
Escape Lizards is simple: Tilt the platforms to roll your lizard egg from the start point to the finishing bell at the end of the level. However, things are never as simple as they seem...
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Wait for a camera fix.
Fun super-monkey ball game. Levels are pretty diverse with no level being the same. Sidenote: A few levels are poorly designed but overall are good. There are two levels that have unobtainable coins.
Si vous trouviez que le support PC était délaissé par les jeux Monkey Ball, Egodystonic Studios a pensé à vous ! Tel ses modèles cités, Escape Lizards vous propose de contrôler des terrains (très) escarpés, afin de mener des œufs de lézards jusqu’à la cloche de fin. Evident sur le papier, l’objectif est tout de suite plus dur à atteindre manette en main ! Les amateurs retrouveront cependant vite leurs marques, et la rejouabilité n’est pas en reste non plus. Plusieurs objectifs seront à remplir sur les 100 niveaux proposés, avec récolte de pièces, œufs à trouver et temps limite à atteindre. De plus, un leaderboard est également intégré, vous permettant de comparer vos temps à ceux de vos amis. https://youtu.be/0XDIK5JGdLY
This is a good game and I would say that it is fair for the price. If you are looking for another game or just something to mix it up from other genres Escape Lizards presents a unique (on PC) genre. I've played a fair amount and I can say that the game is engaging. The gameplay is solid, the camera is wonky as other people have mentioned. The level design seems to be mixed. I love some of the levels and feel they are fair but also challenging but I question the design stand point of some of the levels. I am not a completitionist by any means, however in this game you are presented with different medals for beating levels by x time. I consistently try to get gold and most of the levels allow this, albiet with difficulty. I like a great challenge and it presents it. The primary problem I have with the level design is that certain levels expect you to cheat and skip 90% of the course. There are no other alternative to getting gold without cheating on these levels. There are several such levels, the primary offender I would say is One Hop in World 3. Another I can think of is Cogs in World 4. I am currently on World 5 I do not mind a skill based game, I'll even accept a wonky camera at times. Because what game in this genre doesn't feel like it has a wonky camera? But when the gold standard is designed around me effectively sniping a goal bell while flying through the air and skipping 90% of the level (as is One Hop), well I just find that a very poor decision in level design. Keep those levels by all means, but have them as extra or something. Its not enjoyable to redo a level 50 or 100 times until by chance (and some small skill) you finally hit a target after 50 tries. When getting the Gold Standard turns into a matter of chancing it enough that it is statistical instead of skill based, then it it obnoxious. Even with these discrepencies, the game remains good, however I feel that questionable level design and at times terrible camera limit it greatly.
Game is looked alright, mostly played by my niece. I feel like the game would feel better on portable device.
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