
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
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About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
Genres
Stats
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Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic hardcore dark RPG.
yis
Dread Delusion was a masterpiece in art, story and worldbuilding and Entropy is more of the same, refined to perfection. The inclusion of a classic JRPG combat system with inury and permadeath had me engaged with every combat through act 1. Play this game.
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Languages: English**languages with full audio support
Hours played at review time, across 290 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Runs well
enjoyed it quite a bit, looking forward to more
The Vibes are immaculate, only a few hours of content but every second is enjoyable!
God, this game is amazing. I know patience is a virtue, but I am salivating at the idea of being able to play more of it.
Great so far, but $12 for about 10 hours with only Act 1 is wayyyy too much.
I feel the same way about Entropy as I do about Dread Delusion, which is that the gameplay is straight forward to an almost detrimental degree, but also at the same time its kind of welcome in that it maintains a classic video game sort of vibe, plus it adds enough variety to turn based combat that keeps it from being tedious. The heart of this game (as was the case with Dread Delusion) however is the story, world building, and artistic design of the game, which rock. One thing that I hope changes as the game continues development is interactions with party members when resting. Like it would be exciting to interact with party members more and learn more about them if there was a bit more depth to them (especially the characters that you are guaranteed to encounter). Otherwise, if there isn't a new interaction to be had with a party member, it sort of feels pointless.
*Editing as I have now reached the end of early access* Good so far, I enjoy the targeting system they have, allowing you to maim enemies and for you to be maimed. It makes fights more tactical from the get go, so the early levels aren't so boring. The world is intriguing so far, with the writing really doing a great job of making the world feel grimy, in a lived in sort of way. I can't wait to see more and more of the weird world they have been cooking up. The only issue I have is that the camera is a little wonky when it suddenly shifts to being on a rail. I see what the intention is, and I like it, but it mostly just makes getting around a bother as it messes with the movement inputs. Especially since you can go from freelook to having a forced camera angle without any warning. Its just a bit jarring, but ultimately, not the biggest issue to me. I am only really giving it so much time as it is hard to describe. Overall, I have enjoyed what they have made and want more.
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