
Era One is an innovative space game that combines elements of real-time strategy, base building, space survival, and tactical battles. Players can create and customize their bases from scratch, construct various types of structures and warships, manage fleets, and engage in tactical space battles.
Modeled estimate, not a reported figure. How we estimate →
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About
Combining innovation, customization, and epic space battles, Era One offers a unique gaming experience. Players can customize their own ships using assembly modules, construct stations, warships, bases, and even cities in space. The game seamlessly blends real-time strategy (RTS) and base building elements, providing players with the opportunity to engage in intense battles between space fleets.

From the ashes of a shattered universe, a young woman's quest for salvation sparks a journey of intrigue, danger, and discovery. In a future where Earth's resources were depleted, humanity embarked on The Great Colonization, expanding to other planets. The rise of mining corporations led to conflicts and the emergence of space piracy. A wealthy magnate discovered a powerful energy source, leading to the construction of the Navi Mondo, enormous fortified and self-sustaining cities in space, and the formation of the Free Federation of Worlds. Centuries passed, and the population was pushed to abandon planets, living only on the Navi Mondo. However, genetically engineered biominers mutated and posed a threat. With resources nearing exhaustion, the Free Federation planned to migrate using Hyperspace Leap technology. The colonizing ships Victrix and X Gemina encountered a gravitational anomaly, causing a breach. Chaos ensued as resources depleted, wars resumed, and the political system collapsed. Alya De Shars sought to steal a power source to launch a secret ship and start anew. This sets the stage for a story of humanity's struggle, the rise and fall of an empire, and the hope for a fresh beginning beyond the Solar System.
We asked Alberto Selvaggi to read Era One's lore and compose based solely on his inspiration and years of passion for music and piano. The result is a unique and emotionally touching soundtrack that will accompany us throughout the story, adding depth and making everything deeply engaging.

The player can construct their own base using a set of assembly modules, with no limit to shape or size.
Extensive Base Customization: Era One offers a wide range of options for base construction and customization. Players can design and build their bases from scratch, choosing the layout, structures, and aesthetics that suit their playstyle.
Resource Management: Building and maintaining a base requires effective resource management. Players must gather and manage resources such as raw materials, energy sources, and workforce to construct and upgrade their bases. Proper allocation of resources is essential for the growth and sustainability of the base, ensuring its survival in the game world.
Defensive Structures and Strategies: Bases in Era One must be fortified against external threats. Players can construct defensive structures such as turrets, and traps to protect their bases from enemy attacks. Choosing the right defensive strategy, positioning defenses strategically, and upgrading them over time are crucial aspects of base building in the game.
Research and Technological Advancement: As players progress in Era One, they can unlock and research new technologies to enhance their base-building capabilities. Advancements in areas such as construction techniques, resource extraction, and defensive systems provide players with additional options for base expansion and fortification.

Players can build their starships according to their preferences.
Vast Ship Customization Options: Era One offers a wide array of ship customization options, allowing players to design and personalize their vessels. Players can choose from different ship types, sizes, and aesthetics, customizing various aspects such as hull design, paint schemes, and exterior decorations. This level of customization allows players to create unique and visually distinct ships that reflect their individual style.
Modular Ship Components: Ships in Era One are built using modular components, offering players the flexibility to tailor their ships for specific roles and functions. Players can select and install various modules, such as propulsion systems, weapon systems, cargo holds, and utility modules, based on their playstyle and objectives. The modular nature of ship components enables players to experiment with different configurations and optimize their ships for exploration, combat, trading, or other specialized tasks.
Upgradeable Ship Systems: As players progress in the game, they can acquire new technologies and upgrade ship systems to enhance their performance. Upgradable systems can include engines for increased speed, shields for improved defense, weapons for enhanced firepower, and scanners for better exploration capabilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Russian, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Literally cannot find the button or ability that allows me to deconstruct build pieces on my ship after i've built them. If there is a flaw in the design I cannot go back and fix it, the delete keybind doesnt work and everywhere I look online no one seems to know anything about this game. This game needs time to cook and to make it possible to delete build pieces. Combat feels like a 10/10 imo.
é na pegada do homeworld, aquele jogo de construção que vc fica fixado construindo e ver que cada peça modular independente agindo, passando horas sem ver, satisfação. Alias ouvi falar que esse jogo seria o complex, um mod do homeworld, mas desistiram para criar esse proprio jogo, e esta incrivel, é so contra bots, não tem campanha por enquanto, mas vai ser dahora o coop quando lançar.
What a game!
Great game, takes a bit of practice to get used to the visuals but overall well made gameplay and structure. Highly recomended to the genre enjoyers.
Great game, heaps of mod potential.
这游戏确实有点东西,造基地、拼战舰的设定虽然老套,但他这个还是整了点新活,整体看还行 看着自己的太空城一点点建起来还挺有成就感的。场景也还过得去,能看进去。不过现在还在抢先体验阶段,内容没完全做完,偶尔会有些小毛病。整体来说底子不错,喜欢太空题材的可以关注一哈
tis good
rts are my favorite game style since forever. this is a good rts, really looking forward for multiplayer and procedural map generation. i would recommend this game as is.
好玩! 今天刚买直接一不小心玩了快十二个小时
Deadlines delayed and balance unchanged should be the headline. In fact what they did was make it more difficult for the player by increasing crew cost for power generation. If you don't know, most things that you need in this game use power, and a lot of it. Including shields, and high powered weapons. Not only does power like solar panels need space, but every solar panel crew cost, does not include the crew cost of a platform segment. If we compare the difference and drawbacks, then sure, I can accept +6 power for 10 crew, before I have actual power storage. Which again, if you don’t know, 100 crew is a lot for something for only producing +10 power, when the default crew cap is only 11000. These small changes seem to be, nonsensical to the current difficulty the player faces. But the thing is this is the only notable change in the Opt-In Patch right now, that only makes the game harder and unfair as it is. The Pirates. The default enemy faction Known for Strike Craft with Warship weapons. This abysmal oversight so far is what's killing the playability. In fact I would say Avoid this game until they actually make progress to make it playable. So far most of the core gameplay is tied down to Hiding if you learn how, and Turtling if you don't. Offensively your units are Ineffective. A game has always Ended with Ballistic Missiles from across the map. In fact the heaviest modular battleship will always Lose due to the lack of damage its weapons will do to the enemy and their Endless production capacity to defend their Outposts. The Heavy Weapon variants also cost more, without doing more than the space they take. Once you see the end of every game like me, you will also begin to Question why this game has such an Engagement cycle of Hiding, Avoiding, and Assassinating. In fact this game has Detectability, which is their version of Threat Scalability to not allow the player to steamroll the enemy in the scenarios. I never expect Stealth as a feature, to be Required in an RTS game. This isn’t a developer problem, it’s an entire videogame industry problem. Sure you can do it the “normal” way and struggle all the way to your doom like the way it was meant to play in the trailers, or you can do it the “stealth” way which rewards the player for “thinking outside the cardboard box”. In fact the best thing to do is EXPLOIT the game by building multiple undetectable modular stations specialized in supporting your fleet. This includes making use of stealth generators. Not to sound meta, but really that is the Only Way to Win any scenario. Hide, Tech, Sensor, then stack Missile Facilities to destroy every Pirate Outpost before they reply with Doomstacks of Nuclear Bomb Absorbing heavy warships. To get the Nuclear Bomb Facility takes almost another hour after acquiring the Missile Facility, and the game at that point is already over, unless you did make the mistake of not ending it with your multiple Missile Facilities, THAT DON'T HAVE A HOTKEY TO LAUNCH THE MISSILE OR NUKE BOMB. This isn’t a criticism of asset production, it’s all purely for the game design in which players with opinions unheard are Forced to play a particular way to win likely undiscovered by the developers. Because once anyone realizes how broken the game balance is then there is simply no point to engage anymore. It hasn’t reached the multiplayer phase yet to be telling. By the time something actually gets good in an Era One game, you may have already ended the match with other RTS games or multiple matches. Which brings the question of How Long you are willing to Wait, while “playing” this game before it starts to progress. It can take hours, or a day of work, or simply stopping short with a Game Over beyond your control. You can Alt-Tab and nothing will still happen, because that’s the only way to play without losing, by hiding and waiting. Is that considered playing the game at all? That's not how you should play the game if you want to make it competitive. Adding Time and Resource Sinks into the game is the same way how Supreme Commander died. Games lasting over 1 or 2 hours just to get good, or ending before the fun begins. The players that also get left behind for making a wrong move at the first engagement. The same problem is happening now when the best you can do is not push back against an enemy with unlimited resources at your own front door, and to be able to push back already takes more than an hour, and another, and you still haven't made any Missile Facilities to end the game with a win. Attrition Delays Progress, and Fighting without Progress is Attrition. So the Solution is to Not Fight to Progress. Only to win by not fighting and before the enemy can fight. 75 minutes if I didn't waste time with the Nuke Bomb research. In fact I dare you to speed run that. New Features Prioritized over Q&A is not how a publicized game ever succeeds. Additions on the Roadmap are Postponed, and Game Testing has Paused only to leave anything unfixed. Do you know how easy it is to change a few numbers in a text file? Much easier than making a 3D model. People will learn that the developers are strangers to their own game, and many will walk away with those words unsaid.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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