changing feats.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Бедный шведский мужик захотел себе свой диско элизиум. Но у него не получилось.. у него вышла своя игра, и это очень хорошо! Все проголосуйте, обязательно проголосуйте за великого короля волшебника (меня)
This game is basically just a dialog simulator. Just lots of long dialog trees. Nothing wrong with that, if that's your jam. But if, like me, you saw the awesome hand-drawn graphics and the tag "RPG" and thought there might be some form of combat, or action, or somesuch. I'm afraid you'll be sorely disappointed.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esoteric Ebb me pareció excelente. Los personajes, las decisiones, el mundo. Es raro, interesante y se siente coherente con sus propias reglas. Cada conversación puede abrir otra ruta, cambiar una situación o revelar algo que no habías visto antes. Mi única crítica es que el escenario se me hizo pequeño. No porque le falte contenido, sino porque el mundo y la historia son lo bastante buenos como para querer seguir explorando. Terminé el juego queriendo conocer más lugares, más personajes y más sobre todo lo que rodea a este universo. Para mí es un 10/10. No me dejó insatisfecho; me dejó con ganas de más. Espero que sus creadores hagan una expansión, una secuela o cualquier otro proyecto que mantenga este nivel de escritura y diseño narrativo.
제발 후속작을....! 빠른 시일 내에...! 압도적으로 긍정적 b +한글패치 만들어준분께 압도적 감사를...!
I went into this game expecting something pretty good, a Disco Elysium-like but not quite at the writing level of Disco. Something D&D-coded but not quite at the level of Planescape: Torment. I was NOT expecting brilliance. This game can proudly stand in the company of Planescape and Disco. While the games that inspired Esoteric Ebb had a lot of gravitas, but a few moments of levity, Ebb decided to make it more light-hearted, but certainly not afraid to be deep. It treats the political choices remarkably thoughtfully. Your internal dialogue pares down 24 voices from Disco to six "chimes," representing your D&D stats (and also parts of your body.) It allows for much more personality to shine through. If you don't want to speak to yourself, there's Snell, your goblin Kim-analogue. Snell and Kim are both there as foils to prevent you from getting too unhinged (at one point, Snell scolds you like you're a stupid dog for attempting to jump down a hole, in a hilarious exchange,) but Snell is different in that he serves a goblin tribe at odds with the group that sent you on your mission. Suffice to say, the characters and the writing are all incredible. The graphics paint a lovely world, and the dungeons are expertly drawn (you can actually miss passages that are drawn to be hidden.) The ruins give just enough of a hint about the history of the world to satisfy your world-building appetite without dropping into "telling instead of showing." Combat is reduced to a series of checks. You receive dice rolls for damage, but it doesn't appear as though your opponents do. Some may find that disappointing as it doesn't feel like D&D, but I feel it's a decent compromise between Disco (which only had one combat encounter of sorts,) and Planescape (which had WAY too much combat.) If I could nitpick at one thing I didn't like, it's how it handles death. If you drop below 0 hitpoints you get saving throws. If you fail them, it's game over. If you succeed them, you get a negative on all your rolls until your next long rest. On day 1 I ended up with 5 negative points and failed just about everything for the rest of the day. Dying and getting a game over is actually the preferable option, because you'd be save scumming! (There is a way to make succeeding a death saving throw a good thing, but I didn't receive it until late in the game.) Overall? I loved it. Maybe even a hair better than Disco. Still not quite as good as Planescape Torment, but your mileage may vary. I really hope this one stands the test of time... and the game does tease a sequel. I would buy that in an INSTANT if it came out, but Esoteric Ebb would work just as well if it's a franchise of one.
The game looked fun and definitely hooked me in the beginning. Unfortunately upon reaching the underground area I experience crashes anywhere from instant to a few minutes of gameplay. I have tried a few tips suggested by the community, but no dice. This has made it impossible for me to play or recommend.
VOICE. This game has an effervescent soul, now it needs voice acting
i'm having so much fun and i sometimes feel smart with my skillz
The game is really fun, it can feel a bit lectury at times but it doesnt happen often. The game is also HEAVY on the dialogue, so if you dont like dialogue focused games this might not be for you. And if you do end up playing the game, make sure not to forget the time of day mechanic as I did. Wasted one and a half days by not doing one of the main story objectives during the correct time of day, which resulted in me also not having time to do some side content.
egoteric egg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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