
A dark fantasy JRPG, sequel to Eredia: Diary of Heroes. Eredia 2 is set in an open-world enemy continent as you are made to partake in a war you are least interested in, but it's the only place where you can find some 'answers'.
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Languages: English
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I am recommending this classic RPG with caution as the developer is currently working out some RPGmaker switch issues. But that won't stop you from thoroughly enjoying the game. It has an interesting story line with lots of humor, and you can chose a difficulty that works for you. It's 100% mouse controlled if you prefer. You can expect many hours of gameplay, at least over 45 hours depending on your exploration of the world map, cities, caves, shrines, forests, and monuments. If you have not played the first game, Eredia I, you can still play this second installment, but it helps if you have completed Eredia I.
Fair warning, this will include spoilers. After a LONG wait, way way longer than I initially thought, Eredia 2 came out in december but I decided to wait a little more for bugs to be fixed and game to be polished. First of all, I am a huge fan of the first game, I think it's a masterpiece and I am still amazed it was done by one person. The world of Eredia, or rather Arlis, definitely sucks you in. But compared to first game, second game felt shallow. I know there will be a third game which will hopefully tie everything up, but most things I was excited about the second game did not happen. This game did not solve first games loose ends, it just added more. I guess that's creating exciment for the third installment but after waiting this long, I was waiting for more. Besides considering how long we waited for game 2, it will be at least 5 years before the third game comes out, which depresses me. This games definitely don't hold your hand so there might be a lot that I missed even though I pretty much looked everywhere. Some things on my mind; 1) Importing your save seems mandatory given how little game gives you when starting Eredia 2 fresh. 2) Rain of arrows and boulder rain should either be nerfed or removed, they are way too strong and make Kenrad and Sharina OP. Even against single foes you barely need to use other skills. I guess developer removed rain of arrows when starting Eredia 2 fresh, but starting fresh is not ideal at all. 3) Elric and Ivy still don't get expert fighting styles. I'm guessing they won't get it at all. 4) I still think paladin is too weak compared to warrior build. 5) I actually like how this game doesn't hold your hand, and there is no map in dungeons or world map but there should be more hints towards some things, like legendary monsters. You just can't tell if some things were left for third game or just isn't completed which is a bit annoying. 6) Tents don't work, there is no indication repel potion actually works. 7) Alchemy is an afterthought, so is forging. You get million things from enemies but almost none of them mean anything.
Eredia 2: The Great Game! This game is a really good given that it was developed by a single developer. It's still buggy. Nothing game breaking, though. Main story can be completed without issue. Would highly recommend playing Eredia 1 beforehand so that you'll learn to love the story, the characters and the humour. It allows porting from 1 to 2, which means you can keep all of your stats and inventory from 1! YASSSSSSS! (This game is not the final arc. There will be a third.)
Great game, even with the bugs atm its still worth every cent. Highly suggest palying the first one and importing into the second :)
Another great Eredia game. No guide to go by but great help if you need it in discussions. I suggest you import the save file from the first Eredia game and also suggest you take notes so you don't lose your way. I first did a new game before deciding to start all over with an imported file. I am looking forward to the next game from this developer.
Eredia 2: The Great War, developed and published by Potatobrain Games, is a sprawling indie role-playing game that seeks to expand upon the foundation established by its predecessor, Eredia: Diary of Heroes. Set in a dark fantasy world consumed by chaos, the game plunges players into a sprawling conflict that intertwines political intrigue, moral ambiguity, and the personal struggles of its characters. The war that rages across Eredia is more than just a backdrop—it is the force that shapes every encounter, every decision, and every revelation. The story picks up threads from the first installment and carries them forward into a much larger and more complex narrative tapestry. Veterans of the series will recognize familiar faces and unresolved plotlines, while newcomers are introduced to a world defined by its brutality, ambition, and the fragile nature of hope. At its core, Eredia 2 is an ambitious attempt to create an RPG that feels both classic and experimental. Built in RPG Maker, it bears the hallmarks of the genre—turn-based combat, party management, and extensive dialogue—but it also strives to layer these familiar systems with depth and variation. The combat is driven by a charge-time battle system, allowing for a balance between strategic pacing and reactive play. Fights unfold with a rhythm that rewards planning over raw grinding, and the inclusion of traits, combo attacks, and finisher skills adds dynamism to encounters. With over 400 abilities and hundreds of weapon and armor options, players are encouraged to experiment and develop distinct playstyles for each party member. This sense of mechanical breadth is one of the game’s defining strengths. Every character feels customizable, and the wealth of enemy types—more than 500, by the developer’s claim—keeps battles fresh even deep into the campaign. The structure of the game revolves around a series of contracts that serve as both main quests and side missions. These contracts are the heart of the player’s progression and embody one of the game’s most interesting design choices: multiple paths toward completion. Objectives can often be approached in different ways—through combat, diplomacy, or exploration—allowing for a degree of agency that goes beyond simple fetch quests. The inclusion of a hidden karma system adds another layer of complexity, as choices made during these missions affect the moral trajectory of the protagonist and influence how the world reacts. This element gives weight to decision-making, ensuring that even small moments carry potential consequences. The game’s divination system, meanwhile, ties into the narrative thematically and mechanically, offering glimpses of fate and hints at how the world perceives the player’s actions. Together, these systems create an experience that feels deliberately layered, rewarding those who take time to engage with its subtler aspects. Despite its mechanical ambition, Eredia 2 struggles at times with pacing and polish. The scope of its world is impressive, but its vastness can work against it. Certain areas feel overly large or repetitive, and there are stretches where the story slows under the weight of too many side contracts and dialogue-heavy interludes. Exploration can be both rewarding and tedious: while some regions hide valuable secrets or rare equipment, others feel like filler zones that extend playtime without adding substance. The challenge balance also fluctuates. Some encounters are easily dispatched, while others spike in difficulty with little warning, pushing players toward grinding or specific builds. This unevenness doesn’t break the game, but it does make progression feel inconsistent. Still, the moments when everything clicks—the tension of a tough boss fight, the satisfaction of uncovering hidden lore—remind players of the passion behind the project. Visually, Eredia 2 remains rooted in its RPG Maker origins. Its presentation is functional rather than striking, and while the art direction captures the essence of a war-torn fantasy realm, it lacks the polish of higher-budget RPGs. Maps occasionally feel sparse, and repeated environmental tiles detract from immersion. Yet there are flashes of beauty: detailed character sprites, distinct battlefield designs, and well-composed cutscenes that elevate key moments. The soundtrack, composed of orchestral and atmospheric tracks, works effectively to establish tone, shifting between melancholic melodies and tense war themes that underscore the narrative’s emotional beats. The sound design, though modest, reinforces the feeling of being part of a world on the brink of collapse, with ambient effects and battle cues that heighten engagement even during slower sequences. From a narrative perspective, Eredia 2 is a story about consequence and corruption. The game’s writing often explores the moral cost of survival in a world where alliances shift and ideals crumble. Characters are neither purely heroic nor villainous; they are shaped by the war, each driven by their own motivations. The protagonist’s journey mirrors the central theme of the series—the conflict between power and purpose, and how both can destroy or define a person. The hidden karma system plays a subtle but meaningful role in how these themes are expressed, influencing dialogue outcomes and the direction of the plot. Fans of the first game will appreciate the continuation of unresolved threads, but new players may feel lost at times, as the narrative assumes familiarity with prior events. The game’s lore runs deep, and while this depth is one of its most impressive qualities, it can also be overwhelming without the context provided by the original Eredia. Technical performance, while generally stable, is not without hiccups. As with many indie RPG Maker titles, occasional bugs and performance issues crop up, ranging from minor UI quirks to quest triggers failing. The developer has been proactive in addressing these problems with frequent patches and community engagement, a sign of ongoing commitment to improvement. This responsiveness is commendable, especially for a small independent studio managing such a large and complex project. The accessibility of the game—both in its system requirements and its generous post-launch support—helps mitigate some of its rougher edges, making it approachable to players with modest hardware or limited patience for technical setbacks. Ultimately, Eredia 2: The Great War is a passion project that dares to reach beyond the limits of its engine and resources. It may not always succeed in its ambitions, but its sincerity and depth are unmistakable. The game offers an impressive amount of content for players who enjoy traditional JRPGs with moral choices, intricate worldbuilding, and long-form storytelling. Its imperfections—uneven pacing, dated visuals, and the occasional rough edge—are balanced by a genuine sense of creativity and care. Every corner of Eredia feels handcrafted, every system tied to the developer’s vision of a complex, morally gray fantasy epic. It is a game that rewards patience and curiosity, the kind of experience that grows richer the more you invest in it. For fans of expansive indie RPGs, Eredia 2 stands as both a continuation and an evolution of a world still unfolding, one that captures the spirit of old-school storytelling while striving toward something grander and more introspective. Rating: 8/10
Given that this game is a direct continuation from Eredia 1, this review will be partly influenced by the first game. [strike] Eredia 2, at this point, still has bunch of bugs and issues, especially when importing a save from Eredia 1. A bunch of minor issues from Eredia 1 were never fixed though all of the major gamebreaking ones were so that does give me some amount of confidence Eredia 2 will be polished up more at some point. [/strike] (POLISHED AND FIXED IN NEWEST UPDATE) From what I've experienced so far, Eredia 2 feels just like Eredia 1 (which is no surprise), for better or for worse. I was hoping there would be some QOL additions (world and area maps would be great) but I haven't come across any so far. Maybe there are but I just haven't progressed far enough yet. [strike]I've stopped this playthrough until some of the issues are fixed (already encountered a quest bug in the first hour of playing with my import save). [/strike] (FIXED IN NEWEST UPDATE) Leaving a tentative recommend since Eredia seems to be a 1 person development team so a game of this size and broad quality is impressive. And because, as a whole, Eredia 1 was an enjoyable experience in spite of some flaws.[strike] I'd recommend holding off for now to see if/when the bugs will be fixed. If they are,[/strike] I think it's a good pickup if you enjoyed Eredia 1. Will update eventually if the issues are fixed. ---------UPDATE----------- Dev released an update that fixed the vast majority of issues. Finished the game (import save from Eredia 1) without any major bugs, all quests can be completed. I really enjoyed the second, even more than the first. It felt smaller than Eredia 1 but I can't tell if that's because I was already so comfortable with the world and systems that I could move through faster. There's a definite advantage importing a fully completed save from Eredia 1 - I used my top tier end game equipment for the first half, if not longer, of Eredia 2. For those new to the series, I'd strongly recommend playing through the Eredia 1 first (just to understand what's actually happening). Ultimately, both are good RPG maker games that I had a lot of fun playing and are definitely worth a playthrough. Dev is pretty responsive at fixing major bugs, even if some smaller ones remain. I'm enjoying the story which seemed to really grow in this game with what appears to be a 3rd on the horizon at some point. I'd prepurchase Eredia 3 if I could at this point. I'm changing from a tentative recommend to a definite recommend. (Edited for formatting and more discussion)
The Game is Crucial bugged also the Higher the Difficulty it becomes more unplayable unless you spend thounds of Gameplay hours. The Gamedeveloper is no responding on discord and wont change any updates. Some Known Bugs: No learned special attacks from lvl ups skills like flying Swords and High tief UI bug sometimes no the you sharins when travelling. No possible way to important Files from the first Game like mentioned by developer. Certain Sarter Items are bugged they not work as they were supposed to be Rurouna traits are bugged for increasing her healing power. Critical things which should be fixed: No old School special attacks or traits can be used and got completly removed. The Expierence you gain in the game is way much to low it takes hours over hours to lvl 1-2 levels which makes it even more harder at higher difficultys. Like the first game the Battle with monster etc is not very balanced even on lower diffculties when you have defense buffs+barriers you still one shot also the poison+plague damage is way much to high in the Ruins. No Side Members which are not in the Active party gains any expierence or atleast some reduced exp as the Active party members this taking majority times to play the Game since you need certain members trained for various reason to continue the Story or Sidetracking. Things i should have known before buying these: No improvement nothing is new especially the maps compared to eredia 1 no graphic upgrades or World maps improvements etc. also the game feels very questionable from the dialouges. No Charackter Profils still when watching on stats. Lifetime it cost so many hours to play this game even at the lowest difficulty you wont enjoy the story if you have to play that long over 300 hours and im not finished 100% of the game. The only Reason i not refund the game is because i love the Story and the Charackters thats the only part and worth the money it costed. I hope i could help alot other People with this Rezension unless the developer will change the major bugs of the Game which makes it unplayeble for for people which loved Erdia 1 like me i do believe Eredia 2 could have much been better if it got more love from the team which created it.
great game i like the auto save and able to replay the game where you left off. some part of the puzzle is a little mind boggling but with the kind help of other players make it less stressful. would highly recommend this game
Loved the first game and this one as well, making me invested at this point lol. I can't wait till they make the 3rd or final installment, I'll be looking forward to it.
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