
Earth is dead. Only robots and you, a powerful AI, remain. Take control of a robot horde as you fight your way across a harsh and unforgiving landscape of forests and decayed cities. Grow your army from fallen enemies as you try to Escape Dead Earth!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese
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[h1]向日葵游戏评分【5分】[/h1] 这是一款轻量级的即时策略游戏,游戏的目标是带领部队逃离地球,一路上会遇到各种敌人,击杀敌人后可将其转换为自己的士兵。 游戏中只包含【能量】这一种资源,因此游戏的诀窍就是尽可能的最大化能量使用效率,一次尽可能的转换更多的士兵。加上游戏的操作比较简单,也打不出“龙骑跳舞”这样的操作,因此玩家只需要有耐心,慢慢的发展壮大自己的部队就能通关。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
Great, fun little game. 30-45 minutes long but I played it 3 times already. It's nice to just guide your little tsunami of robots around when you don't feel like thinking too much. Although once I spent 30 minutes in one spot farming bots and I made my death ball so big I broke the game, so don't do that I guess.
30 min, way too easy.
This game was released in February 2020... which means that this game came out before the pandemic started, which means that whoever made this game did so with the option of doing literally anything else. But at least they were right about predicting the following years. In that you start off as a small group and eventually turn into a large riot... you convert people to your cause by defeating them with brute force... your only sense of guidance and direction is whatever your cursor happens to be pointing at... your experience here is shorter than expected and nothing happens after you leave earth. Those are the parallels I came up on the spot, but I'm sure there is more. Like how halfway through you become mentally ill and bored at the same time. It’s actually an enjoyable experience, but this made me question the notion of what a game is… because to me this feels like a tutorial to something on a much bigger scale. And I think the fact I wanted more is saying something, I can envision a 6 hour campaign filled with interesting levels and encounters, perhaps even making it into a rogue-like with RPG elements or something! But anyways, what little here is enjoyable… and for the price of an energy drink, I think it’s okay.
CZUJE JAGBY grałą w nie dopracowna wersje gry niesty nie moge poeliec ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! https://steamcommunity.com/groups/agaimyfani/discussions/0/1638662230362126317/ Pisze rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
The game is pretty bare-bones, but what makes me refund it is, essentially, a game-breaking bug, that makes the camera pan out, when you have a big group of mobs and are moving fast, but never pans back in, making the game unplayable, since the player can't move around, because the camera doesn't follow them anymore. Otherwise, I am pretty happy with the concept. It requires a lot more work and the way you search for things and places to progress, without any indication, is not to my taste. Nevertheless, it reminds me of the flash games I played a long time ago. The price tag isn't outrageous, by any means, and I hope putting a price on this means the developer wishes to put the time in and improve. However, I am not willing to put the money down just yet, especially while I can't progress. TL:DR A supposed game-breaking bug, in a good concept of a game, that still needs to, and more importantly, can improve.
[code] [h1]游戏由鉴赏家[url=steampowered.com/curshijieator/28673811 ]杉果点评小分队[/url]提供[/h1] 给游戏选择困难症的玩家指路 成为我们的一员[url=steamcommunity.com/groups/SonkwoClub ]小组首页[/url] 欢迎新朋友[url=https://jq.qq.com/?_wv=1027&k=5zho3zK]点击加入QQ 群[/url] (。・∀・)ノ゙ [/code]《逃离死地》。这是一款快节奏策略冒险游戏,游戏玩法就是击败敌军士兵之后,通过能量转化为自己的队友,队伍越来越壮大,之后通过强大的队伍低于最后一波攻击逃离星球。游戏操作简单容易上手,快节奏游戏,难度不高,流程应该也不长,因为说是逃离嘛,半小时左右就到最后了,不过火箭发射的条一直不增长,卡了我一些时候,也不知道后面还有没有关卡。"
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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