
A narrative-driven sci-fi mystery. Switch between four playable protagonists trapped in an island mansion to explore, investigate, piece together clues from their mysterious past, and uncover the truth behind their predicament.
Modeled estimate, not a reported figure. How we estimate →
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About
Escape Everlit is a point-n-click style visual novel with lite puzzles. Gameplay is approx. 9 hours.
This is a solo-dev game. If you love unpredictable stories, puzzle/detective elements, multi-perspective narratives, or are simply a sci-fi mystery fan just like me, this is a game made for you.
Not sure yet? The demo contains the first 1.5 hours of content of the full version, with shared save files. Feel free to try it before you buy.
- Enigmatic Sci-Fi Mystery
Set in China, 2042, four protagonists with vastly different backgrounds and personalities find themselves mysteriously transported from metropolitan center to a remote island among endless ocean. To escape, they must rely on their unique skills to explore each other's "Dreams". Your choices will lead them towards different endings while helping you unravel the underlying truth.
- Rich Characters Depths
You'll play as the four protagonists as they navigate the island and each other's "Dreams", interact with over 20 vibrant side characters with their own back stories. Each protagonist has their unique way of engaging with their surroundings and the people they know of, thus affecting gameplay.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
意外的惊喜!是我目前玩过的国产科幻悬疑最佳游戏作品!一开始没有抱特别大的期待试玩,结果被玩法和剧情吸引而购买,越玩越上头~推理层层递进,叙事脉络依次清晰展开,贯穿整个游戏的多个线索与人物在后面为立意很大程度地升华了。剧情大胆有趣,精彩而不落俗。且作者的笔力真的很不错,性格迥异的人物们也能塑造地十分生动形象不扁平。玩法也是很有意思相互关联共同推进寻找真相,总而言之是意料之外的小众悬疑独立游戏佳作~
谢谢制作人赠送的cdk!非常推荐各位游玩!以下为无剧透评测: 这个游戏完美证明了故事和剧本永远是创作的骨架,其他美术音乐等外设基本只能作为锦上添花的皮毛。游戏讲述的故事富有层次缓慢递进,前期充足的伏笔也在后期得到有效回收,最后玩家在谜底揭晓前就会有恍然大悟的感觉,而且中间的进展也不突兀。除了因为文本量不足,有些配角没来得及丰富人设故事,其他都挺好的,如果是喜欢科幻悬疑人工智能缸中之脑故事的朋友请不要错过! 最后,游戏自带福瑞自走棋小游戏百兽斗,加一分!
后面有一段好精彩,真的很用心
非常好的游戏~ 音效,氛围 ,剧本都能达到10分里的9分 就连比较ai的画面其实看久了也很有代入感,可以说是做到了能做到的极致 是在小红书上看到的宣传 同为独立游戏制作人 深深被这孤独但宏大的制作旅程所打动 所以写下我steam第一个评论 真心希望这款佳作不要被埋没啊
总体上还是值得一玩的,剧情音乐和游戏性都挺不错的
剧情不错
2025年9月初花了两天左右沉浸过剧情,现在补上一个评论! 非常巧妙的故事,剧情线能看得出来经过了非常多的打磨,让每一位(!)出场过的角色都有着自己可以延展的故事线、情绪、母题。会让喜欢享受群像的玩家非常过瘾的交叉叙事。在进入游戏之前,已经被提醒过,游戏的美术借助了生成AI,这是有限预算下独立工作室不得不做出的让步。实际过完后,觉得这些AI场景和人物素材并没有拿走太多这个故事演出的魅力,可以脑补为增加了一些亦真亦幻的鬼魅气氛,尤其是永明岛那阳光普照的灿烈的玻璃别墅和若有似无的海洋和云朵。 希望有一天,这个剧本也可以有机会在其他的媒介上得到改编,有好多有趣的素材能够得以充分利用。看好工作室ヾ(◍°∇°◍)ノ゙
An elegantly complex story with a satisfying conclusion that is both well written and engaging. One of those where you're better off just playing without knowing so much. The card mini-game may not suit your tastes, but the game makes it easy enough to effectively skip past. Strong characterization and generally lovely aesthetic combined with such a strong narrative make up for the mismatches and occasional flaws in some of the art pieces and style matches. A game that punches well above its weight class and an easy recommendation at twice the price.
我之前没玩过这类 “密室逃脱” 游戏,这是第一次尝试,想说说真实感受。 先说说缺点吧,大家也都在说的最明显的就是 AI 作画,确实能感觉到不够成熟。里面人物的表情、移动动作、对话都挺生硬的,还会遇到一些小 bug。不过转念一想,这是一个人的工作室做的,也能理解,毕竟人力物力有限。 再夸夸优点,设定真的惊艳到我了。 一开始我还以为就是普通密室逃脱,玩着玩着才慢慢接触到四个主角的情节片段。谜题也是一章章被揭开的,到最后一章的时候,突然就有种 “哦原来是这样” 的恍然大悟感,这个设计真的很不错,也能引人思考。 总体来说最后找各个结局难度也不是很大。 最后提几个小建议: 要是能在优化 bug 的基础上,多加点非主角的故事线就好了,比如我还挺感兴趣的角色 “太阳神” 和 “绫”。还有保存系统其实挺好用的,但存档列表里有两个 “存档 1”,这点有点强迫证犯了,希望能改改。另外打牌环节挺有意思的,就是感觉和主线稍微有点脱节,或许有更加好的衔接方式可以探索。 Anyway,这游戏是真不错!我紧赶慢赶玩下来,整体体验还挺好的,作为第一次玩这类游戏的新手,感觉挺值的。 挺适合在一个安静的环境静静地体验整个故事的回环。
《逃离永明岛》这款游戏是一款文字类密室逃脱游戏,只要跟随游戏内的引导和提示,在通关过程中不会遇到特别大的困难。这一款游戏最吸引我的地方是剧情和设定。剧情以是科幻与现实相结合的方式来推动,形成一种强烈的反差,这种感觉在游戏前中期非常强烈,甚至会让人摸不着头脑,无法将科幻和现实的部分关联起来,直到后期玩家随着剧情推进抽丝剥茧,将各种线索穿针引线,最终犹如醍醐灌顶般,解答所有谜题之后的成就感在心中油然而生。设定方面,虽然游戏内有许多杜撰的科幻名词和概念,其背后的哲学思想和与现实的对应却耐人寻味:有个人视角下的爱恨情仇,有人类群体视角下的存亡兴衰,更触及到了对生命、时间和意识之本质的讨论。玩家自身以特殊的身份参与到主角团的故事中,更平添了一番沉浸感和乐趣。非常推荐这款游戏!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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