
You come to your senses and you are trapped inside a room that is familiar but something is unfamiliar. You feel like you want to get out of the room but not at the same time. Escape from the room by solving a light puzzle.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Solve the puzzle in an unknown space and escape the room.
Key Features :
Simple play: a simple point-and-click game where anyone just needs hands and eyes to play.
Short Playtime: Time is gold. Invest 15 minutes to complete the game.
Light Puzzle: No need to wrap your head around. Try solving simple puzzles easily.
Genres
Stats
Languages: English, Korean
Engagement
Reviews
this started out well, the puzzles were kind of challenging, and the perspective is a little confusing at times. But it's broken. Some of the clues aren't accurate, and you have to just kind of guess at things until something works. Couldn't finish it. Not because I didn't want to, but because I literally could not figure out what the next step was. If anyone has any tips, let me know. I'm stuck on the key pad and whatever the heck the elevator puzzle is supposed to be.
Starts out interesting with some good puzzles. Then it gets very unintuitive with a clue that you think relate to one puzzle actually relate to another. Had to look up the answer on the game forum, after spending too long "solving" the incorrect puzzle. Once I knew which puzzle I was supposed to be solving with the clue it was fine. After that it went back to interesting and good puzzles, until the very end. The final puzzle bugs and will not accept the correct answer. Assuming I had it wrong again I looked for the answer on the forums. The answer was what I thought it was, they mention the bug and how to get it to finally accept the correct answer. TL;DR 15 minute game, took 1.5 hours. Trying to solve incorrect puzzle with obvious clue to that puzzle, then bug inputting solution to final puzzle.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
쉽네여^^
아놔 이거 내가 바보엿나 왤케 어려웟지 뭔가. 뭔ㄱ.뭔가뭔가 아쉬웟지만 짧게 할만함
이거 도어락 열고 나가면 END?로 뜨는데 다른 진행 방법이 있는지 모르겠음
갓겜
Gonna admit this game needs a little work. An english translation might help and i had to use a guide because i cant do maths. However the game is buggy and needs refining for sure. Cool concept but not really quite there yet, i'd consider this game to be early access.
For some time I couldn't make my mind up about whether to recommend this game (but with some serious reservations) or to not recommend it (but with some encouragement to the developers for the future); in the end I came down on the side of not recommending it. Within this game there are hints of good and interesting escape room ideas trying to break out, but they are largely submerged in an overall poor implementation, particularly in terms of coherence and user-friendliness. I liked much of the "pencil" artwork (including the overhead viewpoint of the main setting), and I found some of the linked puzzles across TV channels, for instance, to be satisfying and clever. But clues in tiny writing within a tiny display window are very off-putting, as are non-resetting combination locks which mean that even putting in the right code may be rejected because the game has remembered digits from the previous attempt. The final puzzle is highly convoluted (I couldn't have proceeded without reading the very helpful Discussions posted by others), and the final ending screen is both abrupt and unrewarding rather than giving a sense of satisfaction. So, for the developers, some good things to build upon in future, as well as a number of things to do differently and better. I wish them well with their next game.
this was the ♥♥♥♥♥♥♥♥♥ thing i have ever seen and played, what the actual ♥♥♥♥
게임자체가 사람을 기만하며 마치 자신이 뛰어난 것처럼 되어있음 짧게 플레이했으면 상관없지만 여기에 1시간까지 투자할 이유가 없음 그냥 다름 게임이나 하러 가는게 더 좋음
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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