
Experience your epic journey. Discover 20 mysterious lands and face the monsters living out there. Show that you are persistent traveler and held your adventure, even in the toughest conditions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Polish, French, Italian, German, Spanish - Spain, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice! A clicker with multiplayer levels. But don't bother, there's almost always nobody. It's full of great ideas and all, but the execution of them are terrible. There's no explanations for items, for stats, for hashtags (Also, why are they there? they make the game a bit... cringe-y.) >This game is quite grindy. I'd sugest using an Auto-Clicker, it'll save on ur mouse (esp. if it's a Gaming Mouse), & also most auto-clickers r way faster than i could keep clicking & they don't need breaks to flex fingers ect. I used GS Auto-Clicker, very basic but did the job. >There's a lot of grind with nothing inbetween. Other clicker games have more substance, idle options and prestige systems to combat the repetitiveness of clicking and repeat. At the moment, ECJ doesn't. It just doesn't give that sense of accomplishment that other clicker games have, that make you want to continue. You're constantly expecting something different, something new (especially with the different "maps"), but it never comes. It's just more of the same until the very end. >There's no information at all. You're put into the game, and that's that. Most clicker games have a pretty obvious UI, so explaination isn't needed (yet most still have them). ECJ isn't one with an obvious UI. >What does each item do? You gather after awhile that the hashtag items do something to the hashtaged monsters/mobs, but what exactly? How long do the click-items last? There should be information on all this. >Some items have one-use then they're gone, some have multiple uses, yet there isn't any distinction between the two. >Does the DMG coin upgrade also increase DPS (as there isn't a DPS coin upgrade), or can you only upgrade base-DPS via experience points? >There are multiplayer levels, which is a fantastic idea, but there isn't really ever anyone else on them. So you end up just waiting for the multiplayer finding timer to run out so you can finish the level (and is it even beneficial to be in the multiplayer levels? It seems like the stats of the mobs are just x'ed by the amount of players fighting it. May as well just be solo). >There seems to be multiple save issues, load issues, crash issues etc. 내가 스팀에서 두 번째로 플레이한 클릭커류 게임이다. 결론부터 말하자면, 기대 이하였다. + 특정 구간에서 다른 유저들과 자동으로 매칭이 잡혀 뭔가 '함께' 한다는 느낌이 드는 건 좋다. + 클릭커류 게임치곤 적은 도전과제를 가지고 있어서, 도전과제 올 클리어를 노리기에 편하다. + 쉬운 난이도로 모든 컨텐츠를 누구나 즐길 수 있다. + 다른 클리커류 게임보다는 노가다성이 없다. - 그래도 노가다 성이 많은 클릭커 히어로즈가 더 재밌긴 하다. - 오토마우스의 횟수 제한이 있다. 흑흑, 그래도 아직 도전과제를 100% 달성하지는 못하고 있다.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
点击+挂机类游戏 最恶心的一点是有血量的限制,血没了就只能罚站等回满,体验极差
Is this a school project?
Buen clicker, que va a lo seguro, enemigos que vencer con clics y un sistema de progresión a través de monedas para mejorar el equipamiento y hacer mas daño por clic y de forma pasiva, cuenta con monetización si eres un ansia viva que no puede esperar para acceder a todos los niveles, pero con paciencia y tiempo puedes jugarlo perfectamente sin pagar ni un euro.
nice
[h3]Очередная игра уровня "дно, на которое тянет иногда опуститься", то есть кликер[/h3] Вроде бы даже когда-то он был платным, по крайней мере, помнится, несколько лет назад кинул копейку в экран, чтобы приобщиться. Сейчас оно бесплатновое. При этом во внутриигровом магазине остались донатные предметы (на гейплей не влияют, честно), но и купить донатную валюту больше нельзя. Присутствует небольшое количество нераздражающих багов. Главное отличие игры от соплеменников - это не чёрная дыра на все часы, какие у вас есть, а более-менее конечная игра. Вторая особенность - оно отказывается играть само в себя, то есть надо присутствовать и что-то тыкать. За 26 часов общего времени под ютуб прошёл все уровни и выбил ачивки. Палец вверх в данном случае - это не столько рекомендация, сколько признание приемлемого уровня качества. Так-то я [strike]наркотики[/strike] кликеры вообще никому не советую.
I enjoy [b]Clicker Games[/b] that have an endpoint.
Они приехали на работу в лагерь ''Хрустальное Озеро''. Семеро молодых людей, уверенных, что вся жизнь еще впереди. Но в лесах вокруг лагеря скрывается кто-то, уверенный в обратном. Кто-то, ослепленный бессмысленной ненавистью. Кто-то, кто не успокоится, пока не зальет этот лагерь кровью.
Clicker with good idea, but vague on mechanics of it's stats. Feels unpolished, like developers haven't tested it to see that sometimes game items don't scale properly
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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