
A narrative-driven sci-fi mystery. Switch between four playable protagonists trapped in an island mansion to explore, investigate, piece together clues from their mysterious past, and uncover the truth behind their predicament.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Escape Everlit is a point-n-click style visual novel with lite puzzles. Gameplay is approx. 9 hours.
This is a solo-dev game. If you love unpredictable stories, puzzle/detective elements, multi-perspective narratives, or are simply a sci-fi mystery fan just like me, this is a game made for you.
Not sure yet? The demo contains the first 1.5 hours of content of the full version, with shared save files. Feel free to try it before you buy.
- Enigmatic Sci-Fi Mystery
Set in China, 2042, four protagonists with vastly different backgrounds and personalities find themselves mysteriously transported from metropolitan center to a remote island among endless ocean. To escape, they must rely on their unique skills to explore each other's "Dreams". Your choices will lead them towards different endings while helping you unravel the underlying truth.
- Rich Characters Depths
You'll play as the four protagonists as they navigate the island and each other's "Dreams", interact with over 20 vibrant side characters with their own back stories. Each protagonist has their unique way of engaging with their surroundings and the people they know of, thus affecting gameplay.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
神人作品(褒义),神之天平(青春版)
不赖,作为小品作我能给到8分,1分扣在有些角色基本没用上没收束回来,1分扣在这个核心在2025年稍微有点常见了
非常棒的游戏,带一些解谜要素,需要认真阅读故事,思考怎样的行动才能打破僵局。因为我自己很喜欢时间操作要素,所以游玩很愉快。 故事也很棒,前后逻辑自洽,没发现什么漏洞,你可以多思考、多感悟,也可以当作故事一笑了之,最后的结局也很圆满,很开心,没有被强迫说教还是不错的。
满分剧本配上AI味过于浓的画风,明珠蒙尘太可惜了
本作推荐语最短用两个词[spoiler]SF meta[/spoiler]可以概括,此类游戏忠实玩家不可错过。除了剧本很扎实之外,其他印象比较深的优点还有文风简明扼要,人物贴合近未来中国背景设定,主线以外的探索过程充满小乐子,路人之间都有关系网逐步展开,甚至还有一个简单的卡牌小游戏。美术音乐都是AI生成,在我看来作为一个单人开发作品算是合理使用,美术虽然不是很讨喜的风格但也在独立游戏标准下做到还过得去的水平了,期待作者下一部作品
Very interesting game. I liked the playable characters, which indicates they are well written :) What I have to highlight the most is the developer's responses when i encountered a bug as I am in Europe. He was always here to help and he did what he could. He fixed the bug very soon, so I just finished the game. Thank you again. And will look forward for more of your games with deep story.
人类在未知领域总是充满了浪漫主义
通关了,来说一下我的看法。比起那些动辄龙傲天傻白甜的游戏来说,本作人物对话、内心活动都比较符合现实社会,可见作者有一定的人生经验。剧情结构流畅、玩法合理完善,没有大的漏洞。还有可爱的小油戏。 我认为不妥的地方在于,[spoiler] 1:李梓辉真的会因为做了一个“救下了”朋友的梦而释怀真实的朋友的死亡吗?倒不如写他在梦里杀死了顾胜军,导致顾西西的崩溃,从而在现实中放弃为了死去的朋友报仇而伤害另外的活人。仇只有报了,哪怕是在梦里,才有可能释怀,而不是假装没发生过。 2:丁音有什么理由去救那些人?一个坑他的前同事,第一次见面的王市长,人渣顾左盼。我觉得最多把凌前会长救出来就仁至义尽了 3:结局把每个人送去理想世界,按照本作世界观不同平行宇宙的小暖是不同的个体,那么也就意味着不同世界的同名人员也是不同个体。那新世界的男女npc(抱歉名字忘了)还活着,旧世界的李梓辉的朋友就没有死吗?他去了新世界,新世界的李梓辉怎么办?丁音根本就不可能选择新世界,她已经从失业中走出来了,怎么还会回到混乱的过去,展厅爆炸案对她不过是一段人生经历,没必要假装忘记。顾西西的弟弟也对他说了,“这个不是我们原来世界的爸爸”,她去新世界,旧世界的爸爸还活着呢,不要了?[/spoiler] 当然游戏是面向大众的,合家欢成人奶头乐的写法,也可以理解。毕竟大部分人的心都是很脆弱的,无法面对真实。 看到上面有人吐槽AI作画,我觉得没必要,这个画工如果放在几年前AI出来以前,算是挺好的了。难道手捏的寿司,一定比机制的鲜美?还是说手工雕刻的梳子,梳头就是比机器加工的梳子少掉头发?这十几二十块钱的小玩意,你指望作者花个万八千请专业画师作画、建模吗?
单人开发的独立小品,感谢AI时代让单人开发的门槛大大降低。 谜底揭开以后的内核设定挺有意思,而且卡牌意外的有游戏性。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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