
Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.
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About
In this dying age, only pockets of humanity remain. There was no apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval and mostly ruled by tyrants.
Our story begins in the town of Draenog, where the theatre performance you are putting on is interrupted by fighting at the gates. Demons have arrived. Your wooden sword will have to do for now, gather the troupe and defend yourselves!
Entropy is a post-apocalyptic role-playing game with an expansive world map, explorable towns filled with colorful characters, and a tactical turn-based battle system.
Embark on a quest across the lands to stop the demonic incursion.
Control your party of up to 6 characters.
Hire Mercenaries to replace your fallen party members.
Tactical Turn-Based Combat.
Explore a world full of unique characters, creatures, challenges, and treasure.
Level up your characters, increase your stats, and unlock new perks.
A beautiful retro 3D aesthetic.
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Reviews
Themes across 288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
as fan of Dread Delusion thats based add Russian language
Game that has a lot of potential. Same writing and world building that I loved from Dread Delusion, but with a completely different turn based style of combat that feels much more engaging and rewarding than Dread Delusion. Only critique I have is that when traversing in map view, I feel like there could be a little bit more spots to interact with. Really enjoyed Act 1 and am looking forward to the finished game.
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Languages: English**languages with full audio support
Hours played at review time, across 289 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like Nausciaä and Vagrant Story had a love child and left it to be raised by FF7 while only being fed magic mushrooms. It's just great stuff. It's a JRPG through a depressed euro lense and that is meant as a compliment. The world is super intriguing. Alien and uncomfortable. The art direction and writing is strong, though a bit pretentious. But I like a bit of pretentiousness. Gameplay is tight and offers a lot of tactical depth on higher difficulties. 8 / 10 Can't wait for more content!
When I tell you this game has the sauce man. I was excited for this one and because I loved the vibe of the world and once I picked it up I couldn't put it down til I'd completed all that's available and my team was a well oiled machine. I really loved the kinda open ended squad building you can do and love the xcom like personnel managment aspect of it, but beyond that you're getting old school final fantasy turned based tastiness. Exploration is rewarded, you can get away with grinding as much or as little as you want to for the most part. The lore of the world is super intriguing and I can't wait to see more. I'm staring at steam waiting for act 2. One of my favorite if not my favorite game I've played all year. As Mario once said, Let's a' go! The music is good too.
Finished act 1 in 2 sittings so the content is puddle sized but ocean deep. That should be the only thing causing you to pause before purchase. The game looks fantastic if you enjoy retro aesthetic with some fantastic art work to backup the characters. Lot's of lore to get lost into already and some interesting characters. My only serious complaint is that hard isn't all that hard, but I'll let you discover that on your own! Big recommend!
Amazing game, until you lose all your guys to a huge jump in difficulty and have no way to reload from a previous save. Money is painfully slow to grind to build your group back up. Went from super eager to play to having no desire to continue.
Ok classic tun based game but very easy to get stuck and ruin your whole run. even on normal mode. i put in 3 hours then got stuck on the first boss, no interest in starting again. party gets worse if you wipe so it gets harder and harder each time you lose. to improve this game I would add a save function option regardless of what difficulty you choose. Bummer!
Лор игры - это Лавкрафтианщина, которую выдали замуж за сон при температуре 40, а графика с музыкой (из-за которой начинаешь сходить с ума со временем) только усиливает эту связь... однако это не упрек. Именно это покорило меня в DD и именно этого я ждала в Entropy. Именно ради ЭТОГО я ждала Entropy. Чудовищно чудесное приключение. Мир, в котором не хочется жить, но хочется заглянуть туда одним глазком. Круто, но пока только раздразнили аппетит. Без багов не обошлось, конечно. Пару раз игра намертво зависала в рандомные моменты, но ничего критичного и полностью ломающего игру обнаружено не было. Хотелось бы хотя бы несколько полноценных компаньона, с их собственной предысторией и квестовой линией вместо болванчиков, но игра не про это в любом случае, так что это просто мои воспаленные хотелки не влияющие на оценку. Пока что 9 Любовников Заблуждения из 10. Хидден гем, как и DD. Хочу еще.
Buy it- Buy it- Buy it- Buy it- Buy it- BUY IT Personally will buy Dread Delusion in the near future too, absolute gem
[B]FINAL EDIT UNTIL MORE CONTENT IS RELEASED:[/B] I finished chapter one (the entirety of what's available in EA) in around four hours on Hard and I think it's great. Despite this, I stand by all my statements of the game thus far and think you should hold off on purchasing. The game just gets going and it ends. With the issues I had in the very early game I can't confidently recommend the game in it's current state. [i]Very promising though. Keep an eye on it. [i] EDIT: I've learned some things while continuing to play. I'm not gonna edit the entirety of the review, since the game is still extremely punishing through RNG, but the corrections are as follows: 1. Mobs do drop gold, but very little, and the amount you earn is subtracted by your mercs. 2. Spears can attack the back line. 3. Maces/axes crush armor (gray bar) which is KEY to defeating armored units. 4. On Hard, dumping points in Grit for the first few levels is CRUCIAL. 5. Put everybody in front row for the intro sequence only, really. 6. Have someone with mace (mandatory imo) to try and stun an enemy every round & crush armor. Aside from these things my criticisms of the game still largely stand. I managed to get a foothold and will continue playing, but having spent almost six hours through a cycle of RNG-driven failure made me really iffy about recommending it. I am a stubborn Souls player, which is the only reason why I continued to play after suffering crushing defeat after crushing defeat. ============================================================= I don't recommend it until some major balance changes take place - particularly in the very early portion of the game on Hard difficulty to lessen how absolutely devastating the difficulty is and how unfair RNG can be. It's... okay? Hard is too hard and Normal is too easy. Like half of the time I've spent playing it was restarting runs because RNG just completely ♥♥♥♥♥♥ me early on Hard. The first major boss was dealing like 80% of my teammates life and doing it two times in a row, nuking my party in about two turns. It's nice that the first companion you find is the opposite of whatever you have, but the second companion is randomly selected from a pool. There's zero checks in place to ensure this individual will actually have a place in your party. Using a crossbow? They might also have a crossbow. Have a mage? They can be a mage as well. I found myself simply restarting because this second character was very likely to be completely dead weight. The game gives you JUUUUUST not enough gold to hire someone from the mercenary board as well, and even if by some miraculous chance you could afford someone, they're garbage. The first pool of mercs you can hire have a high likelihood of having a permanent injury. Like having a missing leg with melee. If a spear user displaces that merc they are completely worthless for the rest of the fight. Item heal-botter. The game has this really weird system where you're actively punished for having a big party, and they tell you to be smart about your party layout so you can actually make gold. Despite this, a party of four felt like the BARE MINIMUM I could manage to progress with and any time I found gold it was eaten up by my party before i could spend it. At least you can get a party of four without spending anything. Good luck keeping that gold to actually buy anything, though. Even if you did, the stats on all of it is absolutely atrocious, and you'd be better off loading up on healing items & camp kits. Guarding with a shield did ♥♥♥♥ all most the time, but armored enemies would be taking 0-2 damage when I hit them. I assume bludgeoning damage is more effective against armor, but the damage on the mace is so ass in general I couldn't justify using it. Magic is... interesting. Every spell cast has a chance to fail, and it's neat and all, but the starting spell is pretty terrible and you can (and will) fail to cast that spell for multiple rounds. When I fought the first miniboss in the starter area, my mage almost killed themselves through spell failure alone. I decided to stop using spells until getting a bunch of points in magic. Starting off, I found it more effective to just put all of my characters in the front row so the damage was spaced out and melee with my caster with the rest of the team. Targeting limbs is cool, but when the enemy team has two shield users in front you're in for a bad time no matter what your team is which is why I insisted on having an archer & mage - to take down the back line while the knights just spammed guard back-to-back. Destroying a limb can completely ruin the enemy team, but early on missing a single attack can be the difference between skidding across the finish line or getting completely demolished. Lower % chance to hit means you risk everything to MAYBE hit the limb, or you wasted a turn when you could've just done damage instead. It oftentimes took multiple hits to destroy a limb as well. Maybe later in the game it's more reliable. Early game it was not. You can not really grind either. I tried and enemies just kept getting lucky hits and downing my team no matter the armor or party layout. My caster got a head injury which made spellcasting harder to do, and my archer got his eye gouged out. When I managed to win fights, the exp was so miniscule I'd probably have to spend literal hours in the first zone to gain two levels. Run out of healing items? ♥♥♥♥ you, the mobs don't drop any gold. Did anybody on the dev team actually complete the game on Hard? It says it's "the way it's meant to be played." I'm pretty competent at turn-based RPGs, and I understood how to deal with situations, but RNG was just too heavily skewed against me and I never managed to get a solid foothold. Normal is just a complete cakewalk, hands-down. I used the same party (Dual daggers & Greatsword in front, Archer & Mage in the back) and completely shat on everything the game threw at me. I barely had to heal, and once I actually got a healing spell I never needed to use items. I'm setting it down for a few months while they iron out the finer details. But until then, I'd strongly recommend you wait to buy it. Hard is super masochistic and normal feels like "Story" difficulty.
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