
Help the Grand Mage Shalith escape captivity in this rogue-lite adventure! Suffer the consequences of defeat with animated interactive H-scenes and detailed CGs! Will you lead her to escape or humiliation?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩好玩
ระบบเกมถือว่าล้าสมัมากถ้าเทียบกับภาคใหม่ๆ แต่เข้าใจได้เพราะนานแล้ว แต่ชอบอยู่ดีเพราะชอบแม่สาวGrand mage
📖 Um joguinho Roguelite de escapar de dungeon e ser "punido" pelos inimigos 🎮 Você Derrota Monstros e Sube de Nível. A jogabilidade leva um tempo pra adaptar e é um pouco enrolada, apesar de divertida em alguns pontos 🔥 As Cenas Adultas são desbloqueadas ao perder pros inimigos ou terminar o jogo. Infelizmente são TODAS com bestialidade e não tem uma que salve 💬 Diria que a experiência foi mais neutra do que negativa, mas excesso de falhas chateia bastante. Não recomendo
Decent.
游戏的数值和机制设计的很不合理 明明身为一个法师,前期没捡到技能的时候还要贴身跟小怪打伤害 开头的数值特别低,而死亡后虽然居然也不额外对属性值进行加点,加点货币只能通过在游戏过程中减取 游戏CG并不能像2代一样在死亡轮回12次后全开,需要一个一个手动肝,且同一种魔物的差分是分开算CG的,这一点很坑 作为一个5年前的老东西,放在当年它不够优秀,放到今天更是答辩 推荐想要入手的先在各大社区论坛看看有没有大佬的全CG存档你自己导入一下,或者用ce直接改一下数值,要不然太折磨了!
pues es bastante sencillo aunque si te lleva un ratito completarlo las escenas estan bastante ricas y ya
有趣
Escape Dungeon is a decent (+18) game that has a solid foundation, but doesn’t fully escape its main issue: repetition. It’s not a bad experience overall — in fact, it can be quite enjoyable at the beginning — but over time, the gameplay loop starts to feel repetitive, especially when going for full completion. 🎮 Gameplay The core gameplay works well. It’s easy to understand and offers some fun moments, especially during the early runs. There’s enough challenge to keep things interesting at first. However, progression relies heavily on grinding. To reach maximum levels and fully upgrade everything, you need to repeat the same actions over and over again. 🔁 Repetition & Grind This is where the game starts to lose its appeal. The grind becomes noticeable and eventually tiring: Repeating similar runs Limited variation over time Slow progression at higher levels Instead of feeling rewarding, the progression can start to feel like a chore. 🎯 Overall Experience The game is not bad, and it has its moments. But the lack of variety and the heavy grind prevent it from being something more memorable. It’s enjoyable in short bursts, but harder to stay invested long-term. 🏁 Conclusion Escape Dungeon is a decent game with a good base, but the repetition and grind hold it back. With more variety and better pacing, it could have been much better.
台製的走格子roguelite黃油。 遊戲性方面, rogue要素在於寶箱、地上卷軸掉的隨機技能, lite在於每次輪迴可以累積水晶碎片強化等級, 但這樣設計有些缺陷, 通常這種走格子冒險玩的就是策略性, 要嘛往魔塔那類靠攏,降低隨機性研究吃道具順序, 要嘛像其他rogue點天賦掉裝啥的,讓玩家研究流派, 但它隨機在掉落技能,掉好技能可以輾壓一下子,掉爛的直接等死, 而且前期數值低也在等死,等於策略性太低變成農game, 雖說很多黃油遊戲性會擺爛,但本作也沒有秒怪或全開CG的機制, 就是個極其尷尬的四不像。 H方面, CG品質中下(女王CG除外,那張特別好),配音只有叫聲, 膚色很暗沉,我每次看女主都有種印堂發黑的感覺, 強項是動態CG動的很帶感,搭配畫面有種粗糙的狂野感, 題材是亞人甚至有人獸,蠻重口的, 還有個問題是觸發只有戰敗真的太單薄了, 但凡搞個陷阱卡牆媚藥啥的都不會這麼單調,可以改善的部分太多了。
I really enjoyed this nostalgic, turn-based roguelike experience. The progression system feels just right, and it makes me curious to see what comes next. There seem to be quite a few items scattered around, which makes exploring all the more fun. That said, the monsters’ backside designs are a bit of a downside for me.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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