
Ephemeral Tale is a dungeon crawler/looter hybrid for the modern age, featuring hand-crafted dungeons, classic JRPG-style combat, and a loot-driven progression system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
에페머럴 테일은 클래식 JRPG 전투와 랜덤 전리품, 손수 제작된 던전을 결합한 턴제 던전 크롤러 및 루터 하이브리드 게임입니다. 장점으로는 80개 이상의 독특한 전리품을 통한 깊은 커스터마이징 시스템과 전략적인 전투가 돋보이며, 단점으로는 예측 불가능한 RNG 요소와 가파른 난이도 곡선으로 인해 진행이 때때로 좌절감을 줄 수 있습니다. 전반적으로 도전을 즐기는 향수를 불러일으키는 JRPG 팬이라면, 전략과 운이 어우러진 흥미로운 게임 플레이를 제공하는 에페머럴 테일을 탐험할 가치가 있습니다.
kind of torture to get 100% achievement in this game
https://youtu.be/Luv0burx498 Stacked with mechanics that lack impact players will be swimming in options to choose from with no benefit from picking any of them.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 17 | 76% | $3.49 | |
| — | 0 | — | — | |
| $993 | 15 | 80% | $3.39 | |
| $337 | 4 | 75% | $4.99 | |
| $0 | 11 | 55% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8K | 174 | 91% | $4.99 | |
| $11.8K | 77 | 38% | $8.74 | |
| $11.8K | 93 | 100% | $3.99 | |
| $11.8K | 62 | 90% | $6.99 | |
| $11.8K | 111 | 77% | $4.99 | |
| $11.8K | 111 | 71% | $4.99 |