
Erannorth Chronicles blends old-school card strategy with deep RPG progression in a vast sandbox world. With no fixed story, revel in unmatched freedom and limitless character customization.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My favorite deckbuilding RPG. An insane amount of content. Truly a "forever" game.
A guarded yes. It's a very sandboxy deck-builder that relies on the player to make their own fun, whether that be creating the most unstoppable deck without regard for any restrictions, or working efficiently within tight time and resource constraints to eke out a winner, or simply theory crafting from the plethora of race and class combinations. For me I came to the conclusion that I'd prefer a tighter game with a more defined challenge, but I do admire the scope and vision of the devs.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4K | 91 | 70% | $4.99 | |
| — | 0 | — | — | |
| $4.9K | 18 | 89% | $11.99 | |
| $1.4K | 12 | 92% | $4.99 | |
| $163 | 3 | 67% | $1.99 | |
| $25 | 2 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $256.1K | 1.4K | 70% | $6.99 | |
| $256.1K | 333 | 88% | $29.99 | |
| $255.9K | 613 | 87% | $11.99 | |
| $255.8K | 865 | 78% | $12.99 | |
| $256.3K | 311 | 91% | $19.99 | |
| $256.3K | 463 | 67% | $24.99 |