
Try to find your way out of three completely different locations packed with a diverse range of puzzles. Each room has three different endings which depend on the number of secrets you discover. Be prepared to go beyond typical brainteasers and unravel the underlying story connecting all the predicaments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
+ Nice Looking Escape Rooms - Pricey for content - Bad escape rooms - Poorly made - Bad Physics 1/5 All this has going for it is some decent looking rooms, the rest of the game is filled with bad physics, puzzles, translations, and overall gameplay. You spend more time figuring out how to actually interact with the puzzle correctly then you do trying to find out how the puzzles actually work. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
Good concep, but needs a lot of work to become a good game. moving around is hard andd the controles needs work, on the oculus touch controlers they just work different from any other game (squeeze the index finger wil make you point etc.) allso the hands are offset (rotated) a bit from the normal controler position. game could be nice, but for now i suggest to leave it alone
Les intrigues sont intéressantes mais le temps alloué est trop court. Les autres défis à travers l'escape sont intéressants aussi mais difficile d'en profiter puisqu'il faut se dépêcher pour finir. Une fois qu'on a toutes les solutions on a amplement le temps mais il faut recommencer plusieurs fois avant de réussir.
Not very polished, physics on many interactive objects are wonky at best, more frustration figuring out HOW to use items then the puzzles. Maybe on sale and you need an escape room fix out of boredom, there are many better options out there
Enjoy these escape room games a lot and this is good example of such games APART FROM the really frustrating teleport implementation. Can see what was intended .on the VIVE at least, its a case of use the thumbpad to both teleport and choose your facing direction on landing. However the default direction means you end up having to turn yourself every time and i's not an easy task, more tricky than some of the puzzles even. Feels like it should be an easy fix which would make it so much nicer to play ...That aside it'll get a thumbs up as it has outweighing good points in my view. Fairly atmospheric, a supporting storyline , creative puzzles with a reasonable level of difficult to suit a wide audience.
1 easyish room and 2 more difficult ones. Few things that could be highlighed (especially climbing) and a few technical issues (turning the safe) get annoying quickly. Nicely woven story in each 'room', which was a nice touch. Took me over 2 hours to complete all 3 rooms, which for a game of this nature is actually pretty long.
Si vous êtes fan d'Escape Games et que vous avez du temps, beaucoup de temps, ce jeu est pour vous. Beaucoup de temps car il vous en faudra pour réussir les différentes épreuves qui vous attendent. Du kidnappeur un peu sordide en passant par la mission de destruction de dossiers confidentiels, c'est plutôt bien réalisé. Essayez d'être plusieurs lorsque vous jouez afin d'avoir un maximum d'aide et de reflexion afin de réussir !
I haven't played this game a lot, only tried out 2 rooms so far, mainly garage though. I liked the idea, but I fetl that it was weird, that there was many obsolete items that looked interesting, such as suitcases or tinder-boxes, but they had 0 use, and also had unusually low quality. the puzzles seemed like a good idea, but the climbing for example was a bit wonky, was odd to maneuver, and really juggled my head while swinging, I do like the watch and the time pressure though. GOOD THINGS: + Puzzles were interesting + The movement worked as intended, and it was easy to figure out (though, you should add in tutorial menu, how to turn while teleporting, as this was figured out by playing other games first for me) + The sound quality and surround audio was pretty accurate from what I could tell + solid textures like walls and the floor, as well as some furniture looked nice, especially compared to objects you can interact with BAD THINGS/THING TO IMPROVE - The turning of some smaller items was really awkward, and the smallest items (I.E the key) could barely be turned as you wanted to, and thus felt odd trying to stick in by turning hand around and so on - The Keypad and Code pads of objects should be interactable by poking, not having hand on and separately click the trigger button, took some weird getting used to, but I've seen that it's possible in other games, why not here? - No big fan of the hand rotation, as my real hands are turned at least 80 degrees around, which made some interaction feel off. - for a pricetag of 15€ I'd expect smoother physics and more interactions, the other escape game that costs a third of this game had way smoother graphics, puzzles and interacting - textures for some items, important example is the globe, I couldn't see or read anything on the globe, and if it was possible to add more ways to interact with items that'd be awesome such as spinning the globe, opening the suit cases (by placing down and using the flip-openers), opening the tinderboxes (by grabbing the top with your other hand and then dragging them apart) or such
These are legitimately good escape room puzzles. I'm especially impressed by Knowledge and Order.
It seems like they had some nice ideas for puzzles but unfortunately, really infuriating movement and object handling gets in the way of me enjoying it. In addition, every so often you'll pick an item up and get a narrated comic strip - attempting to inject story in to the escape room isn't terrible but breaking your flow and immersion for these comic strips was not a good choice. I also didn't feel the stories presented were well written which didn't help.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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