
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
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About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
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Engagement
Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a really great game, the fighting feels very satisfying, the world itself feels very thoroughly connected with the characters interacting with another or reacting to your choices is really nice. Because of Early Access it's currently over before you know it, but as stated, it's still Early Access so hoping for more content. I normally am not that big of a fan of the kind of games that perma-kill your companions on death but here its done pretty good, as you can hire more party members at any point. But I would really like it if in the Full Version, there are a few more party members who aren't mercenerys. I don't need like a full party of free people but a good balance between both would be nice. The only 2 complaints I have would be, that the Critting System is way too exagerated since a fully healed party member, that norrmally takes 5-8 hits to kill (depending on the dmg) can easily be oneshot and theres not really much you can do about that. And secondly the injury system, the idea is really nice, the not knowing wether a party member survived until the end of combat, but it's implemented really poorly right now. For Example the things that can happen if a member is KOed during battle is: They die/nothing happens or they get an injury. As I already said the system itself is a neat idea but if you get an injury most of the time it just instantly severes arms or legs, or gouges an eye, which are the permanent major injuries. The game states that later down the line there will be remedies for major injuries as well but in act 1 there aren't any. In an entire act 1 playthrough I had like around 8 major injuries but only a single minor one that can be fixed by a doctor, which by the way cost like nothing to heal. Yeah you can't heal them on the way but you can't heal a severed arm on the way either so why spam the major injuries? But nonetheless absolutely fantastic up till now, can't wait for more!
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Languages: English**languages with full audio support
Hours played at review time, across 289 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Il mondo "alieno" e la accattivante estetica retrò sono le cose che mi hanno attirato. Dopo aver provato la demo l'ho acquistato in EA appena uscito e finito in 2giorni. La versione in accesso anticipato include l'Atto I giocabile probabilmente in 5/6 ore. Qua e la ci sono delle stranezze e il gioco necessita sicuramente di essere raffinato (non guasterebbero un po' di quest secondarie in più) ma se questi sono i presupposti non vedo l'ora che vengano rilasciati ulteriori contenuti.
I really like this game. It reminds me a lot of old-school JRPGs, and the setting gives me Berserk vibes. I also really like the limb-targeting system, which reminds me of the old Fallout games. And, of course, I’m a sucker for turn-based combat, so this is right up my alley. It’s still pretty good despite not having a traditional job system. Each character has their own distinct stats and abilities, and what they can do is largely tied to the weapon they have equipped. My only gripe so far is that skills seem to be tied to items as well, at least from what I’ve seen. I’d love to be able to sling some magic around while wielding a massive two-handed sword. I really hope this game gets finished and receives all the updates it’s supposed to. I also hope more people give it a chance, because there’s definitely something very cool here.
As soon as I started the demo I told my self I wasn't going to like this, but within 10minutes I knew i was wrong, this is a good buy. The art/graphic style are refreshing, the world is dark and unique, and kind of reminds me of Soul Reaver. The CRPG battle system is simple yet challenging, and the music is great and fitting. More like this please! Cons: few bugs- could not heal a wounded party member at doc, the rusty axe has the icon and info for a mace. The story is short right now.
A fantastic start to a amazing old school RPG. From the soundtrack to world design, everything oozes love and passion. If I could change anything it'dhave to be adding so form of character customization, nothing to deep just some different hairstyles maybe a beard selection and being able to choose your race. I'd love to be able to be the bat mutants as a male. Keep up the awesome work guys!
This game is dripping with style, oozing with ambiance, i love it I would love a better character creation or naming system, but that just a personal preference This game is AWESOME, highly recommend it if you like turn based RPG and Cosmic nihilism aestetics Thank you!
I just finished the early access Act 1 today. The turn based combat feels really great so far. The combat is very fun and feels pretty tactical. the way formations work is really cool, and targeting being able to debilitate your enemies feel nice, as well as the unique abilities of weapons. The artstyle is also wonderful, from the stylized low poly 3D world to the illustrated portraits of characters. The world is already fairly interesting, as well is the Dialogue. I highly reccomend checking this game out to anyone who enjoys JRP style games. I am very excited this game as goes through its development!
I was mostly pleased with the game, and I'm super excited for it to come out in full. The artstyle is beautiful and the gameplay mixes lots of different mechanics that pair well together My only complaints are that I suffered from a bug that soft locked me by what I assume was the end of the early access: after dying to and later defeating a boss by the final dungeon of act one my character became invisible (reloading the game and using the "I'm stuck" option of the menu did not reverse this). After moving to the next section, a room which contains a lever and two doors, my character (still invisible) was unable to interact with any props and the game would freeze after interacting with doors. I am not mad about since I will probably go through the early access a second time, but I hope it is fixed.
etry
Tried demo and this game felt like a piece of cardboard that i have to chew through, like you can't go any more basic in terms of turn-based combat rpg/jrpg. Bought this game because I'm quite endeared by the artistic merit of the developers and that's still true, although I just don't want to pay more for the finished game, especially if it will be done in 2-3 years like Dread Delusion. So I came to a conclusion that we're just funding a game project made by people who learn the basics of game dev at a snail's pace and using everyone who bought the game as free QA. It'll surely be a decent game and it surely will come out of early access but by the looks of it it'll still be a piece of cardboard you have to chew through with barebones battle system, almost non-existent flawed party management mechanics and underdeveloped economy.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | $1.00 | |
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| $888 | 3 | 100% | $9.99 | |
| $0 | 23 | 43% | Free | |
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