
Get ready to embark on a comedic culinary quest unlike any other as you take on the role of Zest in this story-driven adventure game; from humble beginnings you will build a farm, grow delectable ingredients, craft machinery and cook your way to becoming the most Epic Chef in Ambrosia!
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About
Epic Chef is a story-driven adventure game flavoured with life-sim farming, and crafting elements, blended together into one delicious dish via an interactive cooking experience - all served with a side of humour and elaborate cast of characters inspired by classics such as Mister Ajikko, or the writing of Sir Terry Pratchett. Grab your spatula and start on your journey to become... Epic Chef!

In Epic Chef you will combine ingredients, stirring and tossing with culinary precision to bring out the flavour elements of Vigor, Sophistication and Spirit in your dishes. This forms the core of the cooking experience that you must master in order to become the very best chef in Ambrosia.

Dish synergy and ingredient properties combine with a dynamic recipe creation system, meaning that you can experiment with thousands of different combinations to create a unique menu of decadent delights. Serving Rats with Tomatoes and Potatoes? Don't you mean Tomato Soufflé and Vermin Slices in Starchy Cream?!

Take on bitter rival chefs in epic culinary clashes to see who is crowned cooking king of Ambrosia! Dishes are scored on a variety of things from ingredients, to flavours, strength and more, with no two judges having the same taste. Become an even greater chef by utilising the addition of sauces to alter the properties of your dishes and influence the judges to win their favour.

Live off your land by growing foods such as fruit and vegetables, gather resources to craft specialised machinery that can process your ingredients further, and even create new recipe components whilst you tend to an eclectic mix of animal livestock from cows to unicorns! And don't forget to repair and customise your dilapidated (and slightly haunted) villa!

Welcome to Ambrosia, a place of gastronomic delight and agriculture wonder, renowned the world over. You are free to explore all that Ambrosia has to offer, from winding narrow streets to lush green fields, from quaint restaurants to bustling taverns, all full to the brim with 'friendly' locals eager to meet you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩!! 但是有的时候指引有点迷惑,很耽误时间和精力
LE INTENTE DAR UNA OPORTUNIDAD PERO ES MUY ABURRIDO
低自由度烹饪主题原神,椅子不可坐。散会。
played through this when it came out and loved it. my girlfriend recently got into games and i made her get it on xbox and i played through again on steam while she was on xbox. her prvious experience with games consisted of stardew and ori and she thoroughly enjoyed and 100% the game. dialogue is funny and entertaining and its really a fun world. a few comments mentioned some grindy bits but i enjoyed them (fishing, waiting for crops). the game only saves once a day when you sleep which stinks sometimes but wasnt too bad. overall, its a big recommend from me - and the game is on sale often (i think my gf got it for $10 on xbox and i see it on sale a lot on steam)
This game's roots are a simple farming game, where you spend your produce on cooking contests. The strongest part however is the writing. The story from zero to hero is at times charming, hilarious or witty, with the highest peaks teaching the player profound life lessons. If you can stomach some frustrating game mechanics, I'd recommend Epic Chef based just on the story. There is zero time pressure. Zest, the playable character, may take as long to work on the farm as he wants to, since time stops at 2 a.m. Main and side quests do not progress without the player and cannot fail. Losing a major cooking battle restarts the day. Buildings can be torn down and rebuild indefinitely often. Which makes this game overall quite cozy. Still, there are a couple of things that I found detremental to my experience, where fishing probably was the most annoying. You catch fish in a minigame where you have to keep your cursor inside an oscillating block. Which fish you'll get is random, of course. This is the exact same minigame for fishing as in sooo many other titles, too, that it is very hard for me to stay focused. Yet, especially the end-game fish are such a powerful and valuable ingredient, that I could not ignore it. Second to fishing is collecting products from your lifestock. As long as you provide food, your (whimsical) cattle will just drop their stuff somewhere on the ground at any point in time of the day. While that is manageable with only few animals, at the end-game you've got lifestock that is bigger than most of the farm buildings. They're always in your way and obstructing your view. The products may be laying anywhere, including clipped into buildings, that I came to resent this daily task. Lastly I want to mention that the cooking battles sadly lack all tension. They're more of a puzzle than a skill based challenge. The game does not disclose what ingredients your opponent used and the points they score is exactly the same every time. So I would just take some trash into the first battle and scout what bars I needed to clear, come up with a strategy, including sauces if needed, and usually win by a landslide on the second try. The cooking minigame could have made this much more interesting. What dish Zest cooks is largely determined by the chosen three ingredients and their individual synergies. The controls offer too little precision to favor or filter the flavors. Aroma matters only in the contests to decide which player is judged first, which in turn factors into the utility of sauces. And what nominally deepens the strategic possibilities, is renedered mute, because the judges may have some very restrictive tastes. All in all, I still had a good time playing through. A replay though will be too samey, since I already know the story.
Fun! Fun! Fun! Had me laughing out loud! 100% Completed.. That's how much I enjoyed it,
如果能把鱼类获取方式优化下就好了,还有物品堆叠,哪怕能10个叠一块也好啊。我都不敢如果是制作组有足够的人力财力这游戏得多好玩,游戏素质挺高,确确实实剧情驱动,配角都挺有意思,尤其斯佩克。
狂肝游戏无需氪金上上品
muito bom
剧情和系统都很沙雕,玩起来还是挺轻松愉快的,就是动作略微有些卡顿,可以浅玩一下。7.5/10 玩明白了,做菜好不好吃不重要,重要的是要会下毒。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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